
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le genre de jeu qui vous décoiffe, la fluidité de l'histoire et des événements est incroyable. bref jouez a ce jeu
If you wanna feel like a Greek hero, this is the game for you!
very good game. Highly recommended but wait for a sale. It's great but I dont know if its worth $25 for roughly 5+ hour game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i almost quit within the first couple of hours, which are pretty messy, but exploring the world and piecing together the mystery kept me hooked and satisfied. Some of the dialogue isn't very good, especially the philosophical conversations, but overall the writing was competent, and I enjoyed the exploration of the other themes.
《outer wilds》的低配代餐,值得一玩
An amazing game that is a once in a lifetime experience. Bravo!
루프를 이용한 추리물일줄 알았는데 루프 섞인 비주얼노벨에 가까운느낌의 게임 그래도 루프물 특유의 반복적인 작업을 스킵 가능하게 잘 만들어준 덕분에 그런 부분에서 답답함은 없었음. 생각보다 신화나 철학과 관련된 주제가 중요하게 나와 흥미로운 게임이였음.
A solid narrative/mystery/adventure game. I reached endings 1,2 and 4/4. I like the main mechanics of the time-loop, I feel like it's well integrated in the gameplay and, for the most part, doesn't feel overly complicated or arbitrary. The graphics are pretty good, with the usual facial expression rigging being a bit stiff, but that's really hard to do and for the scope of the game, I'm quite impressed with how it looks. Since I don't want to spoil the story, I'll simply say that I appreciated a new-ish twist on a classic tale. Many of the story elements were not new, but the presentation and the narration (in part due to it being an interactive medium) made it quite compelling. It's kind of cliché, but time-loop based stories tend to work quite well in an interactive format. Overall, despite some slight jank in the few platforming moments and some skill issues on my end (namely not picking up a story-critical item because I thought I already picked it up and running around in circles frustrated at this situation), it's a solid choice that can keep you entertained for a very reasonnable amount of hours. Count 6~12h depending on how quickly you figure things out and how much you want to explore all endings.
QUICK AND SPOILER FREE: The game Is great! It's a great experience that you aren't getting in many other games. Story: tho it can fall flat if you're expecting the characters to have strong senses of what a moral action is. Worldbuilding: It's the best part of the game imo. Since it's pretty much a linear experience, they've tried to give you great set pieces to experience, and they succeeded. Writing: All the characters are really interesting. I had a lot of fun talking to them and figuring out which dialogue trees would get me what answers. though like I said before, the sense of morality of the characters is at best a bit disappointing. Gameplay: It's very basic, but they've mastered their basics. I never really got boring of walking form place to place, and each location of the world offered an experience that kept me hooked, and wanting to uncover what was happening
本作通过构想一个历史上不同时代、未来甚至更高级别文明的种群,对道德和法律对人的约束作用进行了探讨,可惜游戏体量并不大,深度还是比较浅。游戏性有些欠缺,是普通解密水平。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.5K | 93% | $19.99 | |
| $782 | 5 | 60% | $7.99 | |
| — | 0 | — | — | |
| — | 138 | 92% | $20.99 | |
| $1.5K | 29 | 45% | $3.99 | |
| — | 129 | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 18.8K | 85% | $9.99 | |
| $6.2M | 14.9K | 94% | $19.99 | |
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 6.5K | 85% | $39.99 |