
Guide a group of unprepared strangers through the apocalypse, in Dead Season, a turn-based tactics adventure, created by the one-man studio Snail Bite. Plan carefully to outlast swarming zombie hordes, but remember: noise attracts danger. Can you escape the outbreak's deadly grip?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The air hangs heavy with the stench of decay - a grim reminder of the world's rapid descent into chaos. Streets once bustling with life now lay deserted, haunted by the shuffling footsteps of the undead. A random group of four survivors find themselves thrown together by their shared struggle for survival, in a world overrun by the zombie hordes. Their faces etched with weariness and determination mirror the dark and harsh realities they face.

In this single-player turn-based tactics game, take control of this band of survivors as they navigate through the midst of a zombie infestation, scavenging for resources and completing objectives, while confronting the endless threat of the undead, and surviving through narrow escapes and close calls.

UNFORGIVING TURN-BASED COMBAT: Survive at all costs as you complete objectives and escape dangerous situations with weapons you scavenge along the way. Level up and unlock new abilities to survive even in harsher environments.
HAND-CRAFTED SINGLE-PLAYER CAMPAIGN: Embark on your journey through 16 missions as you tackle new and unique challenges along the way. Immerse yourself in the narrative through captivating motion comics that propel the story forward.
NOISE ATTRACTS DANGER: Do whatever it takes to survive against the threat of zombies, but beware, the more noise you make, the more trouble it will bring.
THE RELENTLESS THREAT OF ENEMIES: Face a wide variety of zombies and other hostile survivors as you traverse deeper into the world, offering unique tactical challenges.
A DARKENED WORLD: Navigate through terrifying nights and grim streets, where destruction, violence, and panic cast deep shadows in the face of the zombie apocalypse.
MADE WITH PASSION: Dead Season was created and made as a passion project by a solo developer. If you have any feedback or thoughts, let me know!

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 211reviews | 71% | — | $109K |
| $9.99−50% | 14ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dead Season is a grim and unforgiving tactical survival game that captures the desperation of a zombie apocalypse far better than most modern undead-themed titles. Instead of turning players into unstoppable action heroes armed with endless weapons, the game focuses on vulnerability, fear, and difficult decision-making. Developed by Snail Bite and published by Iceberg Interactive, the experience centers on a small group of survivors trying to stay alive in a world collapsing under the weight of infection and violence. Every mission feels tense because survival is never guaranteed, and even small mistakes can quickly lead to disaster. The gameplay blends turn-based strategy with survival horror mechanics in a way that constantly pressures the player. Battles are not designed around domination or flashy combat sequences. Instead, players must carefully manage movement, ammunition, positioning, and noise levels while navigating maps crowded with infected enemies. One of the game’s smartest mechanics is its use of sound as a threat. Loud weapons and reckless actions attract additional zombies, turning every gunshot into a tactical risk. This system forces players to think carefully before engaging enemies directly, making stealth and resource conservation just as important as combat skill. The combat itself feels methodical and intense. Characters are fragile, resources are limited, and enemy numbers can become overwhelming quickly if players lose control of the situation. Unlike many strategy games where stronger units eventually trivialize encounters, Dead Season maintains a constant sense of danger throughout the campaign. Even experienced survivors remain vulnerable, which helps preserve the oppressive atmosphere from beginning to end. The game excels at making players feel trapped inside desperate situations where survival often depends on improvisation rather than brute force. Mission variety also plays an important role in keeping the experience engaging. The campaign features multiple handcrafted scenarios built around scavenging, escaping dangerous zones, rescuing survivors, and surviving overwhelming attacks. Rather than repeating the same objectives constantly, the game introduces different environmental challenges and tactical situations that force players to adapt their strategies. Some maps reward slow and cautious movement, while others create intense pressure by surrounding players with rapidly growing hordes. This variation prevents the gameplay loop from becoming repetitive and reinforces the unpredictability of the apocalypse setting. Narratively, Dead Season chooses a grounded and straightforward approach. The story follows a small collection of ordinary people attempting to survive as society collapses around them. Instead of focusing on large-scale conspiracies or exaggerated drama, the game keeps its attention on human survival and emotional exhaustion. The survivors are not portrayed as legendary heroes but as desperate individuals trying to make impossible decisions in terrible circumstances. This grounded tone helps strengthen the emotional weight of the experience, even if the story itself remains relatively simple. The visual design complements the atmosphere effectively. The top-down perspective creates a tactical overview during combat while still preserving tension through dark environments and claustrophobic locations. Abandoned streets, ruined buildings, and blood-covered interiors all contribute to the bleak tone of the world. The comic-inspired presentation style also works surprisingly well, giving cutscenes and character moments a gritty visual identity without requiring massive production values. While the graphics are not technically groundbreaking, the art direction succeeds at creating a world that feels hopeless and dangerous. Sound design is another area where the game performs well. The distant groans of zombies, echoing gunfire, and quiet ambient effects all help maintain constant tension. Music is used sparingly, allowing moments of silence and environmental noise to build unease naturally. This restrained approach strengthens immersion because the game rarely tries to artificially force emotion through overly dramatic soundtracks. Instead, the atmosphere emerges organically from the constant threat surrounding the player. Character progression adds depth without breaking the game’s balance. Survivors gradually improve through gained abilities and specialization, allowing players to shape their team according to preferred strategies. Some characters become more effective fighters while others provide support or utility roles. However, progression never completely removes the feeling of vulnerability. Even upgraded characters can die quickly if players become careless, which keeps every mission tense regardless of how much experience the team gains. The game does have some limitations. The campaign is smaller in scope compared to massive tactical RPGs, and the story follows familiar zombie apocalypse themes without introducing many major surprises. Certain difficulty spikes can also feel punishing, especially when missions suddenly overwhelm players with large enemy groups. Additionally, the game’s harsh survival mechanics may frustrate players looking for a more casual or power-driven tactical experience. Dead Season demands patience, careful planning, and a willingness to accept failure. Despite these flaws, the game succeeds because of how consistently it commits to its survival horror identity. It understands that fear in a zombie apocalypse should come from scarcity, pressure, and uncertainty rather than endless combat spectacle. The constant tension created by limited resources and overwhelming odds gives every encounter emotional weight. Few tactical strategy games manage to make survival feel this exhausting and dangerous. Dead Season ultimately delivers a tense and atmospheric strategy experience built around desperation and tactical decision-making. It may not reinvent the zombie genre completely, but it succeeds at combining survival horror with turn-based combat in a way that feels genuinely stressful and immersive. Players who enjoy difficult tactical games, oppressive atmospheres, and survival-focused gameplay will likely find a lot to appreciate here. Beneath its rough edges lies a smart and engaging strategy game that understands how terrifying survival can feel when every bullet and every decision matters. Rating: 7/10
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Turkish, Ukrainian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oprawa graficzna bardzo fajna, sama gra nudna i schematyczna. Potwierdzam opinie innych o częstym pudłowaniu... pudła na odległości PB są bardzo irytujące. Polecam Phoenix Point lub X-com'y
I really enjoy this game. I think taking a zombie survival game and making it a turn based tactical works extremely well. if there was a complaint to be had, it would be over the length. I would love to see this game get either DLC to add more to the main campaign story OR a Dead Season 2. overall solid experience, did not encounter any bugs either which is extremely impressive for a solo Dev (at least not so fav). Hell when it comes to turn based tactical games, no bugs is almost unheard of even among major studios. Very good game, highly recommend.
Still playing but overall I really like the art of the game, it is done really well The game polish is fairly high I do enjoy the game and will play it to the end on the next few days A couple of things that I would want to improve are: First of all it is too slow, add a setting that all enemies will play at the same time or find another way to make it faster, I feel like the flow is too slow I think that the character perks should have more varaiety, I dont feel like I really need some of them (got ot rank 8 now) The ones that are different really make things more interesting for me The difficulty is not that hard, I am playing on the most difficult one, I think it lacks the challenge as my characters rarely get hit, Most other games in the genera make me cry on hard difficulty Items are fun, even losing them is ok, making me want to find new ones, but there aren't really many to find that are better, I think 1 or 2 more items with ammo are required and more than 1 jacket type, I should feel like I always have something more to find in the game maybe give me a backpack that I can carry more items on a character or a vest that let me quick reload once per battle or a scope for a sniper. I think that overall I understand why there isn't a lot of content regarding items and it is a matter of scope and you probably made the right call to keep it thin, but I want more :) Thank you for the game! you are awesome!
Would recommend if you are in to X-COM style Turn Based Fighting. Only 8 Levels and took me about 5.8 hours to beat. Wish there was a endeless mode so you could build stronger charachters and make differrent builds
I would not recommend this game. I generally don't do the whole 'negative' review thing unless something is seriously wrong. But this isn't a 'bad' game, and I want to say that. Personally I just felt bored playing through it.
I'm a sucker for zombie games. I really like this. I cant recall another drop down zombie game like this so I think this is worth the price. I bought it for less then 7 dollars. Really enjoyable and you could replay this game over and over to get different loot and you could change the difficulty as well! I played on the easiest difficulty and it was a struggle because I had to shoot a bit so if you put this game on the highest difficulty I think most people would find this game as a challenge . Spoilers and what I would like to see ! The game can be completed in 1 day so keep this in mind but as mentioned before you can play this game multiple times to get different loot etc! I would have loved to see this game be a bit longer. This game can be completed in 5 to 8 hours . I would have loved to see this game have more missions and the time frame be at least 20 hours long.
Цікава гра для любителів покрокової тактики! Але хотілося б більше свободи дій та більш розгорнутого сюжету.
Me ha recordado mucho al juego de mesa Zombicide y eso es un gran alago
strasznie okrojona gra turowa piersze wrażenia były spoko ale potem misje na siłe były przeciągane i jeszcze mało dodatkowych przedmiotów, znajdziesz AK i tyle ci potrzeba do przejścia gry
Players by region
Where this game's players are, estimated from review languages.
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