
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!
Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, lo juego desde que salió la demo, en el demo tengo 30hs y en el completo 90hs; muy recomendado, me encanta las actualizaciones que hacen, es de los mejores juegos que probé en mi vida, con una idea muy ingeniosa y tiene muchos detalles.
Juegazo
好,但是没有怪物图鉴,小怪和boss的技能不知道是什么,打起来就有点麻烦,也没人做这个攻略
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zkusil jsem původní build zadarmo a rovnou koupil. Překvapí ve všech směrech, kopa možností, obtížností, různí bossové, po čase se to opakuje i tak se stále najdou věci postupy mapy endless mode a další ....
always watching
왜케 재밌지... 볼륨도 기네 덱빌딩 로그라이크인데 계속 심장 쫄게 하는 게 있음 근데 화면 좀 바꿉시다 저게 뭐야 으악
Ótimo!
本来是给好评的,但是我想改为中评,5分满分打3分。 ============================================================================================ 正反馈:正反馈足够,能让玩家的智慧得到充分的发挥和参与。尤其是我自己至今不看攻略的情况下,可以靠我自己的理解来构建一套攻略和套路,然后大杀四方,很有成就感,[spoiler]难道我真的是天才?[/spoiler]发售第9天购入,玩了两天发攻略[spoiler]但是因为收视不佳删了[/spoiler] 负反馈:在结尾。 ----------------------------------------------------------------------- 音乐:节奏紧凑且丰满,不同地图的bgm有不同的特色,例如墓地的就悠扬且深邃。我不太懂音乐,但是感觉很好听。沉浸感还是足够的。 ----- 游戏成长曲线:之前的绿币有点缺,但是现在更新之后采取自由选词条之后+999%,一局能有六七百。就好很多了。即使在商店里面把绿币全部花完,通关还有五百剩下。更况且现在有“开发者的感谢”,这也大幅度降低了前期发育的难度。 ----- 事件:趣味性很强(我真的服了这信达雅翻译了,什么哥布林母亲和触手有“知根知底”的关系😂);有些构图也很有意思(比如经典男牵女手回头看另外一个女的meme图的鹅马版本。) ----- 平衡:这个游戏甚至不怎么加难度也不削兵种(暂时没削),甚至还给玩家降低难度。这在我目前遇到的游戏里面屈指可数。 ===================================================================================== 我自己摸索的打法已经轻松过任何图的难度10,[spoiler]无尽抗到1000周,然后被炮车攻破了。。。[/spoiler] 我本人用的: 国王:沙拉丁国王(本来选他就是为了渡过前期,现在更新之后前期发育压力大幅缓解,对我来说就是真正的六边形战士) ----- 思路:专心稳住前期发育——尽力把凝视升级到五格。第一个boss之前可以用四格过渡,开研究实验室,先开老兵图纸,第一个boss前用国王技能和一两个虫或者鹅就够了,打完第一个boss之后继续补充兵营数量,同时尽快开五格凝视。兵营数量够了之后(一般3个鹅2个虫),后面开进阶生产,主要专注于小麦。期间赞红币买部队升级,优先骑士其次勇士。 ----- 议会:可选:迅爆(单位升级+15%,石巨人建筑成本-20%,雅克(随机商品免费),花胡子(部队成本-20%,生产速度+20%) 必选:索菲(开局研究实验室) 掘金者[spoiler]好像这个现在更新才有的,没什么印象了[/spoiler],(游戏开始放置一个金矿,前期发育压力大幅改善,尤其是有“父债子还”的debuff的时候)[spoiler]这个顾问我打完才发现的,也就是说我前面顶着巨大的debuff在打。。。[/spoiler] ----- 毕业兵种:懦虫骑士*2,蛮鹅[spoiler]鹅爹[/spoiler]多多益善,但是一般来说三个就够了。其他图纸换红币升级兵营。在满级虫*2+满级鹅子*3+2K小麦的情况下,[spoiler]这个时候大概是中期,但是已经是无敌了[/spoiler]之后可以把红币用在训练,或者加蛮鹅兵营。 plus版:适量加两个满级鸽舍,提前把鸽舍的进度盘转好,打的时候就能出来4群鸽子。直接地空协作,鹅子冲前中排,懦虫切后排,鸽子轰炸。全方位无死角打击,是真的无敌。 至于南瓜,南瓜建筑要400水着实有点贵,15秒的CD又太长了,一般是挂buff用的,属于锦上添花。来一个兵营然后升满就足够了。 ----- 资源:重点积攒小麦。 ----- 关于研究台:[spoiler]我打完才发现研究一项要20个红币,有时候进度表不转把它移动一下又转了我还以为是出了什么bug,也就是说和前面一样,我是顶着巨大的debuff去打,一无所觉,还tm打通了[/spoiler] ------------------------------- 蛮鹅:带冲锋,带aoe,带拉扯,能吃勇士和骑士训练buff,升满兵营之后,每一只鹅只需要15米,1片1000的小麦可以养66.7只鹅,如果我5片小麦呢?我tm能养66.7*5=333.5只鹅!如果这333.5只鹅能一起冲锋的话,什么boss能顶得住? 制作组也很懂,有个事件图:骑士牵着马回头看鹅。[spoiler]👩 🧑🤝🚶♀️(😡)[/spoiler] ------------------------------- 那只猪一直吃我的小麦,我能不能在boss战之后把它给宰了给我点肉补偿一下,另外,你说有只小猪在我地盘上睡觉,但是那只猪的体型都相当于我一格建筑了这还是“小猪”吗?另外它总是在boss来的时候,“很准确地”在我兵营上面睡觉,它和boss打配合已经导致我翻车两三次了。我说真的,我宁愿输掉游戏我也要把它给宰了。 ==================================================================================== 不足(新增补充): 兵种的资源消耗:我下面自己的打法之所以我认为无敌,那也肯定代表着其他兵种相比之下不好用才会这么说。 我这个套路的优势包括但不限于: 1.在于它可以完全不出新兵营地,把蓝图换红币加快发展。 2.兵种都是吃小麦,而小麦是t1,t2的资源,它不需要t3的要把t2的资源转化掉。打个比方:2块1000的小麦和1块铁1个锻造厂肯定是不一样的。前者能收获2K小麦后者占2块地才能收获1K钢铁。这个问题就大了。t2兵种有的要面粉(精灵),要葡萄酒(火枪手),要钢铁(长弓手和法师等等),而这些都是t3的资源,如果你不带或者没解锁到实验室的话,你前面根本就没有t3的设备来制造这些资源,那也就是说你只能出新兵来度过前期。而鹅+蠕虫所需要的资源都是t1~t2图纸就能够提供的。另外,由于这两个兵种的特性(鹅的冲锋,aoe,拉扯,低资源消耗(升级满只需要15小麦一只鹅))这两个t2兵种甚至比大部分的t3兵种要更有优势,那么对t2兵种的优势就更不用说是了,显然是压倒性的。 所以我认为:t2兵种要用到t3资源本身就是设计不合理的。 而这个问题就会自然而然地衍生出兵种的平衡问题了,再比如说,攻击型建筑里面,加农炮需要60钢铁60石油,一炮3个钢,10秒一炮(升级满6秒一炮)你看它带aoe是吧。但是实战下来是真的很不如鸽舍,因为鸽舍也是6秒一循环,一次3个小麦出3个鸽子,升级满还带中毒,鸽子会持续盘旋而不是拉一泡屎就飞走,3个鸽舍运行半分钟天上就全是鸽子了,花费的资源还是小麦这种t1~t2资源,如果量化单位资源产生的伤害量,加农炮就根本没办法比的。 我最想说的是,t3里面的火炮工厂,一台火炮要60个钢,一台还需要15秒,这是人能想出来的吗?蛮鹅九头蛇,说是鹅的升级,但是实际上是降级,勇士buff吃不上了不说,冲锋也没了,资源消耗还多。这个单位特性完全是不够看的,即使一只蛮鹅升级满能提供20单位的生命值上线,然而它过长的cd(20秒一个)和资源消耗(25小麦25肉)和前面说到的其他方面的丢失就注定了它并不能当主力,或者说当主力的性价比不高。我个人玩下来,实战当中,t3单位是资源溢出之后的玩具。它甚至不能算作是t2主力的火力补充或者是升级版。 --------------------------------------------------------------------------------------------------------------------------- 我之所以要改这个评论,那是因为我现在尝试用其他兵种来玩的时候,真的很难玩很难玩。 现在我重新审视这个游戏,其实发现问题还是比较大的,甚至这个负反馈还是由正反馈引发所带来的:好处是我作为一个玩家通过自己探索和发现,总结了一个流派好用,而坏处也很明显:就是只有这个流派好用。 看一圈下来,好像就鹅和蠕虫能用,其他兵种要么吃的多吃的杂(尤其是前面说的t2单位吃t3资源);要么机制不行;要么就是吃的多吃的杂,而且机制还不行,伤害还低,cd还长。。。
Fun not quite idle city builder/puzzle game with really cool advancement and resource management. I like this game a lot, its got the right balance of tension and chilling out.
Fun and dynamic game, plenty of replayability with Roguelite mechanics. Has plenty of ways to curb randomness so it isn't just pure luck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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