
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
repetitive and annoying battles with frustrating unit control and movement bugs 3/10
game crashes constantly, game is abandoned, horrible performance, buggy, the AI and pathfinding is horriffic. the game is boring and repetitive. theres a lot more issues i have with this game, i really tried to have fun with this game, but it just becomes dull very fast, the first time i heard of this game i was amazed it sounded like a great concept, and in my opinion there needs to be more games about ww1. i really like the small "mini movie" that you get when launching the game altho it can sometimes be a bit annoying that its unskippable. overall, the concept was great but very bad implementation, and since this game is abandoned and no longer gets updates really is sad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overall i give this game a 7.5/10. I recommend this game to anyone who likes strategy, tactical war games. I wish they kept updating the game as I really felt it needed a few more patches to get this game to a really great spot. Hope this game isn't dead.
A relly nice Game that showes a Time in History that is often treated too superficially.
Ich mag das Spiel, schade das es nicht weiter entwickelt wird...
War war never changes.
Its like Ultimate General WW1. idk why the reviews are mixed.
Not worth $35, still fun. I only recommend buying when it's on sale. Despite this probably being one of the "best" ww1 strategy games, it's still super clunky with many bugs and issues. Aside from not being very realistic (In terms of battle tactics, which I feel is a large appeal of strategy games, if I wanted action and spectacle I'd play Battlefield 1), there are still many bugs and very clunky cases. -the infantry AI is extremely Buggy. A Perfect trench assault, where the entire enemy trench is being suppressed by my artillery, will fail just because my trench was super close to theirs, they will stumble and take forever to move those few feet when in normal cases if they are moving over larger distances they can run like Usain Bolt over multiple trenches..? -Field Artillery units should also be able to be killed relatively quickly, with a few bullets or so, not take an entire unit of 225 Soldiers all tossing grenades like it's some armored vehicle. -Tanks should have much more resistance to small-arms fire, how are my heavy tanks dying to some rifle fire?? -Machinegun pillboxes take zero damage from field-artillery and can't be dealt with by normal infantry, and my heavy tanks with cannons can't even target them, they can only be dealt with Siege Artillery and Flamethrowers for some reason, I doesn't make sense why I can't just flank them with a tank and a small group of infantry. I mean did WW2 soldiers on D-Day not assault the Bunkers at Normandy? I'm sure these pillboxes are less advanced than their 1940s Counterparts. -It's not necessarily missing any elements that make the game unrealistic or break my immersion, but it seems weird that the indirect-fire artillery is a late-game "Siege Artillery" technology, when indirect fire from artillery was one of the main factors that resulted in Trench Warfare, instead in this game, half the war you use direct-fire vulnerable field artillery, which can definitely have a fun gameplay niche but feels like an oversight that also dramatically changes in-game battle tactics to real-world battle tactics. -Another thing that breaks immersion and is really not realistic at all, you can overwhelm the enemy, take their command trench and everything else, but because of some mechanic regarding the "stars" on the tile, it won't actually move the units on the map and dynamically change the frontline. I think this is some sort of crutch to hide the limited number of battlemaps, as the "stalemateness" of the war should be reflected by just making defense super easy and offense super hard, not adding stars that mean you have to fight and overwhelm the enemy from the same trench from multiple battles... Like i've already taken this trench dude lol In summary, the strategies and battle tactics in game feels like the Devs just cut corners to make something functional, but this resulted in some frustrating concepts that stray further away from what I'd imagine a person would want to experience in a "Strategy" game.
很好玩啊
to be honest,the game maybe is not very good,but it wothy the price which on sale
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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