
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情就是牛就是神不必多言,二十多个小时文本量很大信息量也很大,不剧透的说这个故事是一个巨大的悲剧,即使最后是happy ending,但她此前的苦难足以让人流干眼泪,其内核就是一个悲剧。 莫莫尔你一定要幸福啊(哭)!
三门之后神中神
let me past door 4
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Hours played at review time, across 349 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
最后一章莫尔加娜简直是被编剧下降头了,和雅各布的爱情戏写得也是一坨。你的意思是我把你砍掉手臂抽血囚禁数年最后因为你的误会就要原谅你吗,编剧是不是把雅各布当自设了?你对得起游戏的美术和音乐制作吗
十分之伟大的作品,我一直在哭
【轻轻微剧透】如果只看本篇8/10,和外传一块9.5/10。 首先说我最不能接受的两个点: 1、为什么要写出第三章那种屎中之屎的章节,大哥你是无情冷血纵横八方的资本家雅各布,不是低龄阴沟自闭宅男,就你这种情况能被玩弄于股掌之间,我不好说你这个背景资历是怎么来的,难道说真的猪站在风口也能飞? 2、为什么......不把......外传......跟正传......放一块啊......这个设计真的有点无力吐槽,它既让你在看完本篇之后浑身发痒气血上头好奇为什么那个老厨神要干出这种事,又让你在读外传的时候跟踏马开了天眼一样完全没有剧情推进的惊喜感,虽然外传写的是很牛福,但是这种牛福的感觉在你知晓剧情开卷考试的情况下,多少会削弱一点观感吧!? 好回到本篇。本篇音乐神了,在我玩过的一众PPT游戏中可以位列t0的存在。cicio神了,tear of spring神了。 美术有一种先苦后甜的美感,初见其实不是很能get到这个美术,前3章每篇都只有1-2张cg+白毛少女的立绘能勉强站住(前3章最好看的居然是保琳。。),但4章起那个女人出现后,整体的美术观感不知道为啥莫名其妙上了一层楼,可能跟画师不再画它那个邪魅侧脸有关系。 然后回到剧情。本作最难仁可贵的是它的叙事节奏极其扎实(在我这里的一个反例就是海猫,中期叙事节奏极其垃圾,不是说海猫的剧情本身垃圾,但是它的叙事节奏真的一坨浓屑),用于铺垫的独立章节节奏紧凑,矛盾分明,人物关系清晰且各个单元剧的剧情本身也算是引人入胜。这里特别提一下第二章,很典型的“不可靠叙事者”笔法,冲突、反转与悲剧本身都极为震撼人心。而且最神奇的是这一章初见之下的某些“违和的不合理”,居然在后续的剧情中得以巧妙地呼应解释,或者说成为了中期解谜的“线索”之一。一章也不错,只是悲剧的厚度本身相较二章稍显逊色,但整体的悬疑氛围作为开篇章节仍是差强人意,有让人能够推下去的欲望。 三章拉完了,不聊。 四章开始剧情就开始微妙了起来。 4章其实很巧妙的地方在于,如果你只是埋头摁推会觉得此章粗糙无比,但如果你像我一样没事翻翻backlog,那事情就开始有趣了起来。接着,真相揭露,进入5、6章的内容,揭示女仆的真相。而且这里有个很巧思的点是它解释了为什么四章初见会有的潦草粗糙感,我很喜欢这个回应设计。 5、6章的女仆线写的其实还算不错,虽然没有到特别惊喜的程度,但整体水平在线,矛盾突出,人物刻画鲜明,而且也没有什么值得吐槽的雷点。够惨,够凄美,够深刻。 接着,再基于女仆线,揭示第二阶段的真相,也即第七章的故事。第七章说实话我觉得写的一般般,包括其实我也不懂为啥某人会突然产生那样的变化,好像原文里也没交代。好就哪怕你真的那样了,我感觉这样的理由不足以撑起后续的一系列悲剧,包括家里人突然跟石乐志一样的行为,纵容某人的暴行,甚至到最后的兵戎相见,老实说我觉得铺垫不够,动机不足以滑坡至此等悲剧境况中。理由强度我觉得甚至不如4章的动机。 但也还行,至少能看下去,能感受到作者本身想传达的凄美伤痛,整体嘛也还算中开中走。 但8章我就觉得问题很大了,这也是我觉得全篇叙事节奏突然崩坏的一章。 我们先不讨论结局那个原不原谅的事情本身,就单纯的聊这一章想要讲的故事,能发现这章首先要解决的问题有3个。一,是贯穿主线的夫妻组的重逢收束;二,是我们后期加入的女儿组身世来龙去脉;三,是夫妻组与女儿组的交互救赎。这三个大主题放在一章,尤其是ending章来讲,不出意外要么叙事节奏乏善可陈,要么故事深度略有欠缺,要么就是章节内容巨大无比导致玩家体验下降。 基于此,不难发现,这一章确实均有触犯上述问题。首先,夫妻组与女儿组的交互救赎采用的是极其传统的rpg打boss式推进,先是精英怪,接着小boss,最后是大boss。这种叙事结构放在其他作品里其实我觉得还好,虽说味同嚼蜡但也算中规中矩,但你是充满艺术气息与凄厉之美且我吹了7章叙事节奏的海馆,所以你在终章给我用这种结构讲故事,我会觉得你在破坏你自己的美学。 其次,作为一个贯穿全篇的夫妻组故事,我觉得它的收束略显着急,就有种我刚准备好擦眼泪的纸巾结果你已经结束了的感觉,但这不是重点,我觉得本章最最最为致命的问题,是它把叙事重心从夫妻组上转移到了女儿组,导致辛辛苦苦铺垫了5、6、7章的夫妻感情突然被新晋的女儿冲散,然后最终我沉浸于女儿线感情的时候,再草草回到夫妻感情,导致整体的观感冲击力支离破碎。另外,由于女儿的故事主要在外传展开,所以某些关键情节也没有透露,整体的感情塑造除了惨外更多的是“我擦你为啥啊”的拧巴。 最后,这章太tm长了,一章容量抵前面几章了,虽然问题不大,但是节奏的突然变化容易产生疲劳感,而且说不准有某些喜欢一口气推完一章的用户会根据前面的节奏产生错误的判断。 当然这一章与前序章节的呼应回扣我觉得设计的是相当之好,有一种看推理小说时一口气将伏线尽数回收的爽感。纵观8章内容,整体的剧情表现,人物刻画还是相当优秀的,玩完确实后劲很足。 但本体总归只能算一部“优秀”的作品,大概跟濑户口的hirahira hihiru坐一桌的水平,难以达到“神作”的高度。真正将其拉上神坛的,是外传的部分。
可以可以
馆实现了愿望,也将美好的事物成就了悲剧
太好玩了 所有人都应该来玩一玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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