
Fend off brutal waves of demonic hordes in this epic fantasy tower defense survivors like! Hack and slash among the action or zoom to strategically control the battlefield. You are the city’s last line of defense, build your base, defend the gate!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 13 → 0.83/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Continent has fallen. The Invasion is here. You are the city of Belrak’s last hope of survival!
The Gate Must Stand is a medieval fantasy roguelike tower defense game that puts you in the thick of the action! Choose your valiant warrior, recruit your allies, upgrade their skills, and discover powerful synergies to hold the last line of defense.
Remember: heroes can fall, but the gate must stand.

Strategically place your followers, then fight alongside them as you cover each other, repel enemies, and combine your strength to unleash chaos across the field. It is base building, with you at the centre of its defense, use real time tactics or hack and slash your way through!
Pick your battles carefully, though: your allies can revive and regroup after death, but the city gate’s demise is final.

Berserk attackers, relentless assassins, devastating spellcasters, stalwart defenders - each hero’s combat style presents new opportunities to experiment with unique builds and find powerful synergies.
Resource management is key to building the perfect run. Pair your hero with dozens of different followers, each with multiple upgrade paths, to truly maximize your defense!

Face off against apocalyptic demonic bosses every 5 minutes. Defeat them to claim their game-changing relics - but tread carefully, for risk and reward go hand in hand…
Each hard-won mystic relic can be used to evolve your followers into their ultimate forms, turning the tides of battle against ever-growing threats.

Every run brings a fresh challenge! Adapt your strategy dynamically as you upgrade your hero, and deploy your arsenal of followers with precision to fend off the murderous waves.
And if the gate does fall? Action Roguelike progression means that each time you have a new opportunity to prevent your demise. Your blood stained experience unlocks new content, allowing you to fortify your defenses and grow stronger for the next run.

4 Heroes
149 Hero Skills
19 base Followers
38 Ultimate forms
150 Follower Skills
3 Stages
6 Maps
5 Difficulty Levels
13 Bosses
10 Elite Enemies
Meta Progression cap: Level 7
46 Advanced Skill Options
53 Relics
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但感觉前面开始就挺难的,而且一局时间就很长,不太适合想要随时走开的时候玩
柵を使っての敵を誘導(ボスには無意味)して殲滅。キャラクターやビルドの強化予想。 面白いには面白いんですけど、ボスによっては序盤とはいえ体力に尋常でない差があり、 キャラクターのビルド差もあるのだろうけど、体力の低いボスはビルドが上振れていれば一分も かからないが、体力がバグっているボスはビルドが上振れていても体力を削りきるのに10分~かかって、 減らない体力バーに諦めるステージもあり。 ボスの攻撃判定もおかしな部分があり、あきらかに攻撃範囲外にもかかわらずボコスカダメージを食らって 死んでしまい萎える場面も多々あり、ストレスに感じました。 ともかく火力と攻撃速度を最優先で選んでいかないと一部のボスで積むと思います。 (キャラクターの強化要素もあっての体力なのかもしれませんけど、それにしたってボスの体力バーが 本当に減らないんですよね) まだ浅いプレイ時間とは言え、さすがにおかしくないか?と感じた部分なので、ロードマップにある 今度のアップデートに期待しています。
英雄和随从搭配选择还是蛮多的,得记点笔记琢磨构筑
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
タワーディフェンスのような、そうでないようなゲーム。 味方従者多数で蹂躙したり、主人公ほぼ一人で無双もできるゲーム。 障害物(柵)でルート誘導したりしなかったり、マス効果を狙ったり狙わなかったりするゲーム性。 攻略方法は人によって無数にあるゲーム性だと思います。 ただ1回のランの序盤がキツいこと、永続強化をしていないゲーム自体の序盤がキツいこと、 高難易度のランでは序盤に金策系カードが引けないと苦労することは共通かと思います。 ただやればやるほどビルドや攻略法もわかってくるので、わかってくるあたりになると非常に面白いです。 慣れれば高難易度ラスボスも瞬殺できます。 あとレビュー記入時のverではコントローラが効いたり効かなかったりするのが少々難点です。
开一把感觉时间过得特别快...
缝了挺多游戏还不错
Not bad, good idea, its worked on often.
连着玩了5把一个BOSS都打不过,以为是个垃圾游戏但是看着好评数那么多有些疑惑,于是去看了别人的视频攻略,然后就发现英雄是可以用WASD移动的
增强版网页游戏
I just find it fun, nothing too difficult but the visuals are satisfying and you can quite easily lose yourself in playing. There are a few issues that don't really impact the gameplay, like some of the translations being a bit weird or falling out of a textbox, but that hasn't stopped me from enjoying my time. Also the dev is constantly changing things and listening to feedback, I think the game will have a good future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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