
Aron's Adventure is an Action Adventure RPG that takes place in a fantasy world called Elor. An ancient evil re-awakens and the fate of the land is thrown into Aron's hands. Aron will have to unite the people all while learning how to use his new abilities.
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The United States storefront in every case, so this compares stores and not countries.
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Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 255reviews | 76% | — | $109K |
| $5.99−70% | 23ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoyed this game. Very simple, quite linear plot line, but I didn't care. I enjoyed the environment, simple combat and easy skill progression. Very little crafting which I really liked. Basically you just kill stuff and collect bits and pieces that are used for better armor and weapons. No messing around with figuring out how to actually make anything. I usually don't care for any kind of platforming, but for some reason I kinda liked it in this game. I would almost call this game refreshing. Maybe because it harkens back to a simpler time when games didn't have to be 100 hours long and have ridiculously convoluted storylines. It was just fun. Played through on the "Adventurer" difficulty but actually had to scale it back to "Story" mode for a short time when I moved between areas and the new area seemed considerably tougher than the previous one. Once I was able to get some better armor and weapons I turned it back to "Adventurer" difficulty. Anyhoo, I got this game on sale and I feel it was worth every penny.
Bugged game with many broken quests, including the main quest that in Chapter 3 basically stops you from being able to progress due to a bug. The main quest in the game requires you to turn off a device that doesn't allow you to select the button, so basically you are stuck forever...such a shame because the music and scenery are very nice.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aron's Adventure features excellent combat and an intriguing story. The characters in the story have personality, and it seems to be a game with a variety of content to explore. The gameplay is satisfying, and the combat is enjoyable. Creating combos with the abilities you learn throughout the story makes everything even more interesting. I recommend this game for RPG lovers; it's a great concept and a lot of fun to play.
An ambitious indie game, too ambitious. There's melee combat, ranged combat, stealth, skills to unlock and strengthen, gear to craft or loot, a stamina system, dozens of enemy types, platforming, side activities, a story... and pretty much none of it works well, even after two years of patches. As an example, let's take melee combat since that's what makes up most of the game (besides running around far too large and empty maps, that is): [list] [*]Animations and hitboxes are a mess: sometimes a big hammer will swing right through you and not count as a hit because you dodged a second or two before it, sometimes you'll get knocked down because an enemy begun a swing animation (but hasn't actually swung his weapon yet), sometimes an enemy will repeatedly smack you and your character will just stand there with no hit feedback, sometimes your big AoE ability will damage enemies a fair distance away and sometimes it won't damage enemies right next to the impact point. [*]Damage is inconsistent and generally way too high: enemies don't attack you when you're knocked down yet it's routine to be 100-0'd as one enemy knocks you down and another attack that already begun connects with your hitbox, it's fairly common to get killed so fast your health bar doesn't have time to update (and thus you'll see the game over message next to a mostly full health bar), and when you attack enemies the damage numbers that pop up seem to have little correlation with the actual amount of damage being dealt (it seems that some animations hit multiple times but only display a damage number for the first hit, or something like that). [*]There's a combo system, it selects your attack chain at random and only requires you to tap the attack button with the right timing: it doesn't get much use in practice as you'll almost never have time to commit to even 2-3 attacks in a row without getting killed, yet still manages to be a massive hindrance as it means every time you begin to attack you'll get one of a few attacks at random, each with its own range/speed/arc, so good luck familiarizing yourself with any weapon when you don't get to choose how you attack with it. [*]A lot of encounters are you vs many enemies, pretty much always more than 5 at once, sometimes even more than 10, which exacerbates the previous issues. [*]Stamina regenerates too fast and is too plentiful to matter. [/list] I could go on about how ranged combat trivializes 1v1s (especially boss fights), how stealth doesn't work when enemy groups are so numerous and generally have enemies facing every direction, how a story that uses "they killed my family" as motivation for three separate characters (including the protagonist and the main antagonist) is frankly laughable, but I think I made my point already. The one positive I have to point out is that the game was surprisingly softlock-proof in my experience: looking at other recent reviews that might have been luck, but I did not encounter a single piece of geometry I got stuck on without being able to free myself, nor a single quest that refused to progress for any reason (including a few I accidentally sequence-broke because I visited the quest location "too early", cool "open" level design you got there). In any case, that's faint praise at best.
Скайрим курильщика, Елден ринг под хлоркой, йододефицитная зельда, ассасинс крид в две стенки. Ну какой ещё эпитет придумать этой игре? Безыдейная, скучная, раздражающая, бессодержательная. Кривая боёвка, абсолютно кривой стелс и платформинг который уверен не нравится никому. Кому нравится платформинг? Ух, я уверен геймдизайнеры должны максимально ограничивать игрока в кривом платформинге. Я не понимаю, почему так много положительных отзывов у этой игры. Тут даже графика настолько неприятная, что бедность её исполнения, единственное, что богато представлено в этой игре. Амбициозно, так же как и идея прыгнуть с трёхэтажки в бассеин... с последующим приземлением рожей в асфальт.
Oh man. Trying this out after finishing Baldur's Gate 3 was a mistake.
For players who enjoy fantasy action RPGs inspired by classic adventure games, Aron's Adventure offers a satisfying blend of exploration, real-time combat, and character progression wrapped in a colorful medieval setting. Developed by Tim van Kan and Tom Raudys and published by TiMer Games, the title follows Aron, an unlikely hero who must stand against an ancient force that has begun corrupting the peaceful land of Elor. While the overall premise follows familiar fantasy conventions, the game succeeds by placing greater emphasis on player freedom, rewarding exploration, and engaging combat rather than relying solely on its story. The result is a journey that feels approachable yet consistently entertaining from beginning to end. Combat is easily the game's greatest strength thanks to its flexible approach to different fighting styles. Players can alternate between ranged and melee combat whenever situations demand it, allowing battles to remain dynamic throughout the adventure. Archery provides more than simple long-distance attacks, featuring special skills that include teleportation, explosive arrows, and rapid-fire techniques that encourage creative positioning. Close-range combat introduces its own collection of offensive abilities, rewarding players who prefer aggressive tactics with powerful strikes, evasive maneuvers, and devastating finishing attacks. The freedom to switch between these approaches creates encounters that rarely become repetitive and gives players multiple ways to overcome increasingly dangerous enemies. Weapon diversity also contributes significantly to the gameplay experience. Rather than offering cosmetic differences, each weapon category serves a distinct purpose. Sword and shield combinations emphasize defense and survivability, making them suitable for players who enjoy careful, methodical combat. Heavy swords sacrifice speed for overwhelming damage, while one-handed blades balance mobility with consistent offense. Dual blades excel at rapid attacks that keep pressure on opponents, and the twinblade stands out as one of the most versatile options by combining wide attack coverage with impressive offensive potential. This variety encourages experimentation and allows players to develop a combat style that best matches their preferences. Exploration forms another major pillar of the adventure. The kingdom of Elor is filled with forests, ancient ruins, hidden caves, villages, and dangerous landscapes that encourage players to wander beyond the main objectives. Optional paths often reward curiosity with valuable equipment, crafting resources, hidden treasures, and additional quests that expand the overall experience. Environmental puzzles occasionally interrupt the action, adding moments where observation and problem-solving become just as important as combat ability. Although the world is smaller than those found in major open-world RPGs, it remains rich enough to inspire exploration without overwhelming the player with unnecessary scale. Progression feels rewarding because nearly every activity contributes to making Aron stronger. Defeating enemies, completing quests, and discovering new areas unlock additional abilities and improve combat effectiveness over time. The growing skill set gives players meaningful choices in how they approach battles while maintaining a satisfying sense of advancement throughout the campaign. Boss encounters reinforce this progression by presenting larger, more demanding fights that require proper timing, smart use of abilities, and an understanding of enemy attack patterns instead of relying on brute force alone. Visually, Aron's Adventure demonstrates impressive ambition for an independent production. The environments feature vibrant colors, varied landscapes, and detailed fantasy architecture that help establish a believable world worth exploring. Peaceful villages contrast nicely with ominous dungeons and corrupted territories, ensuring that each new region offers a fresh atmosphere. The soundtrack complements these environments with fitting orchestral music that enhances both quiet exploration and intense combat sequences, while the sound effects provide satisfying feedback during battles and skill usage. Despite its many strengths, the game does reveal the limitations of its modest development scope. Character animations can occasionally feel rigid, voice performances vary in quality, and certain quests rely on familiar objectives that may feel repetitive over long play sessions. Some technical roughness is also noticeable, particularly in movement and overall polish. Fortunately, these shortcomings rarely overshadow the game's strongest qualities because the combat, exploration, and progression systems remain consistently enjoyable. The passion behind the project is evident, and that enthusiasm helps compensate for areas where the production values fall short of larger-budget releases. Aron's Adventure succeeds by focusing on the elements that matter most in an action RPG: enjoyable combat, rewarding exploration, meaningful progression, and an inviting fantasy world. It does not attempt to reinvent the genre, but instead refines familiar mechanics into a well-balanced adventure that remains entertaining throughout its campaign. Players looking for an accessible fantasy RPG with satisfying real-time battles, diverse weapons, engaging exploration, and a steady sense of growth will likely find plenty to appreciate. While a few rough edges prevent it from reaching the highest tier of the genre, the overall experience is remarkably polished for an indie title and stands as a testament to what a small development team can accomplish with a clear vision. Rating: 7/10
Sad to write a review as the only one playing this game but I tought that it deserves it. The atmosphere is just mesmerizing. One of the most beautiful games I've ever played. Its just makes you so relaxed. The perfect adventure game. I haven't seen any bugs as for now. The art style i also so calming and well made. Not the best game in the world but it is the perfect game to relax after a rough day but still have a nice gameplay. Sure the physycs are a bit weird somethimes but overall the game is good.
It's clear that a lot of work and passion has gone into making this game, but I just can't get invested in the story with still-frame cutscenes
Tried to play the game. Looks nice. In tutorial. Got to the 3rd quest for archery. Have 0 clue wtf is going on. Does not seem to work, no arrow flow or even arrow landing spot to see what exactly is going on. Arrow shots seem to be invisible? Only way to finish the quest was to go point blank to complete. Immediate uninstall and refund based on supposed finished product... Joke...
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