
Welcome to The Fabled Woods, a dark and mysterious narrative short story. Despite the picturesque beauty, ugly and terrible secrets lurk among the shifting boughs, darkness that no amount of dappled sunlight can erase. Take the first step, and experience an unforgettable journey.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 324reviews | 65% | — | $32.7K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graphics - 9.7/10 Story - 8.5/10 Controls - 10/10 Soundtrack - 7.8/10 Gameplay - walking-sim/10 Neat little game. Short. Nice warm environment in the woods. No horror elements but looks something like horror. Story of forgiveness.
в таких симуляторах ходьбы ключевую роль играет сюжет,но в этой игре он слабенький и не вызывает особых эмоций,быстренько пробежал игру и забыл про нее
6.5/10 游戏美术和打一折是最大优点!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
残念な部分は多いがセール時の圧倒的安さ(96円)と森の景観の良さと先が気になるストーリーに免じておすすめ 定価だったらストーリー短すぎて肩透かしを食らうが100円で体験する分にはちょうどよい感じ 翻訳に関して言うと、メインのナレーションについてはきちんと翻訳されているのでストーリー把握は問題ない しかし、ゲーム内の調べられるメモに関しては意味はわかるがちょっとおかしさを感じる翻訳になっている 一番目につくところで言えば、思い出すという文脈で使われている「remember」が覚えると訳されているなど、機械翻訳したんだろうなという印象を受ける また、ゲーム内メモも翻訳されているものとされていないものがあるのでもう少し頑張ってほしかった バグに関しては、奈落に落ちて操作不能になることが一回、ポーズから戻ろうと思っても画面のUIが消えないことが一回、勝手に前に進んでしまうのが二回ほど発生した いずれもゲーム再起動で直ったが、最終セーブ地点まで戻されてやり直すのはちょっとめんどくさかった
The Fabled Woods is an atmospheric first-person narrative adventure developed by CyberPunch Studios and published by Headup, designed as an introspective journey through memory, guilt, and mystery. Rather than relying on action or complex mechanics, it draws its strength from the subtle interplay between storytelling and environment. The game places the player in a hauntingly beautiful forest, a place that seems alive with secrets, where three intertwining stories unfold across different perspectives. Each of these tales belongs to a voice from the past—Larry, Sara, and Todd—whose fates are bound to the woods and the unseen force that lingers there. What begins as a quiet walk among the trees gradually becomes an exploration of loss, obsession, and the ways in which people confront their pain. The Fabled Woods is less about what you do and more about what you discover, not through puzzles or choices, but through the quiet act of listening and observing. From the moment the game begins, it’s clear that The Fabled Woods is designed to immerse you in its world through atmosphere alone. The visual presentation is striking, with detailed foliage, soft shafts of sunlight piercing the canopy, and rippling reflections across still waters. Every inch of the environment is carefully crafted to feel tangible yet surreal, as if the forest exists halfway between dream and memory. The use of Unreal Engine gives the woods a near-photorealistic texture, but the design avoids pure realism by bathing the landscape in hues that shift from warm golds to eerie reds. These color transitions are not just aesthetic—they signal emotional shifts and help guide the player’s understanding of the characters’ internal states. Complementing the visuals is a soundscape that captures the gentle hum of nature: birdsong, rustling leaves, and the occasional whisper of wind. At key moments, ambient tones and somber music swell to heighten unease, reinforcing the idea that the forest is not merely a setting but a character in its own right. Gameplay in The Fabled Woods is minimal by design. It follows the tradition of walking simulators like Firewatch or Dear Esther, where progression is achieved through movement and observation rather than interaction. Players move along narrow forest paths, exploring the environment at a deliberate pace while listening to the narration that reveals each character’s story. The one major mechanic introduced is the “Remember Vision,” a mode that transforms the serene forest into a ghostly red landscape filled with traces of the past—bloodstains, hidden objects, and spectral remnants of prior events. This ability functions as both a storytelling tool and a visual metaphor, suggesting that the forest remembers what has happened even when the living do not. There are no enemies, no combat, and almost no puzzles. Instead, the player’s role is to piece together fragments of narrative, to understand how these voices connect, and to interpret the truth buried beneath the calm surface of the woods. The story itself is structured around three overlapping narratives that slowly converge. Each of the three characters recounts their own tragedy, and as their voices echo through the trees, it becomes clear that their stories are not as separate as they first appear. Themes of guilt, vengeance, and redemption intertwine as the player uncovers the mystery surrounding the forest and the events that took place within it. The narrative moves at an intentionally slow pace, encouraging reflection rather than urgency. Its ambition lies in tone rather than plot twists, and while it never reaches the emotional depth of its inspirations, it maintains a consistent air of melancholy and curiosity. The voice acting lends credibility to the experience—each character speaks with conviction, drawing the player deeper into their psychological turmoil. However, the brevity of the game prevents its ideas from fully maturing. The Fabled Woods can be completed in less than two hours, and while the narrative has moments of poignancy, it often ends just as the emotional stakes begin to deepen. One of the game’s greatest strengths lies in its atmosphere. The forest feels alive and oppressive, its beauty undercut by the awareness that something tragic has taken root there. The use of lighting and color to represent emotion is particularly effective; the lush greens and yellows of daylight gradually fade into crimson when memories surface, as if the world itself is bleeding. The contrast between serenity and unease sustains the game’s tension even when little is happening. The Remember Vision sequences enhance this effect, turning familiar areas into alien, spectral spaces that feel both mesmerizing and sinister. The sound design reinforces this duality, alternating between moments of peaceful natural ambiance and ominous silence that leaves the player waiting for something that may never come. It’s a testament to the developer’s artistry that the game’s world remains engaging despite the minimal interaction—it succeeds as an audiovisual experience as much as a narrative one. However, this strength also exposes its main weakness. The Fabled Woods often feels more like an art installation than a traditional game. Its interactivity is so limited that some players may find it disengaging after the initial wonder fades. The walking pace is slow, and while this encourages contemplation, it can also make progression feel tedious. The Remember Vision mechanic, while conceptually interesting, is used sparingly, and the clues it reveals are too straightforward to provide any real challenge. The linear structure means there is little incentive for replay, as the story unfolds in exactly the same way each time. The game’s short runtime compounds this sense of limitation—it delivers its message quickly, leaving players wanting more substance or complexity. The potential for emotional resonance is present, but the narrative’s brevity prevents it from fully realizing the weight of its themes. Despite these shortcomings, The Fabled Woods achieves a kind of quiet beauty that makes it memorable. It is a meditative experience, a digital fable about people lost in the forest of their own memories. Its success lies not in gameplay depth or narrative complexity but in mood, texture, and tone. The combination of haunting visuals, evocative narration, and gentle pacing creates an experience that feels like walking through a living dream. While it doesn’t redefine the walking simulator genre, it demonstrates a clear understanding of how to use environmental storytelling and atmosphere to evoke emotion. It’s a small game, modest in scope and ambition, but one crafted with care and sincerity. For players who appreciate slow, contemplative experiences and value artistry over interactivity, The Fabled Woods offers a tranquil yet haunting journey through the ghosts of the past. It’s not a story that will leave you shaken, but one that lingers quietly in the mind—like the echo of footsteps fading deeper into the forest. Rating: 6/10
You can complete it in a single sitting, which makes it a nice and compact experience. The visuals are impressive that also can even serve as a light benchmark for your PC. It features strong voice acting and an intriguing story. There is a space for language localization options for sure.
Wahnsinn! Ich liebe diese Geschichte dahinter, wie sie aufgebaut wurde in diesem Game und wie es umgesetzt wurde! Es ist erschreckend und gleichzeitig so verblüffend was dort geschehen ist. Danke für diese Erfahrung!
Орудие убийстива - огромный камень - лежит рядом с совершенно целым скелетом с совершенно целым черепом. Свалка посредственных, даже не подогнанных к истории ассетов. К весьма посредственной, типовой истории.
Даже не знаю понравилась мне игра или нет... Я купила ее в день релиза, но тогда я не смогла поиграть, она сильно зависала, поэтому руки до нее дошли только сейчас. Игра примерно на час, может чуть больше. В ней вы просто ходите, находите пару предметов и слушаете короткую, но интересную историю. Рекомендую купить по скидке для того, чтобы сыграть за чашечкой чая или кофе и только из-за истории.
interest walking
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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