
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-Strange millennial dialogue for a game supposedly taking place in the Ancient Roman times. -Weird leftist/woke elements control some interactions that completely took me out of the story and setting. -Boring gameplay. Walk here, talk to person. Walk over there talk to next person, walk back to the previous person to report what the other person said. -Might as well make this a 2D story telling slideshow to save time from all the pointless walking. Pros: -Time travel element is interesting and really kept me into the gameplay loop, but then it got old fast... -Voice acting ranges from decent to excellent. -Soundtrack is wonderful. Perfect for the setting and was a real treat to listen to. The music is what actually got me to buy this game in the first place. That's pretty much it. I will not be finishing it as I lost interest once the gameplay got repetitive and boring. Most damning of all is the woke, millennial, dialogue from clearly leftist writers. Gross! :/
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 226ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic little detective game, with the main focus being characters and narrative. Not much to do apart from talking and walking so I'd stay clear if you're expecting "gameplay" Only gripe is that figuring things out on your own isn't really rewarded as many options are locked behind getting the relevant info in the world/from NPCs rather than experimenting.
不管是剧情还是玩法都简直是屎,看似有深度实际上讲了一坨,搞半天是神在意淫。每一个走向都在道德审判,没有任何有新意的内容,玩到结局感觉这个游戏每一个有脸的建模都看起来像小丑。谁他妈敢把星际拓荒跟遗忘之城并列我跟他拼了,夯爆了和拉完了的区别
Ave! Отличная игра про добро и зло, про Рим, про временную петлю и про уютный мир, который умрёт, если хотя бы один из жителей нарушит Золотое правило. Наша задача - найти того, кто планирует это сделать, и не допустить беды. Звучит просто, но как бы не так: тут куча перипетий, интриг, проблем, лжи и амбиций. По мере прохождения знакомишься с бытом римлян, изучаешь философов того времени и их цитаты, дебатируешь и рассуждаешь о мире. В какой-то момент поймал себя на мысли, что я житель Рима 64 года н.э., спасающийся бегством из города во время Великого пожара. Cura ut valeas!
Really intriguing mystery game where you're piecing together the reasons why you're there and what the fudge is going on with these people. It's extremely similar to Outer Wilds when it comes to the time loop mechanic and making the most of each loop in order find clues, answers, or manipulate events in a certain way. It kept me hooked for one sitting.
The game asked me for body type instead of male/female.
[h1]선하게 태어나는 것과, 악한 본성을 위대한 노력으로 극복하는 것. 무엇이 더 훌륭한가?[/h1] "포가튼 시티"는 한 사람이라도 죄를 저지르면 모두가 황금으로 변하는 고대 로마 도시에서 깨어난 당신이 끔찍한 죄를 저지르려는 사람과 숨겨진 음모를 막아야 하는 1인칭 어드벤처 게임입니다. 게임 특징과 진행 방식은 죄를 저지르는 순간 모두가 황금으로 변한다는 배경에 걸맞게 눈에 띄는 폭력, 절도, 살인 등은 모두 금지되어 있습니다. 다만 죄의 기준은 무엇이며 누가 정하는 걸까요? 때론 선하게, 때론 교활하고 교묘하게 문제를 해결해 나가며 등장인물들과 대화하여 정보를 파헤치고 이를 토대로 포가튼 시티만의 미스터리를 파헤치는 방식으로 이루어집니다. 플레이어는 검과 창 대신 말과 정보 그리고 창의성이라는 무기를 들며 당연시 여겨왔던 가치관과 도덕에 대해 끊임없이 질문을 던지는 아름다운 고대 로마의 도시를 거닐게 됩니다. 게임이 제시하는 생각과 가치관에 반드시 동의할 필요는 없습니다만 오히려 그 의견에 동의하지 않는다는 생각조차 이 게임이 플레이어에게 선사하는 또 다른 재미일 것입니다. 다만 다양한 인간 군상을 보여주는 것은 좋았으나 플레이어가 몰입할 만한 매력적인 캐릭터는 별로 기억에 남지 않았습니다. 표정 변화나 등장인물들에 대해 임팩트 있는 연출 혹은 배경이 부족한 탓인지 대체적으로 평면적으로 느껴집니다. 또한 플레이어의 선택과 행동에 따라 등장인물들의 운명과 이야기가 바뀌는 다양한 갈래로 뻗어 나가는 나무 같은 스토리였다면 더할 나위 없이 좋았겠지만 큰 줄기가 정해져 있고 그 사이사이에 작은 갈래들이 합쳐지는 한 줄기의 거대한 강 같은 방식이라 아쉬웠습니다. 어쩌면 강과 같은 서사를 노렸던 걸까요. 게임으로서는 무난한 어드벤처 게임이었지만 여정이 끝난 이후 게임이 제시하는 철학적 도덕적 질문에 대해 진지하게 고민해 볼 기회를 만들어 주는 독특한 게임입니다. 여러분만의 질문을 만들어 보면 좋을 것 같습니다.
В белой тоге с пурпурной каймой, шаркающей кавалеристской походкой, ранним утром первого дня нового цикла в крытую колоннаду напротив форума вышел магистрат Сентий. Более всего на свете магистрат ненавидел тишину. Не ту благородную тишину, что подобает спящему процветающему городу, а настороженную, вязкую, словно весь мир задержал дыхание в ожидании приговора. И всё теперь предвещало дурной день, потому что именно такая тишина окутала улицы с самого рассвета. Магистрату казалось, что она исходит от золотых статуй, от пустых лавок торговцев, от мраморных колонн, согретых первыми лучами солнца, и что даже плеск воды в банях и шаги часовых лишь подчеркивают ее зловещую глубину. Из домов уже доносился запах свежеиспеченного хлеба, над храмом Аполлона поднимался тонкий дым благовоний, а где-то вдалеке появлялись первые фигуры жителей, начинавших свой день. Но сквозь всю эту привычную картину неизменно проступало другое — тревожное ощущение, будто Золотое правило уже выбрало свою следующую жертву. О боги, боги, за что вы наказываете меня? Неужели сегодняшний день станет последним для Забытого города?
game written by massive shabbos goym nonce bruh
Time loops, NPCs who want to discuss philosophy, Roman decurions -- lots to like! Clearly inspired by Outer Wilds. Good puzzle / mystery game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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