
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 60Kreviews | 94% | — | $8.4M |
| $6.99−30% | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] A short but meaningful story, please give it a chance. [/b] This novel got more than one topic that could scare or angry anyone. For me, the "Hunger" topic is what excels the story. I like the way mystery is reveal with as story goes on. [spoiler]Mate, i do want to rant about how hungry is a important topic that this novel portraits as i think it is, merciless and cruel, i fall a tear every time the topic gets to my mind thinking about how close is hunger from us, and how it can devasted human morale turning everything upsidedown, never forget the clamors of those in dire[/spoiler]
这是一个十分优秀的作品,给我们展现了封建王朝的腐朽,人性的险恶与无奈
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
現実の歴史に基づき末期の明時代を描いており、 痛ましい描写が多いですが、 悪党であった主人公が旅をする中で義に目覚め、 それ故に苦悩する王道ストーリーと 美麗なビジュアルに引き込まれ、一気にクリアする事ができました。 翻訳が難しそうな言い回しや日本ではなかなか理解しづらそうな概念もあり、 そのあたりを飲み込めれば日本語訳はほぼ問題なしです。 道中は即死選択肢こそあるものの、 分岐要素は後半部分に集中しており、コンプリートは易しい作り。
总的来说还行,文青病初见端倪,然后下一作直接烂裤裆,what can I say?Man!
最近两天打开了这游戏一发不可收拾,剧情真的很吸引人,神作谈不上,但在我这至少是T1级别,作为玩到的第一款视觉小说类游戏,它让我明白的视觉小说类的魅力(当然也包括那些旮旯干木)。少有的55%的真结局通关率在别的游戏上属实少见。希望牢零可以越来越好。 在此指出一些我认为的不足之处 1:对男主良的塑造过少,感觉是以满穗的交互代替了良个人背景的叙述,还有个人神态心里的描写,这直接或间接导致了良像块木头,莽夫。 2.后期的情感变化有点生硬,满好感度后良与满穗总结出这悲凉的世道才是第一仇人,给我一种推卸责任的感觉,虽然说根本原因确实是世态炎凉,逼民落草为寇。但良就是满穗的杀父仇人,她家破人亡的直接原因,做过多少善事也洗不清。满穗经过二十多天的相处认识到良不是十恶不赦的狼,而是善心未泯的良,满穗是对良有复杂的爱的,同样满穗出现的二十多日让良能正视自己的想法,良对满穗的情感应该是从同情到父亲的关爱再到一种更复杂的爱。第一次打出的不见结局可以作为这部小说的结局。同生共死作为这部游戏的结局是对立意的升华,也是留给玩家的一点温柔吧 3.交互的情节有点少,决定好感度的几个关键事件有些少,当然这也可以是为了制作难度的妥协,但我更希望能与剧中人物有更多的交互。 优秀的地方在于,不管是良还是插叙的满穗,在第一人称经理他们所经历的事时能引起我非常强烈的共情。特别是满穗在父亲不知所踪,母亲自缢,弟弟被死尸体还被煮了的时候,她作为一个孩童经历了多大的心里冲击还能以复仇作为支撑他活下去的东西,吃了母亲和弟弟,带着他们的一部分启程寻仇。我想如果是我早已没了活着的原想吧。 各种细节的铺垫也是在联系起来后相当精彩。要离开客栈在满穗生辰送的蓝色鞋象征着白头鞋老(虽然良不知道那天是满穗生辰)不知道这点能不能成为良对满穗的爱的直接证据,但是他的行动更能说明他对满穗非常重视。最后在湖边满穗彻底杀死了狼,剩下的是良。 游戏立足真实历史故事这一点真的很少见,取材历史,聚焦个人,天启大爆炸,李自成起义都是真实历史事件 共死结局二人壮烈的死亡救了未来会被豚妖当菜人的几个孩童,尤其是良对着想要诛他九族的豚妖喊出那句“我、她、我们早他妈死全家了!!!”真的爽到了。 同生结局造就世纪名画,九年后的再相见。满穗穿着与那鞋同色系的衣裳,右手带着红绳寓意期盼得到幸福,头上戴的粉蝶花的花语是原谅,良在满穗心中是杀父仇人与父亲的交织,九年后的仇恨也许早已消散,也许还有恨只是被爱湮没,二人此时的情感不用多说,后续去扬州的留白更是给人想象的空间。但是我没忍住直接在b站看完了二人在续作的结局,满穗未嫁,良未娶,但都有了相伴的家人,良田满穗,长长久久。 想说的还有好多,这点文字并不能完全表达我对这款游戏的所欲感受,但真的很少有游戏会让我花如此多时间来思考其剧里剧外的事。 总之8/10!!!
爱吃屎的有福了,完饿殍你可以吃个饱。我先提一嘴这个编剧就纯区一条,写的剧情恶心死我了,杀了几十上百平民百姓的畜生都能洗白了?想扭曲正常人三观就直说!还有豚妖怼我说编剧要表达人性复杂,这么想的纯乐子一个。现实里杀这么多人早走火入魔了,还搁那变好上了,和洗白抗日时期南京大屠杀的鬼子没区别。然后我想喷一下屎尿屁和脏话的剧情,编剧你就这品味?还有那些隐晦描写身体下面的猥琐句子真是"无敌"了,我玩不是国g吗?编剧你不遵纪守法了?最后说一下真结局打完后的那句——谨以此献给为"不再有饿殍而致力终身的人“违和感太强,包装意图太明显,你这屎一样的剧情既不适合也不配献给伟人,稽零我问你,难道你自己心里没点数吗?
挂机卡牌的小游戏不好玩剧情不好选择没有什么用
来来来,不怕被冲,md你们有些啥子把游戏下了玩上几遍再狗叫行吗???我不去扯什么开发者的逆天操作,那跟游戏本身质量无关。玩个视觉小说(gal 你们爱叫什么叫什么)较真上了?这不纯纯脑子有病?你们这群脑残咋不去冲那些跟科幻小说一样的日gal,没玩过几个日gal 也不去管什么开发商的事,还有那些喷前面剧情好无聊的玩了一会就来差评奉上的,但是单独拿出就玩了两个小时觉得剧情不合逻辑断然开骂是什么鬼?日gal哪个不是动辄10h单线的,哪个又没有个煞笔男主 “凭什么一个连二元一次都不会解的傻子能艹五个*”(引用一句) 你md连这个5h全流程都看不完就开喷,很好奇是怎么做到看过了前面那些乱堆的日gal剧情的,然后来句日NB国垃圾。
A slightly dark VN that tells an interesting story Pros: -I love morally grey characters hell yeah -Different endings with very different impressions -I love that the focus is mostly on the characters rather than overcomplicating the story -The voice acting is really good Cons: - A lot of the main plot is set in stone, decisions mainly affect the ending. -The description and reviews say it's really dark, because of this I was expecting a lot more, a really heavy story or a horror, it's only a bit dark at times. -It's a bit obvious who is a main character and who is a side character by how cliché they are. -Some questionable descriptions, possibly a translation issue (gave me the impression the protagonist really likes feet and going to the bathroom, which is not what they were going for)
聊一聊《哀鸿》,最大的槽点就是制作人嵇零对待林翩翩的塑造。 所有人里,林翩翩只是一介普通人,没有任何依托,却承担整部作品最残酷的苦难。男主、女一都拥有叙事上的优待,唯独女二仿佛只是用来烘托悲剧、制造冲击感的工具人,很多剧情设计充满刻意的折磨,很难不觉得不公。 对比同期《聊斋:画皮鬼》更有感触。画皮鬼制作组踏踏实实做完游戏再发售,不开众筹、不贩卖周边造势。再看嵇零,手握成功作品,依旧急于开启众筹圈钱,花样档位层出不穷。好好的众筹渠道,沦为投机者提前套现的手段。 《聊斋画皮鬼》当然存在短板:神人界限模糊,寻常鬼怪便能伤及神明,白莲教道士设定违和,李青青鬼妻成婚结局阴间感拉满。但至少团队安安心心打磨成品,不靠情怀提前透支玩家。 一边是用心对待故事、不急于捞钱的创作者;一边是消耗玩家信任、笔下普通人受尽无底线折磨。两相比较,落差感实在强烈。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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