
Pight is a minimalist puzzle game inspired by the Minecraft redstone system, in which we try to turn on the light by using pistons and different block types. It offers a rich puzzle experience thanks to new mechanics added approximately every 10 levels.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 64reviews | 100% | — | $4.4K |
| $3.99 | — | — | — | $700 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推箱子但是MC红石版,机制挺有意思的,就是体量有点小,只有90关。
I love pistons. If you are familiar with minecraft you can easily understand the game mechanics. Good level design.
7/10 后面非常难 游戏体验一般般
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]TL;DR:[/b] Pight is an occasionally difficult minimalist puzzle game that is inspired by the mechanics of certain blocks in Minecraft. I have been following this developer for a while and have played all of their games. Pight is their best game to date, for sure, but I believe it has a few issues. Currently, the game has a lot of bugs, especially in the second half of the game when electric pistons are introduced. These don't affect the solutions all the time, but [b]a few levels definitely felt like I hadn't found the expected solution[/b], but rather a hacky one. Beyond the bugs, the difficulty of certain levels is horrendously set. A handful of levels alone cost me at least two hours to complete, while the rest were quite smooth. [b]A few levels definitely need difficulty adjustments[/b]. All in all, I enjoyed Pight a lot, and I completed it in about 6 hours. If you are in for [b]a difficult yet rewarding game[/b] with familiar mechanics from Minecraft, it shall not disappoint.
such a cool game with great puzzle design and a pinch of nostalgia
マインクラフトの回路を模したパズルゲームです。 正直なところ、理論を完全に理解しないまま解き終わってしまいました。 接続数上限とか手動でオブジェクト配置とかあったら詰んでいたことだろう… 一定ステージ毎に追加ギミックが出てくる関係上、ギミック追加直前のステージの難易度が大きくあがっている印象です。 ここはちょっとどうにかして欲しい部分ですね。 ステージエディット機能はありますが、共有する機能は今のところ存在しません。
Игра отличная
мне нравяться голволомки, особенно эта частичка майнкрафта, это круто, но есть возможность что Mojang подаст жалобу на игру за авторские права. Вообще я узнал про игру из видео от ютубера Nerkin. А так мне игра очень зашла, советую :-)
A puzzle game that doesn’t have any tutorial messages, but the first stage contains just one single interaction that teaches you the main mechanic. The goal of each puzzle is to bring a square to a marked area, and you do this by clicking on devices that push the rock. The number of moves doesn’t matter and you can use a device as much as you want, but its reach is only one space, so if you already push something out of the way, you won’t be able to do it again. The progression is nice because stages teach you different ways on how to solve a puzzle. It starts with the fact you can used devices to push other devices, then you add new types, such as the ones with sticky surface so you pull items towards you and not push them away, additional blocks that can be used to push something further, teleporters, dynamite blocks that blow up, and so on. Mistakes can be easily erased with an undo button, but there are no hints.
[b]게임 적합성 평가 보고서[/b] 제 439 호 ▶가격 [10/10] (이 게임은 얼마나 값어치는 하는가?) 4,400 원 ▶장단점 [25/30] (내가 게임을 통해 얻을 수 있는 건 무엇인가?) ▷장점 - 마크 피스톤 시스템을 자연스럽게 구성했는데 조금 퍼즐에 맞게 수정해서 더 참신한 기믹으로 등장함. - 간단한 규칙에 비해 순서에 따라 결과가 많이 달라지기 때문에 난이도가 은근 있다. - 10 레벨 정도 마다 새로운 기믹이 추가되서 순차적으로 어렵고 복잡해 진다. - 튜토리얼 대신 쉬운 레벨의 퍼즐을 풀어보면서 자연스럽게 익힐 수 있다. - 레벨 디자인이 깔끔하고 꽤 재밌다. - 창작 레벨 만들 수 있다! ▷단점 - 후반부 난이도가 장난아니라는 거. - 마크 보단 낫긴 한데 마크로 나왔어도 됬을 수도? ▶신선도 [15/20] (돚거질을 한 비도덕적 게임이 아닌가?) - 마인크래프트 피스톤 퍼즐에서 영감을 받아서 더 잘만들어 놓음 (마크 개 똥겜 이니깐). ▶개발사의 품위 [20/20] ▷유저와의 소통 - 문제 없다. ▷개발사의 잡음 - 없다. ▶평가자의 취향 [15/20] 왜 마크로 했을 때 보다 괜찮은지 모르겠다. 아마도 자바가 똥같은 언어라서 그렇지 않을까 싶은데... 종합점수 [h3]85.0[/h3] 피스톤으로 네모난 양 메1차1쿠1차 하1는 스피드 런 보다 더 생산적이고 자기 개발적인 게임임.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.4K | 115 | 50% | $1.99 | |
| $4.4K | 99 | 83% | $1.99 | |
| $4.4K | 79 | 68% | $1.99 | |
| $4.4K | 57 | 35% | $3.99 | |
| $4.4K | 72 | 93% | $3.99 | |
| $4.4K | 310 | 75% | $0.54 |