
Guide a group of unprepared strangers through the apocalypse, in Dead Season, a turn-based tactics adventure, created by the one-man studio Snail Bite. Plan carefully to outlast swarming zombie hordes, but remember: noise attracts danger. Can you escape the outbreak's deadly grip?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The air hangs heavy with the stench of decay - a grim reminder of the world's rapid descent into chaos. Streets once bustling with life now lay deserted, haunted by the shuffling footsteps of the undead. A random group of four survivors find themselves thrown together by their shared struggle for survival, in a world overrun by the zombie hordes. Their faces etched with weariness and determination mirror the dark and harsh realities they face.

In this single-player turn-based tactics game, take control of this band of survivors as they navigate through the midst of a zombie infestation, scavenging for resources and completing objectives, while confronting the endless threat of the undead, and surviving through narrow escapes and close calls.

UNFORGIVING TURN-BASED COMBAT: Survive at all costs as you complete objectives and escape dangerous situations with weapons you scavenge along the way. Level up and unlock new abilities to survive even in harsher environments.
HAND-CRAFTED SINGLE-PLAYER CAMPAIGN: Embark on your journey through 16 missions as you tackle new and unique challenges along the way. Immerse yourself in the narrative through captivating motion comics that propel the story forward.
NOISE ATTRACTS DANGER: Do whatever it takes to survive against the threat of zombies, but beware, the more noise you make, the more trouble it will bring.
THE RELENTLESS THREAT OF ENEMIES: Face a wide variety of zombies and other hostile survivors as you traverse deeper into the world, offering unique tactical challenges.
A DARKENED WORLD: Navigate through terrifying nights and grim streets, where destruction, violence, and panic cast deep shadows in the face of the zombie apocalypse.
MADE WITH PASSION: Dead Season was created and made as a passion project by a solo developer. If you have any feedback or thoughts, let me know!

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 211reviews | 71% | — | $109K |
| $9.99−50% | 14ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Once you get your head around mechanics, it simply becomes too easy and repetitive. Moreover, the percentages of hit chance are somehow rigged to players advantage. I've played enough Xcom to know.
这个游戏的模式我比较喜欢:丧尸团队RGB+战棋,但是游戏有几大硬伤,建议修改: 1. 所有枪械伤害一样,不知道这个设定是啥意思?武器的丰富度没体现出来。狙击枪伤害改为3,AP值增加;散弹枪伤害改为2 2.增加子弹限制,并且子弹需要收集 3.近战武器的攻击范围一样,且没有耐久度区别,油锯的伤害和小匕首一样甚至还需要加油?建议长武器允许斜角攻击,大型近战武器(油锯)允许范围攻击 4.怪物的提示太少,应该给每个怪的名字,技能标识出来。还有应该能预览怪物下一回合可移动范围 5.无场景、道具策略。比如陷坑、推动怪物碰撞制造伤害、地形减缓敌人移动能力等等。增加近战和道具、场景等制造伤害的能力,不要无脑依赖枪械。现在问题是近战太弱了 6.装备栏再增加1-2个,提供护臂,头盔等道具,提供近战格挡机制 7.再丰富下关卡和人物属性定制 不得不说制作组的战棋策略性做的太差了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Turkish, Ukrainian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне не понравилось, что с уровнем сложности понижается шанс попадания. Шум в игре реализован, хуже чем в дед стате. Вместо фиксированного кол-во врагов на локации, включен бесконечный спавн врагов. А если нашумел, то вместо одного зомби, будет спавнится два и т.д. НО после хода, снова станет адын, если в миссии не будет реализован прикольчик в виде сирены, который не стихнет пока не пройдешь миссию. Поэтому игруху проходить будет душно, даже на первом уровне сложности. Вещи мегааxуено ломаются после каждой миссии, если не прокачать перк. К сожалению в игре фиксированный уровень, поэтому вкачивать всё подряд нерекомендуется. Из плюсов, типо играется так или иначе на нормале приколдесно. ЗА один день осилите. Но пошли они на xуi c такими играми.
get Dead State instead, way better
Dead Season is a fun and short turn based game. The missions are mostly the same idea, being that you grab an item or flip a switch so you can move forward. They're are a few different ones where you barricade yourself in, or have to survive a certain amount of rounds. But with it's short length it doesn't become tedious. You have four characters accompanied by a mediocre skill tree. There's a perk that allows you to not use an AP when you reload. But the only gun that reloads is the double barrel shotgun. But the shotgun swaps accuracy with a cone damage effect. But because you have such a low chance with hitting anything it's worthless compared to the pistol, rifle or Sniper. And there's a perk that allows you to heal yourself if you heal an ally. But I never used med kits because I was always keeping my distance after the third mission. I would have liked to see perks with AOE or area control to switch up the game play. Or perks where you could crit from the back. Maybe even a perk where you could get temporary health points if you got three or five melee kills with a character. I think these perks alone would give the game a better variety and/or better entice me to replay the game. I hope Snail Bite don't stop making games. Just adjust some things and add more variety and I'm there. I think Dead Season is a good game. If you're a turn based fan I recommend picking it up on sale.
Sou fã de jogos táticos e ambientações que envolvem coisas mais apocalípticas como o Cyberpunk e o universo zumbi. Aqui é um jogo um pouco curto, com poucas variações de fases, mas achei interessante o tipo diferente de abordagem: você erra muito tiros e porradas, então você têm mais que fugir e/ou ser rápido para fazer às coisas do que matar zumbi e pessoas. Acaba sendo um pouco difícil o jogo e deveras chato para quem não curte. Dou meu voto e confiança para à empresa e que esta experiência, possam criar outros jogos táticos maiores e mais elaborados. 06/10
Gioco tattico a turni, ambientato durante un’apocalisse zombie, in stile “The walking dead”. Il gioco consisterà in 13 missioni che dovrete affrontare con il vostro gruppo di 4 sopravvissuti per cercare una via di fuga dalla situazione poco piacevole nella quale siete intrappolati. Ogni personaggio disporrà di 4 punti azione, utili per muoversi, attaccare, utilizzare oggetti e così via. Gli zombi che affronterete sono di diversi tipi e in ogni missione, in breve tempo, saranno in numero soverchiante e questo è uno degli aspetti che ho trovato più riuscito del gioco, ovvero la costante impressione di trovarsi braccati e con la necessità di risolvere la missione (arrivare in un determinato punto, trovare della benzina per l’auto, barricare porte e finestre della casa nella quale volete passare la notte e così via) piuttosto che uccidere ogni singolo zombi, che comunque continueranno ad arrivare ad ogni turno nei vari punti di “ingresso” della mappa. Anche il rumore che farete (quindi sparare ad esempio) influirà sul numero di zombi in arrivo e se raggiungerete un certo livello nel corso di uno stesso turno, gli zombi diventeranno “furiosi” raddoppiando di fatto i loro punti azione (solitamente due). Le missioni sono predeterminate ed avrete la possibilità (in 4 occasioni) di prendere una strada piuttosto di un'altra, determinando quindi una sequenza potenzialmente diversa di missioni da affrontare se avrete voglia di rigiocarlo una volta terminato. Grafica pulita e piacevole, sonoro adeguato al contesto. Totalmente tradotto e sottotitolato in italiano, il che è sempre un plus. Direi che la pecca è la durata, si può concludere in meno di 10 ore e obiettivamente la rigiocabilità è prossima allo zero. Nonostante quanto sopra, le mie 10 ore sono passate piacevolmente e ho gradito il gioco, quindi giudizio positivo, ma da prendere solamente in grosso sconto, idealmente non oltre i 5 €.
Very similar to the board game Zombicide, which is a good thing. I would absolutely recommend this to anyone looking for a straight forward, turn-based, zombie fighting game. Also...Dead Season 2, where are you?
Oprawa graficzna bardzo fajna, sama gra nudna i schematyczna. Potwierdzam opinie innych o częstym pudłowaniu... pudła na odległości PB są bardzo irytujące. Polecam Phoenix Point lub X-com'y
Dead Season is a grim and unforgiving tactical survival game that captures the desperation of a zombie apocalypse far better than most modern undead-themed titles. Instead of turning players into unstoppable action heroes armed with endless weapons, the game focuses on vulnerability, fear, and difficult decision-making. Developed by Snail Bite and published by Iceberg Interactive, the experience centers on a small group of survivors trying to stay alive in a world collapsing under the weight of infection and violence. Every mission feels tense because survival is never guaranteed, and even small mistakes can quickly lead to disaster. The gameplay blends turn-based strategy with survival horror mechanics in a way that constantly pressures the player. Battles are not designed around domination or flashy combat sequences. Instead, players must carefully manage movement, ammunition, positioning, and noise levels while navigating maps crowded with infected enemies. One of the game’s smartest mechanics is its use of sound as a threat. Loud weapons and reckless actions attract additional zombies, turning every gunshot into a tactical risk. This system forces players to think carefully before engaging enemies directly, making stealth and resource conservation just as important as combat skill. The combat itself feels methodical and intense. Characters are fragile, resources are limited, and enemy numbers can become overwhelming quickly if players lose control of the situation. Unlike many strategy games where stronger units eventually trivialize encounters, Dead Season maintains a constant sense of danger throughout the campaign. Even experienced survivors remain vulnerable, which helps preserve the oppressive atmosphere from beginning to end. The game excels at making players feel trapped inside desperate situations where survival often depends on improvisation rather than brute force. Mission variety also plays an important role in keeping the experience engaging. The campaign features multiple handcrafted scenarios built around scavenging, escaping dangerous zones, rescuing survivors, and surviving overwhelming attacks. Rather than repeating the same objectives constantly, the game introduces different environmental challenges and tactical situations that force players to adapt their strategies. Some maps reward slow and cautious movement, while others create intense pressure by surrounding players with rapidly growing hordes. This variation prevents the gameplay loop from becoming repetitive and reinforces the unpredictability of the apocalypse setting. Narratively, Dead Season chooses a grounded and straightforward approach. The story follows a small collection of ordinary people attempting to survive as society collapses around them. Instead of focusing on large-scale conspiracies or exaggerated drama, the game keeps its attention on human survival and emotional exhaustion. The survivors are not portrayed as legendary heroes but as desperate individuals trying to make impossible decisions in terrible circumstances. This grounded tone helps strengthen the emotional weight of the experience, even if the story itself remains relatively simple. The visual design complements the atmosphere effectively. The top-down perspective creates a tactical overview during combat while still preserving tension through dark environments and claustrophobic locations. Abandoned streets, ruined buildings, and blood-covered interiors all contribute to the bleak tone of the world. The comic-inspired presentation style also works surprisingly well, giving cutscenes and character moments a gritty visual identity without requiring massive production values. While the graphics are not technically groundbreaking, the art direction succeeds at creating a world that feels hopeless and dangerous. Sound design is another area where the game performs well. The distant groans of zombies, echoing gunfire, and quiet ambient effects all help maintain constant tension. Music is used sparingly, allowing moments of silence and environmental noise to build unease naturally. This restrained approach strengthens immersion because the game rarely tries to artificially force emotion through overly dramatic soundtracks. Instead, the atmosphere emerges organically from the constant threat surrounding the player. Character progression adds depth without breaking the game’s balance. Survivors gradually improve through gained abilities and specialization, allowing players to shape their team according to preferred strategies. Some characters become more effective fighters while others provide support or utility roles. However, progression never completely removes the feeling of vulnerability. Even upgraded characters can die quickly if players become careless, which keeps every mission tense regardless of how much experience the team gains. The game does have some limitations. The campaign is smaller in scope compared to massive tactical RPGs, and the story follows familiar zombie apocalypse themes without introducing many major surprises. Certain difficulty spikes can also feel punishing, especially when missions suddenly overwhelm players with large enemy groups. Additionally, the game’s harsh survival mechanics may frustrate players looking for a more casual or power-driven tactical experience. Dead Season demands patience, careful planning, and a willingness to accept failure. Despite these flaws, the game succeeds because of how consistently it commits to its survival horror identity. It understands that fear in a zombie apocalypse should come from scarcity, pressure, and uncertainty rather than endless combat spectacle. The constant tension created by limited resources and overwhelming odds gives every encounter emotional weight. Few tactical strategy games manage to make survival feel this exhausting and dangerous. Dead Season ultimately delivers a tense and atmospheric strategy experience built around desperation and tactical decision-making. It may not reinvent the zombie genre completely, but it succeeds at combining survival horror with turn-based combat in a way that feels genuinely stressful and immersive. Players who enjoy difficult tactical games, oppressive atmospheres, and survival-focused gameplay will likely find a lot to appreciate here. Beneath its rough edges lies a smart and engaging strategy game that understands how terrifying survival can feel when every bullet and every decision matters. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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