
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.57/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.4Kreviews | 69% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has so much potential. The inventory system needs to be streamlined as it gets confusing. The game itself is beautiful and fun. Enemy AI needs work and the menus get sloppy but its worth picking up for sure. Only played a short time but I have high hopes for this title.
Visuals and Emersion = Amazing Gun selection and Experience progression = All kind of weapons and unclear progression. Would like more parts and attachment options. NPC and battle mechanics = individualized to faction and rank/position. Maps = mix of close to long range maps. As a scav, one is often looking for places to hide, and you will find spot that one will get stuck in spots where multiple boundries(?) of the landscape dont meet up cleanly. Extraction shooter = PVE, and one of the most immersive and truly game that rewards my hoarding packrat desires. Personally, if they continue to develop the game, this game will truly be one of the most EPIC rewarding extraction shooters I have/will ever play....solid 4 of 5 stars, heading for 5? Either way, will totally recommend. I believe complaints are triple A expectation or triple A snobs lacking the basic understanding of the progression abilities of a smaller/new studio/developer. They are doing amazing work given their start and position. Keep in mind Triple A's are microtransaction garbage piles that are looking to move to $80 games that are half baked....I would rather put my support towards smaller actual gamer/gaming ideological developers that think toward the new/fresh/original...then the repeat garbage designed to manipulate and squeeze for the mission of greed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool concept, visuals and lore. clunky /buggy game. but why the unkillables? i get the core concept but making an enemy unkillable is just not fun. make it tough but not impossibru.
Сеттинг очень необычный 3 мировая в разгаре По ходу войны остались ток русские и евреи, и еще фракция киборгов отщепенцев тоже русских Ты играешь бичом в центре этого конфликта, стараясь лишний раз не отсвечивать : набрал хабара и слинял по тихому в свою бичарню Похожа на Тарков но пве, нету крыс на выходах и в квестовых местах (в Таркове пве отдельно покупается хошь делать квесты - башляй) Пострелушки сделаны добротно, сюжетка, квесты, прокачка бичарни, тюнинг стволов, торговцы, все есть! Вообщем к покупке строго рекомендую!
Украл котлету вырвали позвоночник, не шутите с фастфудом. А если серьезно баланс оружия/ии отстой, но очень красиво и лорно
Гринд ради атмосферы. Поистине шикарная игра в плане атмосферы и лора (хотя об этом уже не раз говорили). Покупал игру после просмотра обзоров, в которых ее, скорее, не рекомендовали как игру. Но есть огромное НО - она затягивает. Как убивалка времени она явно не подходит. Это игра для задротов. Да, я задрот. Я не против потратить свое время на однотипный сбор компонентов на одной и той же карте по нескольку раз ради двух строчек сюжета. Шикарное музыкальное сопровождение, поистине великолепные локации и невероятная атмосфера. Игра находится в раннем доступе. За 90 часов я встретил всего пару багов, которые либо легко пережил и забыл, либо решил с помощью GPT (спасибо богам ИИ). Если вы не знаете английский, то лучше пока не играйте. Игра фактически проходится на английском языке. Иначе вас ждет постоянное переключение языка и прочие неудобства - некоторые квесты из-за перевода могут не засчитываться. Да, это издержки раннего доступа. Если вы фанат Souls-like игр и extraction-шутеров вроде Hunt: Showdown или Escape from Tarkov, то эта игра для вас. Да, она кривая. Интерфейс неудобный и местами непонятный. Но удовольствие от продвижения по сюжету - это что-то невероятное. Постепенно начинаешь разбираться в механиках, втягиваешься в геймплей, и вот ты уже без страха разбираешь огромных мехов, не прячась по углам. Хотя многие критикуют это, мол игра задумывалась так, что ты здесь никто - крыса, никому не нужный скав. Но выбейте пару раз кодексы с «неубиваемых» врагов - и поймете, о чем я. Покупал игру по скидке примерно за 500 рублей и ни разу не пожалел. Она полностью стоит своих денег, даже без скидки. Разработчикам - огромный респект. Продолжайте в том же духе. Итог простой: если вы фанат Fortnite или играете только в AAA-проекты, то эта игра, скорее всего, не для вас. Это игра для задротов. Кривой геймплей, высокий порог вхождения и необходимость самому во всем разбираться звучат как вызов. Примете ли вы его - решать только вам.
Неиграбельная скучная ♥♥♥♥♥ с отличными идеями и супер стилистикой.
Dear developers, please don't abandon this game, bring it to perfection. There are very few games with such a wonderful atmosphere, I believe in you.
Красиво и атмосферно, я как будто во вселенной BLAME!!!, но оптимизация... пожалуйста займитесь оптимизацией.
The game is a work of art. Every inch feels like it came from a nightmare feverdream. It has wonderful sound design. The gameplay is the issue. As other reviews often say: The enemies prioritize the player too much. We are a nobody scav with a junk gun and half a flak helmet. There's little reason for the enemies that are actively shooting each other to drop everything and try to kill us. There is even less reason for us to be given quests to take down massive mechs and tanks given how small we are supposed to be. Almost every death in this game feels like bad luck and bad enemy pathing more than the player making a mistake or bad call. Enemies will wander in circles forever. They will take obtuse routes and get stuck making sneaking by impossible. Combat is inevitable, but you are not designed to win, only scrape by. This doesn't work when the only path is filled with endless patrols. Get the artbook, get the soundtrack, but the game is lacking.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.6M | 14.2K | 88% | $34.99 |
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