
Travel by train through a dying world. Look after your passengers, keep your train operational, and make sure you can always reach the next station. Make your way through swarms of infected at each station. Explore mysterious and abandoned stations looking for supplies and survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 1/day in the week after.
About

Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 9.5Kreviews | 87% | — | $760K |
| $14.99 | 1.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno, historia un poco confusa con mucho lore.
absolutely love this game, its cozy and engaging i just wish the story was a little more clear id love more lore
классная игра с обалденным лором и музыкальной составляющей. особенно понравился трек в DLS "Send Me To The Void"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, French, Simplified Chinese
| $14.99 |
| 878ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最后的剧情很感人 打完之后最好立马玩dlc
The game alternates levels between exploring the world and running the train. During the train segments, you complete mini-games to keep the train going, are able to craft, and have to care to the needs of whatever survivors you pick up. The survivors will all talk to each other and to you, which is a nice way to learn more about the world. That said, you're unlikely to hear all they have to say; because of the speed at which their hunger and health meters drain, along with juggling the train itself, you're not going to pay much attention, and you'll probably leave the train as soon as able so as to prevent their meters from getting lower than necessary. The exploration segments are enjoyable. There's lots of notes to read and worldbuilding to discover, and the combat-when not cheesed-is a good challenge that forces you to conserve bullets without making the game hopelessly difficult. That said, and as implied in my little aside, it's very cheeseable. Melee is very powerful, and if you get to where an enemy can't hit you back, then you can just hit the attack button a few times and take out entire hordes of baddies. Overall though, it's a fun little game. I liked it and I liked the story. It leaves you with a lot of questions, but the mystery is fun to me. It ends before it can get repetitive.
UI太小了
好游戏,值得细细品味
История 10/10
Played the main game twice so far, with some years in between. It holds up as an amazing piece of storytelling, with mechanics that are quick to grasp but more difficult to get right every time. With only one bug found that is the charged melee not charging, it's still smoother than most AAA games of recent memory. The DLC is likewise polished and adds to the main story without being needed - a perfect bit of DLC and well worth getting to support the Dev if nothing else. I recommend checking every nook and cranny to really get all the story, and prepare to enter a living, breathing world.
Хорошая история
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 197 | 76% | $2.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $760K | 1.5K | 90% | $19.99 | |
| $759.9K | 1K | 77% | $18.99 | |
| $760K | 4K | 88% | $7.99 | |
| $759.5K | 1K | 62% | $19.99 | |
| $760.5K | 1.9K | 78% | $14.99 | |
| $759.2K | 2.1K | 91% | $17.99 |