
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good puzzle-ish game, very interesting story and concept! It's more about exploration than figuring out the puzzle due to how the game guides you through the story, but it's still enjoyable and satifsfying to piece things together in the end.
"The Forgotten City" is a short but unique puzzle game with a few minor flaws (such as strangely placed loading screens), but I really liked the story and structure of the game, and you can tell that the developers put a lot of passion and creativity into it. It's a unique experience that makes this little indie gem of a game really worth playing!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在愿望单里躺了好久,之前看宣传片和截图总有种说不上来的不协调感,担心游戏各个板块质量撕裂,一直不敢下手,直到知道它是从老滚5的MOD衍生出来的作品之后突然放心了,趁打折直接入 看评论说人名难记,我严阵以待,掏出小本本一边玩一边记每个npc的信息,还去问deepseek名字的含义、历史背景之类的,等游戏玩完,我已经有一本详实的手记了,非常老派RPG。 游戏整体玩起来比较舒服,指引清晰,可探索的细节和分支路线也比较多。无处不在的罗马文化风貌和哲学思考给游戏增添了不少文化深度。(你有时间捡厕所里擦屎的棉棒吗?是公用的哟 剧情一路有意外和反转,我直接玩到了真结局,对剧情收束表示满意。更满意的是还有后日谈,交代了所有人的结局。有始有终。通关之后很满足。 基础操作有点难受,沿袭了老滚5的屎一样的跳跃手感。真的制作组知不知道跳跃手感很差?金弓任务跳山洞那里为啥不给个高一点的藤蔓?在那卡了半小时以为走错路了来回转悠,看了攻略才知道真的就是硬跳上去。 一开始用手柄玩的,等需要射箭的时候没有瞄准辅助,敌人晃来晃去就是射不中,非常难受,改用键鼠。结果又被鼠标滚轮切武器的逻辑搞蒙了。玩到有个地方会突然钻出敌人来,我滚轮上滑下滑,就是切不到弓,一直是手电筒拿起放下,活活被怪打死,气得不行。
神作
I absolutely loved this game, the branching mysteries and the ability to take items with you through each loop reduces a lot of what could have been frustrating. It's a bit expensive at full price, but absouletly worth around $10.
Good ♥♥♥♥
beğeneceğimi düşündüğümden çok daha fazla beğendim. hem kafamda kurduğumdan biraz daha farklı bir yön alması hem de en sevdiğim mitolojik teorilerden biri olan “her pantheon birbirinin devamı ve bunun ilk örneği de Sümer ile Annunaki” fikrinin de içine katmasıyla zaten benim için tadından yenmez olmuştu. aslında bir Skyrim modu olduğunu ve daha sonrasında telif hakları sebebiyle orijinal bir oyuna dönüştürüldüğünü öğrendiğimde de komiğime gitti. ben de merak ediyordum bu Skyrim esintisi, yazı fontundan oynanış biçimine kadar nereden geliyor acaba diye. kesinlikle oynanır.
五小时通关结局四,首次通关就te了对吗对的 感觉其实游戏逻辑线还是很清晰的,基本上是聊天-发现问题-解决问题这个思路,因为真结局线路的te味太浓直接一路创进去了haha,最影响剧情推进的其实是说错话导致角色不理你一轮回唉( 艺术风格很清爽也很有历史风味(虽然我并没有专业研究过登场文明的建筑服饰等没法做专业评价捏),我还挺喜欢这种一几年风味的建模的 剧情上对于文化传承和道德与社会制度的探讨很有意思,可以聊的东西还挺多干脆就不聊了大家自己体验吧( 总的来讲,最后抵达21世纪了,好好生活吧/
Muy bueno
A very solid time loop game, there isn't much to dislike here, other than perhaps the like 4 combat sections. The story and characters are very well executed and very interesting to learn about. You aren't forced to endure too much content several times due to the time loop nature of the game, so that's some great design there as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.2M | 7.4K | 75% | $29.99 | |
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