
The Dweller is a puzzle game where you play as the MONSTER! It's time to get rid of all those pesky archaeologists snooping around in your lair. SCARE them, CRUSH them, DEVOUR them! ELIMINATE THE INTRUDERS!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
да
There's a big difficulty spike on level 14, but I promise that the solution is very pleasing to figure out and the game really starts to open up with new mechanics shortly after! This is one of the best puzzle games I've played in a long time, it has the three great properties a puzzle game should: - [b]Paradox[/b]: Moments where you think a level is impossible until you think of a lateral move that lets you see a level in a new light. Good difficulty curve design is important here to give the player critical "Eureka" moments and not endless frustration. - [b]Execution[/b]: once you realize the solution, carrying it out is easy and quick, no long pointless steps or "grind". Instantly resetting the level/puzzle is also important here. - [b]Theme[/b]: The environs, music, setting, etc are fun or interesting. And yet another important thing is to have a story or other reward that the player wants to see more of to motivate them. I really recommend sticking with the levels and avoiding looking up guides, I promise that they're solvable and all the more rewarding for doing it yourself! One of the best things about puzzle games like this is how you can practically feel your brain expanding, like a vaccination against tiktok brainrot.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Dweller is a compact but inventive puzzle experience developed by Villainous Games and published by Forever Entertainment S. A. that immediately distinguishes itself through its unusual perspective. Instead of placing the player in the role of an adventurer braving ancient ruins, the game flips the premise entirely and casts you as the ancient horror that dwells beneath the earth. Archaeologists who enter your domain are not heroes to be guided or protected, but intruders whose presence disrupts your slumber, and your goal is to eliminate them by manipulating the environment itself. This reversal of expectations gives the game a strong identity and frames every puzzle with a mischievous, darkly humorous edge. Gameplay is built around self-contained puzzle rooms where movement and interaction are deliberately constrained. You do not roam freely through open spaces; instead, you exist within solid rock and can inhabit or manipulate stone structures scattered throughout each level. By shifting between these anchor points, you guide falling boulders, redirect enemy movement, and trigger carefully planned chain reactions that ultimately lead to the demise of the unsuspecting explorers. Each level feels like a logic puzzle that demands foresight rather than reflexes, encouraging players to study the layout, anticipate outcomes, and commit to a solution. Mistakes are rarely punishing, but solving a level cleanly provides a strong sense of satisfaction as all the moving parts fall into place. As the game progresses, new mechanics are gradually introduced to expand the puzzle vocabulary. Teleportation elements, environmental hazards, and more complex layouts add layers of challenge without overwhelming the player. Importantly, the game rarely relies on speed or execution difficulty, focusing instead on mental clarity and spatial reasoning. This design choice makes the experience accessible to a broad audience while still offering enough complexity to keep puzzle enthusiasts engaged. Levels are short and focused, which helps maintain a steady pace and prevents fatigue, making it easy to play in short sessions without losing momentum. Narrative elements are subtle but effective, woven into the experience through collectible notes and journal fragments left behind by the doomed archaeologists. These pieces of writing slowly reveal the broader context of why the ruins were explored in the first place and hint at a shadowy organization operating behind the scenes. Rather than delivering a conventional story, the game allows players to piece together its lore organically, adding a layer of intrigue that complements the puzzle-solving rather than distracting from it. This restrained storytelling approach fits the game’s minimalist design philosophy and reinforces the feeling of uncovering forbidden knowledge from the perspective of an ancient, indifferent entity. Visually, the game embraces a deliberately simple pixel art style that prioritizes clarity over detail. The environments are sparse, but every visual element serves a functional purpose, making it easy to read levels at a glance and understand how objects will interact. While the presentation may feel bare to players expecting elaborate animations or rich visual effects, it aligns well with the game’s puzzle-centric focus. The audio design is similarly understated, using minimal sound cues to reinforce actions without drawing attention away from the mechanics. Together, the visuals and sound create a restrained atmosphere that supports concentration and reinforces the sense of cold, ancient isolation. In terms of length, The Dweller is a relatively short experience, but it makes good use of its runtime. With dozens of handcrafted levels, the game feels complete rather than padded, and it rarely overstays its welcome. Replay value comes less from variation and more from the pleasure of revisiting clever puzzles and refining solutions. Some players may wish for additional mechanics or a longer campaign, but the game’s concise structure ensures that every idea it introduces is explored thoroughly without unnecessary repetition. Overall, The Dweller succeeds as a focused, idea-driven puzzle game that leverages its unique premise to deliver a memorable experience. Its strength lies not in scale or spectacle, but in thoughtful level design, clear mechanics, and a clever inversion of traditional roles. For players who enjoy logic puzzles, environmental manipulation, and indie titles that experiment with perspective, it offers a tightly designed and quietly satisfying journey into the mind of the monster beneath the ruins. Rating: 9/10
It resembles a flash game, since it's pretty basic, but the price isn't too high usually, so you can have some fun with it if you like puzzle games.
честно простая мобилка но ненадолго затягивает
The Dweller — это инновационная видеоигра в жанре головоломок. В ней игрок становится загадочным и могущественным существом, известным как МОНСТР. Цель игры — избавиться от навязчивых археологов, вторгающихся в личное пространство МОНСТРА. Игроки могут использовать разные стратегии: психологическое воздействие, физическое устранение или даже аннигиляцию незваных гостей. The Dweller позволяет погрузиться в мир, где доминирует не человек, а его таинственный и пугающий антипод — МОНСТР.
純粹解謎 操控沙蟲殺死地圖所有敵人 殺蟲只能在同一砂區移動, 透過附身石頭穿越砂區 基本就是思考怎麼規劃路線, 順利殺死所有人 機制超單純, 石頭, 傳送門, 就沒了 每一小關過關後有背景故事可看, 全英文全文字(個人沒看) 總共50關左右 元素拆解: 單純益智小品 純粹動腦 難度適中 主要學習點: 一些小技巧 -人可以被砸死, 嚇跑後摔死(好用)或跑出畫面外, 人被嚇到會傳染 -附身石頭掉落瞬間可以再次瞬間回到沙子(手速要快), 只讓石頭掉落 缺點: 就是一種解謎模式, 關卡變化少
The Dweller é o jogo de terror reverso , embora bem simplesinho , que mais se assemelha a Carrion (depois de perfect cell , claro , e a ironia é que ambos vieram antes dele) Neste jogo tu é um monstro sombroso e pode mudar de forma (assumindo a forma de uma boca para estraçalhar os invasores) , geralmente tu não pode sair da escuridão , talvez seja sensível a luz , então tu entra dentro de pedras grandes e usa elas como passagem de um canto até outro , de uma parede até outra distante. Algumas fases , após serem concluídas , liberam notas/cartas dos sobreviventes naquela caverna. *Contexto : arqueólogos invadiram tua caverna e tu está furioso , então pode matá-los ok ok , a história real é que havia uma tribo nessa caverna , eles passaram por uma seca e então partiram de lá , mas eles deixaram para trás o seu guerreiro mais forte para guardar/assegurar o "mau sagrado" , isso até os arqueólogos chegarem... pra ser bonzinho , tu nem sempre precisa matar eles , tu pode os assustar para fugirem algumas vezes... O jogo é bem simples , tem poucas mecânicas e poucos elementos , pouca variedade de inimigos e isso é ok , pois é a isso que ele se propõe mesmo , ele lembra bastante aqueles jogos de flash , tipo aquele em que tu era um verme que ia pra debaixo da terra e emergia para matar as pessoas. é um jogo de terror reverso bem bacana , mas que exige cérebro pra jogar , lá pra fase número 20... 23 , principalmente 24 a coisa começa a ficar bem mais difícil , se tu não curte puzzle é complicado recomendar esse jogo pra ti , mas ele é um bom jogo e um dos poucos de terror reverso na steam.
Arqueologia só é legal mesmo quando você abre uma caverna e acorda algum monstro ou demônio adormecido a anos
A well rounded game overall. It took be about 2 hours to complete the full game, including all the achievements. Its a game where you are an earth spirit rampaging against intruding archaeologists. You use the environment around you to reach and kill enemies or to traverse to different platforms on the level. I have to say that some of the puzzles did stump me and I needed to look to friends, family or the internet for help. It has 59 individual levels with 26 lore related book pages for you to play and read respectively.
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Players by region
Where this game's players are, estimated from review languages.
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