
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Persistent warfare RTS. it's great.
Great game, pretty accurate battles and playthrough, wish there were more named divisions and a officer type recruitment thing like HOI4 to make troops have different buffs, as it would be more realistic. But overall, best WW1 game ive ever played.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me suis endormie pendant le tutoriel, il peut toujours l'attendre sa tranchée le Garnier ZZZzzzz
I was a bit unsure of this game at first but I've decided I really really love it (though I have criticisms). I felt like I really was reliving the experience of a WW1 commander as I steadily unlocked more technologies and learnt how the game worked. First I tried mass infantry assaults (everyone died), then I tried small scale infantry assaults with artillery support (we took a single command point at the cost of 2,000 men and then lost it immediately to a counter-attack) and then I used tanks to support my elite infantry while shelling the ♥♥♥♥ out of everything even remotely near the point I was trying to capture and that worked and I even managed to hold against the counter-attack this time. Criticisms: There's some bugs that can get particularly annoying when I'm trying to launch carefully timed assaults. For example my men keep climbing out of the trenches when I tell them to move to another trench connected by a trench in between (this gets them all shot) and sometimes the unit markers aren't even close to where the majority of the unit is. Encirclments feel way too unrewarding. Sure it reduces the enemy willpower but all the Corps I destroy in the encirclment immediatley respawn at the enemy HQ which feels like ♥♥♥♥♥♥♥♥. Sometimes an artillery bombardment that was no where near my men still somehow suppresses them? Despite the fact that the enemy can walk through the same bombardment just fine. Get past the minor jank though and it's a really addicting game
Played just over 25 hours. Fantastic game and well worth the money.
This game really is a standout in terms of WW1 RTS titles—there just aren't many others like it. The core gameplay is essentially a massive, gritty game of leapfrog: trench to trench, always hoping a machine gun isn’t tucked away in a corner waiting to erase your platoon.That said, the campaign design feels a bit off. Each sector requires a specific number of victories to capture, which can make progress feel stale and repetitive. It discourages historically significant offensives like the Somme, simply because they aren't manpower-efficient—you’re better off taking 2–3 weaker sectors in the same timeframe. Still, it’s genuinely fun for at least 2–3 campaign playthroughs. After that, the appeal starts to wear thin. Pick it up on sale, and you’ll get your money’s worth.
Within the genre of Total War type games (e.g. you command companies of soldiers in real time), it is the best one I have played out of about 30. The tech tree in particular is a triumph and makes almost every other strategy game's tech tree feel like trash: there's a real sense of pressure and concern when researching techs to research techs that 1) make a difference that you can take advantage of ASAP and 2) get that use out of them before counter-techs come online, as those counter techs (e.g. gas attacks -> gas masks) are not as far away as you hope. My biggest complaint is that artillery is too fast and responsive - this means that there's not a lot of reward or purpose to carefully planning and timing your attacks with pre planned artillery in a way that I'd find expressive, interesting, and challenging. Still, as RTS gameplay loops go, the balance & expressiveness of coordinating recon, bombardment, marches, assaults, and consolidations is far better executed here than in any other I've yet witnessed.
Thousands are dead, but I have more victory points than the Jerry's so I'm declaring victory! 8/10, perfect WW1 simulator.
Nice strategy
以为是RTS,结果是傻逼回合制,据说还是命令与征服的制作组
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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