
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent jeu
스토리가 재미있어서 좋았음 좀 진행하다 알게 된건데 [spoiler]길가에 있는 금상들 감시하려고 계속 나 찾아서 고개 돌림ㄷㄷ[/spoiler]
i wish there were more games like it. my favourite kind of game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 18.8K | 85% | $9.99 | |
| $6.2M | 14.9K | 94% | $19.99 | |
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 6.5K | 85% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.5K | 93% | $19.99 | |
| $782 | 5 | 60% | $7.99 | |
| — | 0 | — | — | |
| — | 138 | 92% | $20.99 | |
| $1.5K | 29 | 45% | $3.99 | |
| — | 129 | 84% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢古代神话和历史必玩,不玩后悔
excellent, je suis de base très friand du delire de boucle temporelle mais là c'est très bien exploité, hyper immersif et très bien écrit, mais je trouve ce qui fait vraiment la force du jeu c'est l'écriture des personnages, ils sont tous attachants à leur manière, on a envie de les connaître etc là dessus c'est vrm fort musique très immersive, qui met dans l'ambiance mais pas forcément mémorable
minding my own and get killed for no reason, not fun
I feel as Dulius writing this review. What a treasure! I love history and puzzles. This is a perfect blend. Short, while fulfilling enough makes this perfect. I want still more, yet I am satisfied with the amount spent. Its Just brilliant. Thank you for creating this.
Satisfied my Outer Wilds itch... for a time I'm sure. Awesome game
꿀잼입니다
在时间循环题材中讲述了一个很简单甚至有点俗套的故事,但耐不住游戏中的文本质量和背景考究优秀,以及神级的网状叙事结构,让这四五个小时的游戏体验变得精致且有趣。 如何为神级的网状叙事,就是所有故事线都在以一种非常巧妙的方式连在一起,这也使得这个看似开放的游戏流程实际玩起来比较线性:在完成了一个任务后,他连接到了下一个任务,而这个任务又开启了一个全新的任务,最后绕了一大圈竟然完成了最开始接下的一个任务,甚至这个任务完成之后还是下一个任务的完成条件之一,多么巧妙的动线设计 剧情方面,虽然内容俗套,但设定很有趣,玩家穿越到了古罗马时代的神秘城市,其中的居民设计对古罗马历史都有对应的考究,虽然人名记不住,但是每个人的故事和性格都非常鲜明 [spoiler]优秀的题材的小小遗憾:城市中有一个黄金法则的设定:一人作恶众人受罪,这意味着所有人都不能犯错,但是有意思的来了,何为犯错是由上位的神来决定的,他不是法律也不是道德,而是我们要猜神是怎么想的。而游戏在时间循环的设定下,如果让玩家需要一次次的尝试什么行为会触犯法则,并且尝试钻法则的漏洞来通关会更有意思,可惜游戏没有这么做,毕竟这就相当于是某种知识锁了。 结局升华哲学思辨部分拉了:结局思辨了个没有思辨意义的东西,甚至不是在思辨什么是对什么是错,纯粹在嘴炮一个小孩,这部分没有更多的展开是在可惜,前面每个人角色的刻画和情节都已经为最终思辨铺好了路子,但毕竟这游戏也不是以高文本取胜的 点睛之笔的后日谈:游戏的最后出现了一个偶梅得多的场景,每个人都来感谢主角拯救了他们,虽然玩的时候没有这种强烈的感觉,但是这个场景还是让我泪目了 [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.