
You are the Ashter – a Slavic fire mage and tracker of mythical beings. Following a legendary creature, you reach a village caught in a time rift. Embark on a magical investigation – travel through time, explore the ancient land, and bond with fire to shape villagers’ fate and uncover the mystery.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
About

Become a tracker of mythical beings and supernatural forces. Wield the power of the fire of time, explore an ancient land, solve unusual riddles, and experience extraordinary adventures, all part of a greater, captivating story. Find your target, bring order to the chaos of time in the mysterious village, and uncover the secrets that lie within!
You are the Ashter – a Slavic fire mage who wields time. You arrive in a village where reality has been distorted, and the villagers have left behind only smoldering hearths. Through your ability to bond with fire, you see what is hidden from others – traces, mythical beings, and spirits of past events. Will you be able to harness your powers to stop the ancient powers and change the inhabitants’ fate?

The End of the Sun is a mystery-filled first-person adventure and exploration game set in a Slavic fantasy world. The core gameplay focuses on discovering an open world using a magical map and forming connections with bonfires. Each bond reveals new traces and events invisible to ordinary people. Fully kindled bonfires become gateways to time travel.







1. TRACK – Merge with fire and let it guide you
Step into the role of a supernatural tracker. Follow the trail of a mythical being and uncover secrets hidden among blazing bonfires. Each hearth you connect with is a unique investigation, filled with unusual riddles and serving as a gateway to the ancient Slavic world — a realm of magic, fantastic creatures, mythology, and forgotten rituals. Every fire of time you ignite is a piece of the larger tale.

2. UNLEASH THE POWER – Use the flames to travel through time and shape human destinies
Feel the might of the fire of time. Influence the paths of heroes’ fates — restore the course of events to its rightful track and discover new fragments of an epic story. Travel across four seasons, separated from each other by many years. Witness the lives of the same heroes at different stages, during the greatest Slavic festivals. Time and hearths are intertwined. Your actions affect the world around you — make changes and carefully observe the consequences.


3. INVESTIGATE – Explore a mysterious village, born from the real world and museum treasures
Hundreds of museum artifacts and entire buildings, brought into the game from the real world through photogrammetry, open before you a land where every detail matters. Freely roam the ancient village and its one-of-a-kind surroundings. As you explore this open world, conduct a supernatural investigation rooted in Slavic mythology — more authentic and immersive than ever before.



Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 313reviews | 97% | — | $109K |
| $12.49−50% | 41ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хочу поддержать разработчиков, поэтому вот вам отзыв, который никто не просил, а я вообще-то и не собиралась писать. The End of The Sun — тот редкий случай, когда графика перестаёт быть главным аргументом. Не потому, что она плохая, а потому, что история настолько затягивает, что на визуальную сторону перестаёшь смотреть как на витрину. Ты просто идёшь дальше — слушаешь, думаешь, собираешь по кусочкам этот мир. Из двух озвучек — английской и польской — я выбрала польскую. Она здесь звучит удивительно органично и добавляет игре той самой аутентичности, которую английский, при всём уважении, слегка разрушает. Словно кто-то пришёл на славянский обряд в идеально выглаженном лондонском костюме. Музыка временами отчётливо напоминает Ведьмака — те же или очень похожие инструменты, похожее настроение. Но это не упрёк, а скорее комплимент: если уж вдохновляться, то хорошими вещами. Квесты приятно удивляют: где-то заставляют задуматься, где-то — улыбнуться. Это спокойная, медитативная игра-бродилка, которая не пытается каждые пять минут бросать в тебя взрывы, крики и тонны пафоса. После переизбытка экранной агрессии такой темп ощущается почти терапевтически. Особенно игра понравится тем, кто любит славянскую мифологию, атмосферные истории и тот самый [spoiler]вайб[/spoiler] старого доброго Ведьмака. Без спойлеров, но всё, что начинается с пещеры ближе к финалу, запомнится мне надолго. Это было красиво, неожиданно и по-хорошему жизнеутверждающе. Хочется, чтобы таких игр было больше — где содержание важнее количества полигонов, а атмосфера и история значат больше, чем попытка впечатлить игрока очередным «смотрите, как блестит вода».
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish*, Spanish - Spain, Russian, French, Czech, Simplified Chinese, Italian, Ukrainian, Hungarian*languages with full audio support
| $21.24−15% |
| 32ratings |
| 92% |
| — |
| not modelled |
| $14.99−40% | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бодро, понравилось. Сначала не въехал, правда, что от меня надо-то с этим костром йопта, но потом пошло как по маслу.
向开发者表示诚挚的赞赏与感谢,我真的非常喜欢这款游戏,它的真诚与精妙,它展现的艺术与文化,对神话、生命、人生与家庭的理解与诠释,确实深深触动了我。 《太阳的尽头》是一款根植于斯拉夫文化与神话传说的叙事向冒险解谜游戏,也就是通常所说的步行模拟器,但它最为特殊,最引人入胜之处必定是它的舞台与文化色彩,一个展现斯拉夫神话韵味与生命观的故事与世界观,而它也不仅仅是一个神话或奇幻故事,更是一个家庭,一对恋人,一对男孩和女孩,以及她们的父亲和母亲那平凡、艰辛,甚至略显悲哀,但又蕴含着爱、温暖与力量的人生物语。非常有趣的是,在游戏的推广信息中,似乎有评测者提到它可与《艾迪芬奇的记忆》相媲美,是近年来最具雄心的步行模拟器之一,这个评价本身是否恰当或过誉我觉得并不重要,因为我确实喜欢它,不过我想说,这确实是一部以家庭、人生、命运与神话传统为支点的奇幻物语,你可以认为它是一部魔幻现实主义文学,也可以把它当做一部神话与现世比邻接壤的神代奇幻故事,甚至是一部与特德姜科幻小说《你一生的故事》相呼应的奇幻演绎,总之这一切都发生在斯拉夫神话和传说的风土之上。 对于国内玩家而言,斯拉夫神话和传说可能相对是比较冷门的,它是古斯拉夫民族(包含现在的俄罗斯、乌克兰、波兰、斯洛伐克等等等等)传承的文化与神话故事。其实我也是在3年前(准确来说是3年半)通过一部以斯拉夫传说中著名巫婆或女巫——芭芭雅嘎为主角的冒险游戏《女巫悲歌》走进这个奇特的舞台,而如今我确实已经成为斯拉夫神话与奇幻的爱好者。斯拉夫神话是一个瑰丽而深邃、黑暗与光明、悲伤与希望并存的世界,而《太阳的终结》正是在此发生,这也是我有缘遇到它的缘由之一。而在实际体验之后,不得不说,我觉得这份缘份让我得到了一份小小的幸运和享受。事实上,如今愈加多元的文化与世界正通过电子游戏在内的方式传播,这些年我玩到过其它斯拉夫奇幻背景游戏《黑书》,也邂逅了《冬夜三部曲》这样根植于这一世界观的优秀奇幻文学,这已经展现并证明了,斯拉夫神话是一个深邃而鲜活的世界。但毫无疑问,因为语言、文化隔阂等种种原因,我遇到的、能接触到的该类目作品依旧是少数的存在,但也值得高兴和赞许的是,越来越多的作品已经能够通过中文化与我们见面,这确实蕴含了交流、联系的一种全新可能。 在购买游戏时,我也看到了开发者对于发行商GOG错误宣传事件的公告,不得不说,这款独立游戏的开发者——一对波兰夫妇,他们的坦诚和真挚也触动到了我,具体的公告内容有兴趣可以自行查看。我想说的是,我在游戏中也找到了那个收音机,在游玩后我也能体会到这个代表太阳的符号原本就真的是这款游戏世界观和故事的一部分,它被游戏之外的某些势力利用,进而影响到游戏与宣传本身,这对玩家和开发者来说都是一件非常无奈和可惜,同时可能也称得上某种文化和人类遗产层面的损失。但是好在,从《太阳的尽头》故事里,我们能够感知到某种人类共有的,对家庭、亲人、祖先、传承与命运的思考,它是超越特定文化圈的、普世的人文表达,不仅非常有意义,更蕴含着开发者所要表达的重量与深度。而且在某种意义上,我觉得这个故事中的某些人文思想,恰恰对于中国玩家来说会觉得有些熟悉,即关于祖先的部分。 看到开发者说《太阳的尽头》故事有一个自己的宇宙,并且今后可能还会有一些对于本作的内容更新,在此我还是想要大力支持和感谢,虽然前面已经说了很多,但我觉得这份耗时8年的独立游戏作品,真的包含了一份灵性和真心,这也是它最终能够面世,能够与我们这些有缘的玩家相见的原因,简直就像故事中火鸟拉罗格与角色们的命运邂逅一样。 所以,非常期待开发者——这个名称就源自于本作游戏名的家庭工作室,能够继续拓展这个世界,继续创作能够打动自己和大家的作品,我觉得对于你们这样的开发者和艺术工作者,这永远是最为珍贵和重要的。或许本作的销量并不能算非常好、特别令你们满意,这其中必定有着一些令人难过和痛苦,每一位喜欢或者了解独立游戏的玩家或开发者或许都能想象到,但作为体验了本作的玩家之一,我真的有被它感动甚至治愈到,它的价值——正如此前的公告所说,已经在好评率上得到了一些体现,而在我看来并不仅仅于此,因为它让我感受到了,能玩到这部作品:值得。 在通关本作并打出了大部分内容后,我确实有些触动和感慨,不知不觉一大堆,就放在评测里供有缘的玩家和读者阅览,也包括开发者,他们说真的会看的。所以在此,我也希望将这份感受、感谢和期待传递给更多人。 最后,给不太了解斯拉夫神话和传说的玩家一点有趣的tips,关于游戏里没有特别解释的精怪存在。一是故事中的萨摩迪瓦,也就是,实际上最初让我想到的是东斯拉夫传说中的水妖鲁萨尔卡,她们因为溺水而死的年轻女子的灵魂化成,十分貌美,但会在水边打扮、唱歌跳舞等,引诱人下水。而游戏中的称呼萨摩迪瓦,其实是南斯拉夫传说中的解释,按照定义,萨摩迪瓦更接近自然精灵,是自然现象的化身,而非亡灵所化,并且并非都居于湖中,只有一部分是栖息在水里,不过她们也拥有美貌和引诱人的危险性。游戏中其实综合了二者的特点,似乎也确实有说法将鲁萨尔卡和萨摩迪瓦归为一体,总之她们确实是斯拉夫泛灵文化的著名存在之一。 而故事中多莫沃伊,也是斯拉夫文化里最广为人知的形象之一,多莫沃伊外表是一个小老头,它会呆在有人住的房子,也就是家庭的炉膛里面。它和家庭其实是一种共生和支持的关系,通常它都是保佑家庭的存在,让炉火烧的旺旺的,因此也被称为家事精灵,也有说法是他其实是家族祖先灵魂的化身。不过他会从这家要求一点食物作为零食,也就是游戏中的面包屑,通常人们会主动用一小部分食物供奉他们。然而,事实上它赖以生存的能量是家庭的仰赖,如果家庭记得它,给它投食,那它就会保护房子和家人,就是正向循环,但如果住户失去了信仰,他们得不到力量,就会衰弱,也会报复住户,进而导致房屋萧条甚至家境败落,就是负向循环。但其实,究竟是因为人们不再信仰家事妖精导致报复,从而衰败,还是家道中落导致无心再照料它,这就是个互为表里,没有准确答案的问题了。 以及,火鸟拉罗格按照斯拉夫传说记载,外表是一只猎鹰,虽然游戏中看到它,我肯定会想到凤凰。另外大家都知道的CDPR的logo其实就是拉罗格,不过形象是CDPR自己设计的,据说是参考的北美红雀。 斯拉夫神话和民俗奇幻故事中还有很多很有趣的存在和思想,在本作故事中大家就可以看到,有兴趣的话,自行搜索或者体验更多作品都是不错的方式。当然,本作作为不行模拟器和解谜AVG,也确实并非适合所有玩家,游戏具体玩法就不多谈,总之个人觉得解谜并不算难,机制还比较新颖,就是地图没有当前位置标示,纯靠自己判断,在游戏初期,玩家还不了解地图和gameplay时,找目标和找路是有点难度,上手了就比较容易了。 以下为机翻英文,因评测文本长度限制截断: I would like to express my sincere appreciation and gratitude to the developers. I really love this game. Its sincerity and exquisiteness, the art and culture it showcases, as well as its understanding and interpretation of mythology, life, human existence, and family, have truly touched me deeply. "The End of the Sun" is a narrative-driven adventure puzzle game rooted in Slavic culture and mythology, often referred to as a walking simulator. However, its most unique and captivating aspect is undoubtedly its stage and cultural nuances, presenting a story and worldview that embody the charm and life philosophy of Slavic mythology. It is not merely a mythological or fantasy tale, but also a narrative of an ordinary, challenging, and even slightly sorrowful family, a pair of lovers, a boy and a girl, as well as their parents, infused with love, warmth, and strength. Interestingly, in the game's promotional materials, it seems that some reviewers have mentioned its comparability to "What Remains of Edith Finch", describing it as one of the most ambitious walking simulators in recent years. Whether this evaluation is appropriate or overstated is not important to me, as I genuinely enjoy it. However, I would like to point out that this is indeed a fantasy tale centered around family, life, destiny, and mythological traditions. You can consider it as a work of magical realism, a story that bridges myth and reality, or even a fantasy interpretation echoing Ted Chiang's science fiction novel "Story of Your Life". In short, everything takes place within the context of Slavic myths and legends. For domestic players, Slavic mythology and legends may be relatively less popular. It is the culture and mythological stories inherited by the ancient Slavic peoples (including present-day Russia, Ukraine, Poland, Slovakia, and so on). Actually, I also entered this unique stage three years ago (to be precise, three and a half years ago) through an adventure game titled "BLACKTAIL", which features the famous witch or sorceress in Slavic legends, Baba Yaga, as the protagonist. Nowadays, I have indeed become a fan of Slavic mythology and fantasy. Slavic mythology is a magnificent and profound world where darkness and light, sadness and hope coexist, and "The End of the Sun" takes place in this very world, which is one of the reasons why I encountered it by fate. After experiencing it, I have to say that I feel a little lucky and enjoy this fate. In fact, today's increasingly diverse culture and world are spreading through various means, including video games. In recent years, I have played other Slavic fantasy-themed games like "Black Book", and encountered excellent fantasy literature rooted in this worldview, such as the "Winternight Trilogy". This has demonstrated and proven that Slavic mythology is a profound and vibrant world. However, there is no doubt that due to various reasons such as language and cultural barriers, the works I encountered and could access are still a minority. But it is also gratifying to see that more and more works have been able to meet us through localization, which indeed implies a new possibility of communication and connection. When purchasing the game, I also came across an announcement regarding the erroneous promotion by publisher GOG. I must say, the honesty and sincerity of the developers of this indie game, a Polish couple, truly touched me. If you're interested, you can check out the specific announcement content for yourself. What I want to say is that I also found that radio in the game. After playing, I realized that the symbol representing the sun was indeed a part of the game's worldview and story. It was exploited by certain forces outside the game, which in turn affected the game and its promotion. This is both a great helplessness and a pity for players and developers, and it may also be considered a loss at the cultural and human heritage level. Fortunately, from the story of "At the End of the Sun", we can perceive a common human reflection on family, relatives, ancestors, inheritance, and fate. It is a universal humanistic expression that transcends specific cultural circles. It is not only very meaningful but also contains the weight and depth that the developers want to convey. And in a sense, I think some of the humanistic ideas in this story may feel somewhat familiar to Chinese players, specifically regarding the part about ancestors. Seeing that the developer mentioned that the story of "The End of the Sun" has its own universe, and there may be some content updates for this game in the future, I still want to express my strong support and gratitude. Although I have said a lot before, I feel that this independent game, which took 8 years to complete, truly embodies spirituality and sincerity. This is also why it can finally be released and meet us, the players who are destined to play it. It's just like the fateful encounter between the firebird Larog and the characters in the story. So, I eagerly anticipate that the developers - the family studio whose name is derived from the title of this game - will continue to
An akwardly charming and disappointingly banal story told through light puzzles, a strange setting mixing elements of several historical eras with modern fantasy, and a few too many instances of running back and forth. The mostly calm and nostalgic tone is abruptly interrupted for one scene featuring a swarm of undead toddlers chasing the player character, then getting brutally picked off one by one by the flaming mythical bird.
A charming game with beautiful visuals and very well implemented time travel mechanics.
Gierke polecam ze wzgledu na slowianskia atmosfere i dosc ciekawa historie, ktora wciaga do ostatniego momentu. Do kupna tylko i wylacznie przy 50% promocji badz wiecej - przegralam ponad 5h Gdy ktos poluje na 100% achivment game, polecam, ale latwo mozna pominac znajdzki. Zawiera male zagadki, ktore przy uzyciu kartki i dlugopisu staja sie dosc proste w rozwiazaniu. Jedynym minusem jest fakt, ze musisz biegac z punktu A do punktu B, by znowu leciec do punktu A, by dokonczyc zadanie.
Skończyłam w 6h, sama mechanika gry świetna, grafika super jak na wielkość studia. Miło byłoby zobaczyć kolejne śledztwa żercy. Solidne 8/10 z gatunku indie
Piękno naszej Polskiej kultury. Nic tylko Grać. <3
Доброе утро, славяне! Не знаю во что я поиграл и о чем это всё. Я вообще думал это рофло игра про веды и тому подобное. Но игра оказалась не рофлом. Не знаю, стоит ли вам в это играть или нет. Поставил рекомендовано, чтобы никого не обижать, а вместо обзора лучше вставлю песню: Встаёт Ярило, Сварожья Сила, К нам возвращается. Зарёй лучистой, росой искристой, Русь умывается. Сварожьи Дети в едином свете, Вновь пробуждаются. Отцов советы - Святые Веды, К нам возвращаются. Мы Боги-Асы, Святую Расу, Вновь возрождаем здесь. В своей Отчизне о Родной Жизни, Провозглашаем весть. Как Солнце Славы встаёт Держава, Вся Беловодья весь. Земля Сибири, Священный Ирий, Ратью грядёт на крес. Пречистой Сварги, любимой, жаркой, Вновь отстояли честь. Гроза Перуна нам чертит Руны, Расичей рать не счесть. Из Мира Слави и Вышней Прави, Предков Огонь течёт. Сгорают беды в лучах Победы, И Славу Народ речёт. Богов мы славим, жизнью правим, Как Рода КОН речёт. Очистим ясный, Мидгард прекрасный, Жизни река течёт. Встаёт Ярило, Сварожья Сила, К нам возвращается. Зарёй лучистой, росой искристой, Русь умывается.
Pure Slavslop. I genuinely don't know why this game has such good reviews. It is a cross between a walking simulator and light puzzle game. None of the puzzles require any thinking. The plot is acceptable if tediously banal. I am not sure about the English translation, but the Polish used in the game is excessively modern and immersion-breaking, and the voice acting is quite poor (unfortunately in Poland, must voice acting in games is very hammy). Overall, would not recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 57 | 95% | Free | |
| $4.9K | 15 | 100% | $19.99 | |
| $1.6K | 63 | 84% | $1.99 | |
| $531 | 1 | 100% | $12.99 | |
| — | 0 | — | — | |
| $620.5K | 2.1K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109K | 256 | 77% | $19.99 | |
| $109K | 323 | 86% | $14.99 | |
| $109K | 211 | 71% | $19.99 | |
| $108.9K | 459 | 68% | $9.99 | |
| $109K | 504 | 77% | $9.99 | |
| $108.9K | 430 | 83% | $15.99 |