
As Leonardo's apprentice, you will solve puzzles, uncover inventions, and search for hidden objects in 16th-century Florence. Use a unique device to glimpse the past and unravel mysteries. Encounter war machines, intricate lockboxes, and immersive room escapes inspired by Da Vinci's genius.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.25/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the Renaissance like never before in The House of Da Vinci VR! This captivating puzzle adventure immerses you in the mysteries of Leonardo's world. Embark on a quest filled with puzzles, inventions, and hidden objects. As Da Vinci’s most promising apprentice, you are summoned to Florence only to find that Leonardo has mysteriously disappeared. Test your skills with war machines, complex lockboxes, and immersive room escapes. Use an extraordinary device that allows you to see events from the past, providing crucial insights and aiding in your quest. Explore 16th-century Florence, delving into Leonardo’s ingenious puzzles and devices. Many challenges are based on Da Vinci's actual inventions, alongside locations inspired by his original artworks and the historical city of Florence.
KEY FEATURES
FULL IMMERSION OF VIRTUAL REALITY

SOLVE MECHANICAL PUZZLES

MASTER UNIQUE MECHANICS

PEEK INTO THE PAST

WHO ARE WE?
Blue Brain Games is an enthusiastic indie team of graphic artists and developers, all of whom are fans of both 3D puzzle games and the Renaissance genius, Leonardo da Vinci. The House of Da Vinci was successfully funded on Kickstarter in late 2016. After three more successful installments, we are back again to offer you a glimpse of Renaissance Italy from a completely new point of view: yours.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 134reviews | 94% | — | $65.9K |
| $24.99 | 312ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an absolute stunner and is absolutely required for anyone who wants to make sure they are seeing the best that VR can offer. Any game that can let me take 5 minutes to do nothing but stare gorgeous exteriors through the refracting light of a 16th century stained glass window is doing something very right. The atmosphere in this game is incredible and to sell that in a puzzle game of all genres is not an easy task. The tactile nature of the puzzles so far are divine and I regret not buying this game immediately at release. It should have 10x the reviews it currently does and I hope BBG does something again in the VR space because they're clearly very good at it.
I'm sorry to "Not Recommend" this game but after completing it I just didn't feel I had had a good experience. The graphics are extremely good, and although the plot is thin its good. I did enjoy looking at the beautiful rooms and objects, and the mechanics of the devices was fun to watch. Unfortunately the constant need to recenter, and the node based navigation, made moving around a let down. The worse was the inaccuracy of the controller interactions (I have Index controllers) and the super frustrating "stickiness" of moving things with fingers. Overall the controller/object interactions was often annoying. The puzzles ranged from fun to cumbersome and pointless busywork. The final ending is a great big nothing, followed by overly long credits. There doesn't seem to be a "Exit Game" button... weird. This is a game I should have watched as a walkthrough rather than played.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Slovak, French, Italian, German, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Turkish, Spanish - Spain +1 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fantastic puzzle game! About 4.5 to 5 hours (depending on if you are slow like me). Ran extremely well on PSVR2 via PC adapter with no hiccups or glitches. If you like The RoomVR, Myst, Riven, Ghost Town, or slower Escape room style / puzzle adventure games, then this is the game for you. Lots of creative 3d puzzles, beautiful Renaissance era environments, with moody shadows and lighting (looked great on OLED!). Very pretty game. Nice, atmospheric, and subtle music. Pretty decent level and puzzle design, and animations. Gameplay mainly consists of teleport to move, back and forth between preordained areas. Puzzles are of the typical puzzle adventure game style where you finish a puzzle to get a piece to figure out how to unlock the next puzzle. A lot of Japanese wooden box and blacksmith variety puzzles, some moving tile and matching puzzles, and some arithmetic/combo puzzles. Story is pretty light, told through environment and letters scattered throughout, but was serviceable for this type of game, budget, and size of studio. Some of the pieces require manipulation and combination, which tripped me up several times, but led to an "aha" moment when I finally figured out what I was supposed to do. Some of the areas/puzzles also tripped me up with trying to passing over things that were interactive. This did not happen often, as most of the interactive items are intuitively designed in the in-game logic or machinery of the world (similar to something like Riven).... but it did lead to me haphazardly trying to grab, turn, and yank at anything and everything when I would get to a spot, just to make sure I didn't miss something. Some puzzles I brute forced accidently, without really finding or understanding the clues first. Game has a hint system, but I do not think I used it. I know it is a real pain for developers, but I really think puzzle games need to be designed for the option to add randomization of solutions on playthrough, and there should be increasing difficulty settings with more complexity added to each of the puzzles for more veteran puzzlers, or folks who want to go through multiple times with more of a challenge. Overall, I enjoyed it a lot! I think VR really suited this game well, and I think the developer did an excellent job utilizing the format to maximize immersion and enjoyment that I would not have had otherwise with a Flatscreen experience. I give it a full-throated endorsement, and I am really looking forward to whatever they may come up with next in VR!
Thank you for a fun and sometimes frustrating game. (in good way) :P Looking forward to more games from you. Hopefully again VR. Greetings from Slovakia :P
基本上就是個一代重製in VR 部分謎題需要一點空間操作 不能完全坐在椅子上玩 但整體來說還滿不錯的
English: If you like the flat games in the series and have a VR headset, I can recommend the game without reservation. The puzzles are even more fun in VR, and the atmosphere is unbeatable, as it always is in VR, because you're right in the middle of it and can really grasp and operate everything with your hands. The only thing that's a bit of a shame is that you can't move around freely. Just like in the other games in the series, there are predefined points that you can go to. Deutsch: Wer die Flat-Games der Reihe mag und ein VR-Headset hat, für den kann ich das Spiel absolut uneingeschränkt empfehlen. Die Rätsel machen mir in VR noch viel mehr Spaß, und die Atmosphäre ist wie eigentlich immer in VR unschlagbar, weil man halt einfach "mittendrin" ist und alles richtig mit den Händen greifen und bedienen kann. Das einzige, was etwas schade ist, ist dass man sich nicht frei bewegen kann. Das läuft halt wie in den anderen Spiele der Reihe auch mit vorgegebenen Punkten, zu denen man hingehen kann.
很有质感,很喜欢把这类游戏放在vr里,体验感超强。缺点是提示有点过于直白了,1级提示告诉我需要按这些按钮调整面板,2级提示直接告诉我答案了,我只能一脸懵逼,根本不知道是怎么来的答案,希望提示能再增加一点过渡。
Although the game limits you to teleport only movement which is really terrible in VR games as a movement option, the story is really interesting EXCEPT the ending. It makes no sense and leaves you saying what in the ???? I had numerous problems interacting with the environment. Interesting puzzles and fun except for the ending and the interaction bugs. If i had paid full price I would have been upset. I'm recommending it BUT BUT only if you get it on a deeply discounted sale or they fix the bugs and actually make the ending make sense.
Will lead off with the only real criticism I have: where it puts you to interact with puzzles. Like I've seen others call out the movement is a little wonky and definitely caused me some motion sickness, but the real issue was that it often puts you WAY too close to the puzzle. If you are in a large space where you can move around it's not too bad, but if you have to play stationary or have a small space to work in it can make some puzzles incredibly difficult to interact with. A much more minor criticism is that the pointy finger interactions are often pretty janky (though this may be due to latency from playing over Air Link?) and so it can be a little frustrating to turn dials and such. Grab mechanics work a lot better since it is tied to a button. Those out of the way, as a fan of the series, this has been fun to play. I like the little touches like the special vision controls being actual things you interact with on your gloves, even if they are a bit finicky. Being able to really feel immersed in the environment is really cool too. Over all a recommend if you're a fan of the series or of abstract puzzle games in general and want one to play in VR.
Works on Reverb G2. It is a beautiful VR puzzle with tactile object handling, very similar to The Room VR. The puzzles here a less original, but still solid. The premise is pretty straight forward: you are locked in an escape room filled with various gizmos, that you need to interact with by searching for hidden buttons/levers and solving logical puzzles. But amazing visuals elevate it above most peers: environments and puzzle boxes are extremely detailed and good looking. Physical item interactions are also smooth, and non-intrusive hint system works well to guide you toward the correct place without completely spoiling the solution. The only downside is the originality of the puzzles: I am pretty sure I've seen most of them in another games before, including 3 jugs riddle and some generic sliding blocks puzzles. But they are still entertaining enough to solve.
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Players by region
Where this game's players are, estimated from review languages.
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