
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10
Una Joya que conoci en un ciber donde vivia cuando tenia 14 xd. Recomendadisimo juegazo y voy por la segunda entrega ahora
Hide and seek... I hate it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 5.3K | 48% | $69.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $15.1M | 18.7K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31.1K | 92% | $39.99 | |
| $761.8K | 1.5K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $117.7M | 223.6K | 97% | $39.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 307ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes... the story is a ♥♥♥♥♥♥♥♥♥♥♥ but you will figure it out after reading the notes and playing the dlcs .
mas bueno q prima de tu amigo
Este jogo eu já tinha jogado no xbox 360 e gostei muito pois goste de jogos que mistura ação com terror . Deis de já recomendo muito este jogo. nota 10/10
ni lo conocia y es un estilo a resident evil, lo banco 10/10
垃圾一坨
3 причины почему эта игра пик -Лоботомия -Тупорылая техническая часть игры, где при каждом запуске тебе сбрасывают все бинды -♥♥♥♥...
The Evil Within crafts a disorienting journey through a nightmarish reality where psychological dread meets visceral, physical threats. Moving between the decaying village and the haunting hospital hub creates a cohesive, oppressive world that consistently keeps the player feeling small and uncertain within its gruesome, shifting architecture. Resource scarcity dictates every tactical decision, as counting individual bullets and syringes remains essential for survival against grotesque adversaries. Scavenging for supplies drives the exploration loop forward, forcing a cautious playstyle that prioritises avoiding conflict whenever the constant threat of instant-death encounters becomes too dangerous to face directly. Stealth serves as a necessary refuge, yet inconsistent detection rules occasionally make finding effective cover a frustrating endeavour during high-stakes moments. Basic shrubs offer no protection from patrolling enemies, which forces players to rely heavily on the crossbow to manipulate surroundings and maintain distance from the lethal, mutated threats. Burning corpses to prevent reanimation captures the grim tone, though executing this specific task often feels clunky amidst frantic enemy groups. Such mechanical friction interrupts the rhythm of combat encounters, highlighting a reliance on deliberate, slow-paced actions that contrast sharply with the erratic speed of the faster, more aggressive foes. Upgrading character statistics through the brain juice system offers a satisfying sense of progression despite requiring significant farming throughout the campaign. Developing these meaningful boosts slowly transforms the protagonist from a helpless victim into a calculated survivor who can effectively leverage traps and tactical positioning against overwhelming, surreal monsters. Restrictive camera proximity frequently hinders situational awareness, especially during claustrophobic skirmishes inside tight, industrial corridors. This lack of peripheral vision makes navigating intense sequences difficult, requiring constant adjustments to avoid unfair damage from off-screen attackers while desperately attempting to manage the game's various instant-death triggers and boss mechanics. Overall, the tension-filled encounter loop succeeds by forcing a balance between risky stealth and precise, high-pressure gunfights. Mastering these complex survival systems turns early feelings of restriction into a calculated, atmospheric horror experience that rewards those patient enough to navigate its brutal, unforgiving approach to player vulnerability and resource management.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.