
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−37% | 60Kreviews | 94% | — | $8.4M |
| $6.99−30% | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,虽然是比较老的游戏,但现在玩起来还是挺有感触的,剧情也没有过于俗套,能给人一些意外和反转,总体体验不错
[h1] 饿殍:未经细琢的雕塑 [/h1] 剧情不算封神,但在一众国G里也确实算优秀,牢憨前期配的一般,但后期是真不错,美术无敌,好评是给满穂、良爷、李自成这些角色的,至于鸡0这种过街老鼠,哪凉快哪呆着去吧
中等偏上,本来为鼓励是想推荐的。 但是制作组和玩家群体有点类人,还是算了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是纯爱啊
可以的👍
角色声音很好听
好玩
总评史中史中史,水平不够写不出来人性复苏,就会拿猎奇场景装深刻,用暧昧关系掩饰逻辑漏洞,通篇情感逻辑和基础人设都是断裂的,可谓名副其实的真史。 剧情和角色塑造方面,最成功的角色是舌头,真正体现出了狼的一面,冷酷、自私、理性,在人命如草芥的时代背景下反而显得最真实。 至于满穗和良,不管尝试代入谁,对方都属于必杀之人,有血海深仇横亘着,更不用提有什么增进感情的空间了。剧情的发展除了斯德哥尔摩我想不出其他可能。 尤其是良,从一开始杀人越货的冷血盗匪开始冒着得罪福王的风险、倒贴存款护送孩子的转变也极其突兀,口口声声自己有原则不杀小羊,结果舌头一说换四个就秒同意,你丫到底有个P的原则,合着就是单纯混熟了下不去手了呗。做了5年盗匪手上几十条人命,间接害死的更多,跟四个孩子出趟门1个月不到就圣母心泛滥开始寻找救赎了? 本来一个盗匪给自己立不动妇孺的原则就是种伪善了,更别说还不断地找理由将自己的恶行合理化,牛魔的一说当人牙子不行,再说把小羊卖去享福就行了是吧。还有要进所谓真结局必选的“后悔杀人”也给我看笑了,每次作案完事还跟舌头争收入呢,但凡开局有点矛盾的心理活动铺垫我就信了。 要是结局打个补丁说荷包其实是良从别人手里收的,杀害满穗父亲的另有其人,或者发生争执失手杀人,强行解释一波我也认,关键你良就是砂仁凶手啊。到河边剧情来了波强行升华,甩锅给世道实在是太妙了,之前是没注意,到这段的时候算看出来文笔也是拉完了。 配音方面,最优秀的依然是冷泉配的舌头,陈阿姨的满穗简直是灾难,话说不会真有人把陈阿姨当什么专业cv了吧? 另外考虑到明末乱世和饥荒的背景,难免会出现些人吃人等生理不适的剧情,在玩之前自然都有心理准备,也都能理解,但有些部分的设计例如处理舌头和熟吃弟生吃娘,还事无巨细地展示了以上猎奇流程,我只想问这些部分特么的除了满足作者的恶趣味和故意恶心拟叠到底还有什么用?
喜欢
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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