
Sokobond is an elegantly designed puzzle game about chemistry. It's logical, minimalist, and beautiful - crafted with love and science.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
generic sokoban with a stick-elements-together mechanic and some chemistry flavor. plenty of content, has undo but [b]no dark mode[/b] and it's all white, all blinding all the time. it's been [b]requested and ignored since release, 10+ years now[/b]. what's worse is the publisher claimed a few years ago that the game was too old to get more updates but it obviously wasn't the case when it first came out, so what was their lame excuse then? what's even more disgusting is, shortly after this 'clarification' on the forum, they [b]silently hiked the price of a 10-year-old, admittedly outdated game[/b] from $10 (already ridiculous, especially back in 2014) to $15. not that finally adding dark mode would've justified it. and of course a while later they announced the 'biggest discount ever', except as usual, it only meant a higher percentage from the new higher price, not an actual lowest price ever. technically not lying but not exactly truthful either, and all this certainly made [b]draknek one of the scummiest publishers around and the devs one of the laziest[/b], and there are many entries in both categories.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't buy anything from this publisher. The price hiked years after release with no updates.
For die-hard puzzle gamers or intense chemistry enthusiasts, maybe, but for me, I'm going to give this a thumbs-down. It is absolutely well designed, attractive, and clever. However, the nature of the puzzle solving, especially as you get further into it, involves almost entirely constructing the entire path to the solution in your head before even beginning, and I found this more tedious and annoying than enjoyable problem-solving.
Stylish puzzle game with innovative mechanics in the Sokoban-like subgenre. It is not as enjoyable as, let's say, A Good Snowman is Hard to Build, but it is just as well designed. Although the game inevitably gets a bit boring due to its own mechanics, it is not repetitive, with every new level presenting new ideas and demanding elegant solutions. Check this one out if you like clever abstract puzzles.
Difficulty: ★★★★★★★☆☆☆ Quality: ★★★☆☆☆☆☆☆☆ I played this after Sokobond Express and Cosmic Express, which made me realize train-based puzzles are my least favorite type of puzzle. I don't hate block-pushing that much, and A Good Snowman did it really well, so I had at least decently high hopes for this. Turns out the bonding mechanic really doesn't add much to the game, it mostly just feels like pure sokoban to me. It also lacks the polish of Sokobond Express.
The ⚫️🔲 Bundle(8/8):Sokobond 化学式类推箱 体量:★★★☆☆:144关,15h左右(一般卡个5分钟我就直接看攻略了) 难度:★★★★☆:纯腾挪,个别构造很难想到 机制:★★★☆☆:拼化学式送冷知识,大概更适合中学生一点 /作为这个包的收尾来说算是狠狠上了波强度,综合回味下来还是《Linelight》给我留下的印象最深,音乐立大功。
Amazing little puzzle game. Worked great on my Steam Deck. Highly recommend to puzzle enthusiasts and puzzle dabblers alike. Very easy to get into and enjoy, though I’m not yet sure if the game gets truly hard.
Interesting puzzle game that also teaches about chemical bonds and compounds, albeit in a somewhat simplified way. Great fun for the price!
This is a really good puzzle game that combines Sokoban mechanics with bonding rules inspired by chemistry! The rules are simple, with a few new mechanics added as you progress. The complexity feels exactly right to me, and very satisfying: You can mostly solve the puzzles with pure logic, combined with a bit of trial and error to get a feeling for the puzzle. Often, puzzles seem relatively simple at first, but require some out-of the-box thinking. In many cases I had analyzed all options that seemed reasonable to me, but found myself scratching my head as I still couldn't solve the puzzle. Then slept on it, and later discovered options that I hadn't considered before, which allowed me to solve the puzzle. The puzzle selection screen displays each puzzle in a miniature view, so you don't have to randomly click on puzzles if you don't remember the name of the puzzle you're looking for. Progress is non-linear, so if you can't solve a specific puzzle atm., you can try some of the other unlocked puzzles. All in all, I can hardly think of anything that I don't like about this game, and IMHO it's really well designed. From what I read, the bonding mechanics in this game aren't a 100% accurate adaptation of real life chemistry, though. As a layperson, I can't comment much on this. But at least the game seems self-aware if you create a molecule that is not supposed to exist. And the game works really well because of its simple rules; changing that might make it harder to analyze the puzzles, and plan ahead.
I think this game is hacked. Ever since I installed it on my Mac I keep getting pop-ups that the application wants to "record keystrokes from all applications"
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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