
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
코딩 입문자가 이거 재미 없으면 코딩과 연이 없는 사람
Es un juego bastante entretenido, Falta mas guías para personas completamente fuera del tema y que quieran aprender python, sin salir del juego a mirar videos tutoriales. Al desbloquear dice que hace cada función, pero nada mas, no dice como podría aplicar con lo que ya tienes echo en código. Lo demás es una excelente opción para introducirte al mundo de la programación.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 5K | 85% | $24.99 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.5M | 11.7K | 52% | $13.99 | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $3.5M | 3.2K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $22.3K | 89 | 76% | $6.99 | |
| $22K | 51 | 92% | $13.99 | |
| $4.2K | 10 | 90% | $14.99 | |
| — | 0 | — | — |
Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
print("Hello world!")
Amazing game coming from a software development background. You will love this if finding the best solution feels rewarding to you. Had lots of fun optimizing pumpkins.
用Python指令來進行更高效的農務。 Python語言語法、技能、農作物等基本上都被遊戲內由農作物解鎖的技能樹逐步解鎖的,可以本作基本上就由技能書的解鎖兼更佳效率化這種人之常情作遊戲推動力,遊戲進度與目標都繞著這種“先從簡略的來,再逐漸為了更高的效率而必須顧及條件更嚴苛的內容,本身遊戲說明也提到,設計層面也確實是為了不讓新手玩家不知所措而封印了一些Python語言。 但與此同時本作業很符合它自標的“自動化”與“放置”等tag,實際解鎖這些內容可以短期內透過掛機一小會機來完成(作為掛機遊戲,你考量到它能做的、要求掛的,基本上你解鎖的內容真的是很短時間內可以獲得了,只是需要升級的話需要更大量的農作物、也會需要不斷切換不同已有種類的農作物來滿足各種條件)。於是乎但整個流程堪稱自學流,你根本不能指望技能樹的成長進度能作為一種遊戲進度、學習進度的標識,常常是你搞不懂之前它就已經趕著讓下一個出來,從收貨量上來說你又確實已經不需要糾結上一個了,但現如今你正因為不知道上一條、要搞明白下一條就更痛苦了——所以說它其實並不能實際畫好一個成長藍圖,就是連它的閱覽表以類Notion的非線性教學&筆記表現方式就已經足夠勸退足夠讓人犯難。要知道的是,玩家同事需要考慮“我目前該怎麼如何把這事實行”、“效率要如何最佳化”,是動機與行事方法與後續變體都要一起同時海量思考的程度,連步調都指望你自己把握。 更何況遊戲本身其實就連好好表達自己的內容都做不太到,上來確實是不會先給你函數參數,但就是連語法最基礎的“為什麼語末最後會有()”、“什麼時候需要indent”、“什麼時候需要:”、“函數是什麼概念”、“回傳到底是什麼”都沒有交代清楚。不如說它的做法就是直接給你看代碼,讓你看遊戲裡面是怎麼觸發的,遊戲開初最早便是這麼自行甩你一句遊戲自訂函數“harvest()”,到後續任何內容教學任何新功能新函數,它都是直接甩你指令,每次新的概念出來時的範例指令又會伴隨著更多根本沒說明沒打好基礎的新指令新語法。 這麼說來似乎本作是更適合Python經驗者,但當考慮到這個遊戲的遊戲目標是如此的純粹、獎勵性如此的微妙時你又會覺得“為什麼已經會Python的人還需要特意來浪費時間浪費錢”……
совет начинающим программистам, сюда вам лесть рано
Muy buen juego para aprender programacion de python aunque eria bueno que incluyan al lenguaje c
It simplifies coding to easy to understand chunks
Finished work as a programmer to continue programming as a gamer
The game is fine. If you want to learn how to do some intro programming things or enjoy python, it is fine. I like this game’s idea. If any of this has sold you, don’t read any further, buy the game. I was somewhat annoyed/frustrated/bored with the game loop, and how the crops didn’t really play into each other outside of being currency for one another. the scaling is a bit boring (get more of a crop, but the cost of the crop goes up as well). The later-game crops are conceptually boring to me: [spoiler]”this is the sorting algorithm crop”, “this is the crop that teaches you about dictionaries”, “this is the crop you have to harvest regularly to speed up the drone”, “this is a ‘crop’ that spawns secret minigames that are necessary for unlocking forking/parallel processing”[/spoiler], imo functions like this shouldn’t be locked behind anything “optional” as the in-game documentation calls it the one thing that i wish was expanded on way more was polyculture, as i think it’s a way more ‘real’ way to Feel like a Farmer™ and have more interesting play between crops, instead of them just being currency. the game’s current implementation of it made me sad that it didn’t seem remotely worth dumping resources into, compared to steamrolling a huge field of one crop. i admit i may be missing something here i gave up after cheesing the [spoiler]maze game[/spoiler]. through googling to see if this was a bug, it seems leaderboards/late game stuff seems like a mess, and that the language has gone through a couple iterations, as the syntax seemed different for some old posted code snippets i saw online. overall the most damning thing i could say about this game is that it feels half-baked, or that the farming feels like an afterthought. it feels like the goal was to make a “programming idle game” and then everything was built around that. but i still enjoyed going through the motions for a couple hours… and my friends really enjoyed it too, i suppose. still probably the most underwhelming game of this genre i’ve played in the last couple years. sorry 5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.