
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this game. :)
Outstanding attritional focus of combat and the tutorial did what it needed to. I do wonder exactly how much AI cheating is going on, but besides that, its a great game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
concept: amazing gameplay: 50 hours of fun execution: broken and abandoned if its cheap its worth it*
Very dull
Sehr atmosphärisch und mit vielen historischen Ereignissen auch ziemlich stimmungsvoll. Wenn man als Buchhalter des Krieges, den Schrecken der Grabenkämpfe erleben will und mit Hilfe von Forschung die Facetten des industriellen Tötens (Giftgas, Schrapnellladungen, Flammenwerfer etc.) kennen lernen möchte, so ist dieses Spiel ein Versuch Wert. Ich empfehle gerade zum Handling mit den Tanks im Spiel, ein Tutorial-Video auf YT anzuschauen. Diese funktioneren nämlich anders. Sie dienen eher als schnelle Plänkler, wie als fahrende Festungen.
I Lit a man on fire once he died 10/10 would buy again
This game is just not fun.
honestly, i thought it was alright. was it worth 35$? Nah. but still a decent game.
Man I really wanted to like this game but I can't and its mostly an issue of controls/pathfinding. Units instead of moving through trenches will get out of then trench then getting to the trench right next to them all while under artillery fire thus dying. They are slow to start shooting if they are out of a trench, won't just walk straight etc etc. In a game where death is measured in seconds this leads to the game being far to frustrating.
repetitive and annoying battles with frustrating unit control and movement bugs 3/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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