
Explore the subterranean depths in this first-person dungeon crawler with real-time combat, a unique rune magic system, exploration, and puzzle solving. This game will awaken memories of what made old-school dungeons so much fun to play while you fight, hunt for hidden treasures, and avoid deadly traps.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 17.6/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 190reviews | 70% | — | $60.1K |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks and feels like a mobile port. Controls are obviously designed for a touch screen; they feel awkward transplanted to a mouse and keyboard. There's no way to rebind the movement keys. If you're more comfortable turning with AD and strafing with QE, you're out of luck. Awful field of view- you can't see items on the ground where you're standing. Combat and magic mechanics are unique, but building your stats and character is a bland pursuit. I refunded after playing the first chapter; if the achievement stats are to be belived, 65% of players didn't even get that far. The game might get better after a few hours, but I'm not confident.
I'm too stupid for this game. Traps and secrets abound. Rename this game The Torture, because that's all the endless traps is.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1K | 190 | 84% | $14.99 | |
| $60.1K | 317 | 56% | $5.99 | |
| $60.1K | 758 | 94% | $2.39 | |
| $60.1K | 463 | 86% | $7.99 | |
| $60.1K | 87 | 87% | $29.99 | |
| $60.1K | 190 | 47% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $450K | 1.1K | 85% | $19.99 | |
| $100.8K | 376 | 96% | $10.99 | |
| $35.1K | 361 | 77% | $4.79 | |
| $29.5K | 432 | 74% | $3.19 | |
| $2.4K | 12 | 67% | $9.74 | |
| $2.1K | 11 | 91% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Hungarian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
Play on the hardest difficulty for something closer to old school crawlers, magic focus is more fun than combat focus imo
Old style , premetto ho appena finito legend of grim . The Keep è stato una piacevole sorpresa , ben fatto carino mi divertiva , il problema che dopo 80 ore di gioco mi ha perso il salvataggio......non ho parole potete solo immaginare , non sono sicuro di volerlo ricominciare!
7/10 Not bad but could be better Pros + grid based crawler - there arent too many of those and I like them very much + nice graphics + quite interesting levels + cheap Cons - short - unbalanced - melee combat is pointless or at least very weak comparing to magic. End game opponents may be impossible to beat if you werent investing in magic - tiresome swipe mechanics - not interesting character development (because magic is the only good path and its all about one stat). Only one character to develop (no party). Not much equipment variety.
Oldie but goldie, rather puzzley. Nice.
The Keep is pretty good classical style dungeon crawler. Some RPG, puzzles, traps and monsters. Just one adventurer, no party. Magic system stands out from other similar games. In this one, player can combine magic runes on board. Board space and runes are limited, so it actually is one puzzle more. Creatures are vulnerable or immune to different elements. Good rune board can provide many different spells. Battle system has some unique features too. There is gesture system, which should give more deadlier attacks. I never quite figured out how to use it. It could be bit more polished, controls and playability mostly. And dungeons could have more variety. Not best dungeon crawler, but still fun to play.
this is one of those cases where i really wish there was an inbetween for recommending or not recommening a game. The Keep is one of those weird games that you walk around tile by tile and explore a dungeon. the thing that gets me is the level design. every 2 steps its a puzzle, and enemies are either pushovers or boss worthy. i rate it positive because so far everything has been possible to overcome with some really hard thinking and tight maneuvering, however that becomes draining when you get stuck on a puzzle immediately after a puzzle you were stuck on, which will probably be immediately followed by another puzzle. play this game if you like puzzles.
Simple game but fun. Sit back, have a glass of wine or a $10 cigar and play at a slow unhurried speed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.