
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 60Kreviews | 94% | — | $8.4M |
| $6.99−30% | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1099 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我服了,本来以为是个正经讲历史的游戏,原来是个炼铜的,恶心
LTP给人看笑了
玩的很心酸,会心疼穗会心疼良会心疼天下百姓,感谢为我们这一代能吃饱穿暖而努力的人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哎我操赛博案底了
好玩
[h1]«Даже если нам и не суждено больше встретиться. Я всё равно сказал им на прощание "до встречи".»[/h1] Концовка [b]Вообще все, но первая и любимая «Исчезновение».[/b] Эта новелла вызывает слишком смешанные чувства. Да настолько, что я не понимаю, какие всё же перевешивают. Без претензий, история — шедевр. Сюжет трогать не вижу смысла, так как к нему нет абсолютно никаких вопросов: я просто получала максимальное удовольствие от прочтения. Но то, как передана атмосфера Древнего Китая — вообще отдельная похвала. Задники нарисованы офигенно, хотя их было и немного. Да и атмосфера упадка и голода прослеживается в деталях: в строчках диалога, в одежде персонажей, в их же отношении к каким-то вещам и ситуациям. Ну красота. Второстепенные герои очень трогают, за каждым становится интересно наблюдать с первого появления. Лян — моя любовь, настолько противоречивый герой без понятного разграничения «хорошо-плохо», но с вполне понятными загонами и травмами. Он привлекателен тем, что его, после всех ужасных поступков, хочется понять. Не потому что его обеляет прошлое, а потому что он сам делает всё возможное на пути искупления. Конечно, отдельная отдушина, это Лян первую половину истории: уж очень мне нравятся расчетливые герои, но при этом имеющие что-то за душой. Просто они кажутся слишком живыми. Про Идущего Напролом и говорить не надо, такого кайфа от второстепенных «получасовых» персонажей я давно не получала. Очень жаль, что нет концовки, где Лян остается с повстанцами. Что вызывает у меня спорные чувства, так это роль детей в новелле. Парадоксально с тем, что Суй — условная главная героиня, я испытала куда-а больше симпатии к той же Цюнхуа, у которой экранного времени раз так в десять меньше. Может, мне не очень нравится концепция смышленого ребенка, который умнее взрослого мужика, а может, и сама подача Маньсуй, в особенности в концовке [b]«Вместе жить»[/b]. Вот эти её странные вопросы, стеснение перед главным героем, достижение [b]«Блюститель мужской чести»[/b] и тому подобное полностью разрушают троп «Отец и дочь». И в моменты это прям было неприятно читать, в особенности момент в бане. Что до остальных детей — моя им тёплая отцовская любовь и счастье за то, что Цюнхуа вышла замуж и жива, Хун и Цуй живут и ни в чём не нуждаются. Дать бы им ещё экранного времени в раз так пять больше... Ц-ц. В общем, [b]Голодная смерть: Долгое путешествие на закате эпохи Мин[/b] — это офигенная новелла, чтобы почувствовать себя ответственным, но едва ли отцом, к сожалению. Но вот ради истории и сюжета читать эту прелесть определенно надо. А какая концовка для ВАС будет каноничной, решайте уж сами... (И да мне нравится концовка, где Маньсуй утопилась). [b]На [h3][i]8-ой год Чунчжэня из 10[/i][/h3] Войска, Идущие Напролом продолжали идти на запад.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3757430398 https://steamcommunity.com/sharedfiles/filedetails/?id=3760386885
更喜欢不见和共死结局 不见结局代入满穗视角: 我想杀他啊,把他杀成石兴那样,囫囵吞枣的咽下去见见母亲和弟弟啊,可为什么又不想这么做呢? 我们那么像,毫无底气的在明末扑腾着,可他救了人也是跟我一样的人,我怎么杀啊,我不杀他能救了多少我啊 我若不杀他,我的前半生算什么?我若杀他,我的后半生难道不活了吗? 前半生不要了,后半生也不要了,就让湖水吃掉我吧,像吃了妈妈和弟弟一样。 良,去救更多的我,救下那个小哑巴吧
老子就是喜欢幻想咋了,老子现实生活过的不如意就是来网上寻如意的,我就是要幻想就是要支持,老子就是喜欢玩这种咋了,不喜欢就别玩滚去闭嘴呗,批几个龟儿子叫叫叫叫,老子把你们妈逼都掏出来喂狗吃,草你妈逼的,我没玩过其他任何gal,我就是觉得这个让我感动了,我就是会站在这边,老子现实就是不如意,麻批的等会又有旗下10辆迈巴赫房产无数的来对骂了,妈的一秒变出万贯家财地来了
写文案的是日本人吗?对得起画师吗?
非常恋童,我先前不知道这是galgame,描述简介里也全然没有提到。如果是为了解密和历史正向来的可以避雷一下,无意义的情节多到有点令人不适了,凝视的部分过多,描写毫无意义。 非常不推荐,退我点钱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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