
Unravel the mystery of Ortunia. Dive into this first-person escape room adventure, solving intricate puzzles and uncovering secrets across eerie locations like catacombs and a grand cathedral. Can you save your friend from the darkness pursuing them?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ortunia Mysteries: Where Did Everybody Go? Step into a town steeped in mystery in this 3D escape-room puzzle game.
You play as Draiven, a skilled healer, summoned by your friend Joran to the Unsettled Dragon, a quaint inn at the heart of Ortunia. But when you arrive, Joran is nowhere to be found—and neither is anyone else. The once-lively town stands eerily empty. What happened to Ortunia's residents? Can you uncover the truth?
Armed with only a cryptic letter from Joran, you'll embark on a journey to unravel Ortunia's secrets. Solve challenging puzzles, uncover hidden clues, and navigate through elaborate mazes as you follow in the footsteps of your missing friend and his companions. Will you rise to the challenge?
Six Engaging Chapters: Explore diverse settings, from the mysterious inn to the shadowy catacombs and the grandeur of the cathedral.
Puzzle-Packed Adventure: Test your wits with a variety of puzzles that progress the story and reveal Ortunia's secrets.
Hidden Secrets & Bonus Content: Can you discover all the secret rooms and unravel their mysteries?
Dare to uncover what’s chasing Joran and his companions—and why. The fate of Ortunia lies in your hands.
Genres
Reviews
First-person adventure game with some interesting but repetitive puzzle mechanics, vague clues, and very generous hints. In this first-person adventure game, you take on the role of a healer who’s been urgently summoned by a close friend. He’s in trouble and needs your help, asking you to meet him and his companion at a local inn. However, when you arrive, the place is eerily deserted. The streets are empty, the inn is silent, and it seems as though the entire city has vanished into thin air. Your only lead is the realization that your friend may have escaped through a hidden passage beneath the inn, which lead all the way to the catacombs and cathedral. Unlike traditional point-and-click adventures, this game gives you complete control over your movement. You can freely walk around the room as long as there’s no physical barrier in your way. While you can run, there’s no jumping or any kind of action button beyond basic navigation. However, camera is a bit different: you only move your view by holding down the right mouse button and moving the mouse. Otherwise, the mouse functions as a cursor for interacting with the environment using the left mouse button. One key challenge lies in the way you interact with objects. There are no highlighted paths, glowing waypoints, or pop-up item names when you hover your cursor. Everything blends seamlessly into the 3D environment, making it tricky to identify which objects are usable or collectible. You’ll often find yourself clicking on various items, a specific candle in a room full of candles, or a particular piece of cheese on a cluttered table, just to discover what’s interactive and what’s merely decorative. Proximity is another critical aspect. You need to be standing very close to an item or hotspot for it to respond. Early in the game, this might lead to confusion: you’ll try clicking something with no result, only to take a few steps forward and have it suddenly work. Your inventory is limited to just five items at any given time. If you need to pick something else up, you’ll have to drop an item to make room. Items are dropped by clicking on them in your inventory with the left mouse button and then clicking on the spot in the environment where you want them placed. Right-clicking allows you to examine them for clues. Crucially, dropping an item is also how you use it. There are no automatic prompts when you’ve found the right spot. Items will only function if placed correctly in the environment. When done right, they’ll snap into position with an audible cue, and something nearby, often a door, will open with a quick cutscene so you can see what your actions have caused. It’s important to handle items with care. Dropping something behind a static piece of scenery or into an unreachable space means it’s lost forever. This can be especially problematic with key items. The game saves your inventory at checkpoints, but if you’ve lost or dropped a necessary object and the game auto-saves, you’ll be stuck. The only option at that point is to restart the current chapter. The story unfolds across five chapters, each taking place in a different location. These areas aren’t massive, but they can expand when you unlock new passages or open doors. Because spotting crucial items can be so difficult, the game includes a helpful hint system. If you’re stuck for more than a couple of minutes, a hint will appear, gradually escalating from a vague nudge in the right direction to a detailed solution. Puzzles are a bit repetitive because they follow a bunch of the same mechanics. There’s a lot of candles that need to be placed, walking on the right spot and dropping something on them, pressing some switches, and entering numbers in keypads. Light plays a big role and will sometime shine to lead you to the right spot. For players seeking full completion, there are optional secrets scattered throughout the chapter such as hidden rooms, books, and interactions that contribute to achievements. These can be tricky, especially when you need to find a specific book among several bookcases, but these little extras don’t have to be discovered during your first run because a stage select unlocks when you beat the game. Lastly, the game sets the stage for a sequel, so you don’t get the full ending.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
I had a lot of fun with this. It reminds me a lot of old school point and click puzzle/ escape room games. There's some technical issues, such as being able to see through walls by standing close enough and sconces being low enough that I'd often get caught on them while moving around. There were also some spelling errors and an NPC later on whose purpose confused me a little. I wasn't sure if I was meant to hide from the NPC because I couldn't talk to him but walking in front of him didn't have any consequences. Nitpicks aside, I really enjoyed the game. I'm excited for the next game and to see where the story goes.
Symbols and numbers are hard to see. . Graphics are something from the 90s. Blurry
[h2]Buggy, unplayable mess. Stay away.[/h2] Encountered 2 major bugs 20 mins into the game. One of which won't allow me to progress. Test your game ffs.
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