
At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 30 → 4.57/day in the week after.
About



Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 89% | — | $3.2M |
| $29.99 | 10.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
самое важное кинуть негра в начале, шутки про мать 10/10
Great story interactive game. 7/10
第一次玩,除了尼克被古战士掐死,不知道怎么救,其他人存活,可惜萨林姆成了俘虏。移动方式比前两作好了不少,剧情也还可以,总算是出了真怪物了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $3.2M | 5.8K | 96% | $19.99 | |
| $3.2M | 3.1K | 83% | $24.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $3.2M | 4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6K | 27 | 78% | $6.99 | |
| $3K | 40 | 65% | $3.99 | |
| $476 | 7 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра могла бы быть прекрасное, но не повезло с тиммейтом. Оформил -3 красавчик он
Хронология и тайминги: 14 марта 2026 года за 7,1 часа мы с вами прошли 3 часть Антологии Dark Pictures: House of Ashes, а 16 марта за 10,1 часа закончили 4ую - Devil in Me. Лично для меня третья часть стала лучшей, а четвертая худшей. Лучшая-худшая: 3124 Отмечу основные плюсы House of Ashes: Увлекательный сюжет и динамика. История держит в напряжении, особенно во второй половине игры, и радует неожиданными поворотами. Удачные персонажи. Герои получились харизматичными и хорошо проработанными. У каждого был свой характер, своя история. Интересный сеттинг. Действие разворачивается в Ираке, в древних шумерских катакомбах, что придает игре уникальную атмосферу. Монстры также получили интересную предысторию. Реальные последствия выборов. В этой части решения игрока действительно влияют на развитие сюжета и судьбы персонажей. Единственным недостатком лично для меня, наверное, стала нехватка настоящего хоррора. Игра получилась скорее боевиком, чем ужастиком. Напряжение создается за счет экшена и QTE, а не за счет атмосферы страха. В принципе, больше не к чему придраться. Итог: Если вам нравятся игры жанра интерактивного кино, безусловно, это крепкий и зрелищный боевик с хорошей историей. Личный рейтинг: 8/10
Well, this part was quite eventful, and I enjoyed it. It's a game with a cinematic storyline, simple controls, and an interesting plot. I recommend it if you're interested in games in this genre. My rating for this part is 8/10
Гра представляє поєднання містики, екшену й замкнутого простору. Сетинг підземних руїн додає відчуття ізоляції та небезпеки, а військовий аспект робить події більш динамічними. Тут багато моментів, де рішення треба приймати швидко, і саме це додає драйву. Найбільш “пригодницька” частина, яка все одно лишається хорором.
In my opinion it's one of the weakest games in the Dark Pictures Anthology franchise. The characters were not that likeable and the story wasn't all that interesting. I preferred the earlier parts of the game, when the focus was on mainly exploring the underground temple, but then it shifted to this sci fi alien realm thing. The ending was somewhat underwhelming too.
👍
I didn't like the plot. It looks like a creative interpretation of someone else's with elements of Last of Us. I've seen all this in other games, movies, books. On the positive side, I would note the gameplay where every choice affects something. This is the first game in the series that I played and it was because of this concept of choice that I was interested. Unfortunately, this game did not meet expectations. It was bland.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.