
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10
.
I love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 307ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nah, the mechanics aged horribly
🤏
Yes, it is bit of a ripoff of some cult games, but it has great atomsphere (I played it before, cracked, that's why I'm recommending this after few minutes), it is a horrible PC port, but the game works well with few tweaks, you have to: 1. Put this in your launch options: "+com_allowconsole 1 +vt_maxaniso 4 +r_swapinterval 0 +com_skipIntroVideo 1 +r_windowed 1 +r_fullscreen 0 +m_smooth 0" 2. Download and setup "Flawless widescreen" software (if you don't, you don't need the +r_windowed 1 and +r_fullscreen 0, but you won't have good FOV) 3. In properties -> compatibility of EvilWithin.exe set High DPI scaling override with Application selected 4. Don't turn your mouse sensitivity too low in game options, or you will have super choppy mouse navigation in menu (just tune down your mouse DPI instead). 5. If you have 2 monitors, note that in resolution the last number is your monitor, but the numbers can be in wrong order (my monitor 1 is 2 in the game). 6. Disable G-Sync / FreeSync for this game (optional)
Unfortunately I did not enjoy playing this game. While the basic combat is pretty fun, the increasing amount of instant death scenarios made the game more and more exhausting to play. The game also features button mashing and frequently blasts you with bright screens, which in a horror game is not a good idea. I did enjoy the games story, atmosphere and exploration, though. I played it on Steam only for few hours, but I completed it on Epic Game Store, which has supposedly a better version of the game.
Nehme seit Jahren immer wieder Anlauf das Spiel fortzusetzen. Während ich im Spiel bin fühle ich mich meist permanent unwohl und bin gestresst (so wie es sein soll, i guess). Habe bei einzelnen Abschnitten nicht gecheckt, worum es eigentlich geht bzw was der Handlungsstrang insgesamt ist, ich denke dafür muss man im Spiel weiter fortgeschritten sein. Die Perspektive aus der dritten Person ist gewöhnungsbedürftig und nicht ganz mein Fall, passt hier aber sehr gut. Durch den Aufbau der Einzelnen Kapitel wird man durch die Map geführt, d.h. es gibt nicht viel Raum für weitere Erkundungen, weil man subtil in einem bestimmten Bereich gehalten wird (zB durch Häuser, Felswände etc die den begehbaren Weg begrenzen). Die Grafik ist düster und sieht im Jahr 2026 immer noch gut aus. Auch die Atmosphäre ist sehr beklemmend, die Verfolgungsszenen lassen keinen Raum für Fehler (das ist für mich ein positiver Punkt, weil es den Stresslevel erhöht + meist ist kurz vorher ein Speicherpunkt ;)) und es gibt eine interessante Mischung aus Cutscenes und eigentlichem Spiel. Die Story ist mit Sicherheit sehr ausgeklügelt, mir persönlich ist das Spiel ein bisschen zu viel, als dass ich es lang am Stück spielen kann. Trotzdem gut gemacht, s.o. :)
Сын резиков и сайлент хиллов. местами очень душные миссии ( зачем-то некоторые вообще в перестрелки зделали как в гта, но их мало ) , но вайбик хоррора присуствует и очень приятна бродить по локациям, иследовать и т.д. Разве что сюжетка может оттолкнуть своей запутанной подачей, но ближе к середине игры привикаешь к очередной шизе на экране. Жаль в 2 части убрали вообще всю атмосферу игры.
死了无存档什么意思 小村落人全杀完了被地上两个装死偷袭然后告诉我这关得全部重新打吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31K | 92% | $39.99 | |
| $760K | 1.5K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 27.2K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 5.3K | 48% | $69.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $15.1M | 18.7K | 81% | $17.49 |