
A short 70–90 minute hand-drawn cozy-gothic puzzle adventure with easy, relaxing puzzles, where color slowly returns to a cursed town as you uncover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Curse We Made is a short, cozy puzzle adventure featuring easy, relaxing puzzles and a story designed to be experienced in around 70–90 minutes.
The Curse We Made is a short ride into a cursed town.
You arrive in Gravebrook by train, stepping into a place abandoned by time and swallowed by shadows. Each street, shop, and room hides handcrafted puzzles, waiting to be solved.
As you explore, you’ll face eerie ghouls, whispering monsters, and unsettling remnants of the town’s past. With every puzzle completed, color returns to the world, and the story of the curse slowly unfolds.
Featuring hand-drawn art, atmospheric soundscapes, and a cozy-gothic tone, The Curse We Made offers a short, relaxing puzzle-adventure, designed to be experienced at your own pace, for fans of cozy, dark, story-driven games.
Features & Gameplay Highlights:
▪ 32 handcrafted, gentle puzzles set across eerie, hand-drawn locations — from haunted restaurants to candlelit churches.
▪ Explore the town of Gravebrook, uncovering secrets in each shop, motel room, and crypt.
▪ Meet the townsfolk — haunted, regretful, or ghostly — and piece together their stories.
▪ Read diaries, journals, and whispers to slowly understand what really happened.
▪ Follow Pesto the cat, your sarcastic and surprisingly helpful guide through the gloom.
▪ No timers, no pressure — puzzles are designed to feel intuitive and calming, letting you focus on the story and atmosphere.
▪ Solve to heal — every mystery solved brings warmth, light, and color back to the world.
▪ Immerse yourself in cozy-gothic ambience with original soundscapes and atmospheric art.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 65reviews | 89% | — | $4.7K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a wonderful little game! Loved the puzzles and the artwork. I really enjoyed playing and hope to see more from this developer.
Game was cute (well, art is cute, story is sad, but that's kind of the vibe). Puzzles are pretty easy, I think I only had trouble with two of them, and it doesn't allow you to make mistakes, only the correct answers can be put in which makes some of the puzzles easy to brute force. But for a developer's first game it's decent. Doesn't seem like a game that has much replayability, unless there's a second ending I didn't unlock (no achievement for that though, so I doubt it). Game took 70 minutes, so it's a short ride, take from that what you will.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very short, family-family puzzle hidden-object game. The puzzles are very easy, but the illustrations are nice and there is roughly 2 hours worth of content.
The Curse We Made is a perfect example of "bitter-sweet", being a gentle game with soft music and cartoon-style background ghosts, skulls, etc, but with a story underpinned by quiet sadness and regret. Each location (inn, bakery, church etc) in a cursed town contains a number of puzzles, and the thoughts of the owner about the tragedy that befell them all and their part in it. The game is really about bringing the colours of understanding and acceptance about what happened to each of the monochrome locations, rather than breaking the curse or changing the past. There are a range of puzzles - reassembling torn notes or objects, sorting things into a particular order, finding hidden objects, filling letters into a crossword grid etc, copying musical sequences - but none are particularly difficult, and there is always at least one clue nearby (or the puzzle's mechanics prevent errors e.g. not allowing the wrong label or letter to be placed). The comically cynical cat which meets you at each location tells you how many puzzles there are. Completing a set of puzzles leads to an achievement and also to a piece of the final puzzle. I really enjoyed the style and story of this game. It was short but I was happy with the value for money - and the pleasure - that it gave. My congratulations and thanks to the developer. My only suggestion concerns the letters written by the shop owners etc at each location - these were quite small on screen to read (at least for my aged eyes!), and I would have appreciated them being zoomed if clicked on.
Low brain chill puzzles. Weak story. Get it on sale.
Great. worth the time and money. Not hard but that is nice sometimes.
This is such a wonderful game. The whole game is laid back and very low key and with not a lot of pressure on time completion. The story is thoughtful with a point behind it emphasizing society expectations and interactions. The puzzles are simple and straight forward but don't come off as too easy. I loved having the cat to help point out the number of puzzles in each area so nothing was missed. Overall, a very enjoyable game and I look forward to more from this developer.
Perhaps the rides are meant to be short, but they definitely shouldn`t be short AND boring. Love the art style, the old-fashioned puzzles are fine, but the story`s shallow and full of cliches. Do I recommend this game? Nah I`ll pass. Maybe for grade schoolers?
The game is fine, but it was too easy and too short, didn't met my expectations (thought it would be something like a Rusty Lake-kinda game). Had feeling like playing an old-schoold Flash-powered game, and it's a negative for me.
Decent game with a rather short and very melancholic story. Puzzles were okay, but pretty easy. They also felt a bit detached from the story, like solving crossword puzzles while simultaneously reading a short story. Rating: ★★★☆☆
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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