
A short 70–90 minute hand-drawn cozy-gothic puzzle adventure with easy, relaxing puzzles, where color slowly returns to a cursed town as you uncover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Curse We Made is a short, cozy puzzle adventure featuring easy, relaxing puzzles and a story designed to be experienced in around 70–90 minutes.
The Curse We Made is a short ride into a cursed town.
You arrive in Gravebrook by train, stepping into a place abandoned by time and swallowed by shadows. Each street, shop, and room hides handcrafted puzzles, waiting to be solved.
As you explore, you’ll face eerie ghouls, whispering monsters, and unsettling remnants of the town’s past. With every puzzle completed, color returns to the world, and the story of the curse slowly unfolds.
Featuring hand-drawn art, atmospheric soundscapes, and a cozy-gothic tone, The Curse We Made offers a short, relaxing puzzle-adventure, designed to be experienced at your own pace, for fans of cozy, dark, story-driven games.
Features & Gameplay Highlights:
▪ 32 handcrafted, gentle puzzles set across eerie, hand-drawn locations — from haunted restaurants to candlelit churches.
▪ Explore the town of Gravebrook, uncovering secrets in each shop, motel room, and crypt.
▪ Meet the townsfolk — haunted, regretful, or ghostly — and piece together their stories.
▪ Read diaries, journals, and whispers to slowly understand what really happened.
▪ Follow Pesto the cat, your sarcastic and surprisingly helpful guide through the gloom.
▪ No timers, no pressure — puzzles are designed to feel intuitive and calming, letting you focus on the story and atmosphere.
▪ Solve to heal — every mystery solved brings warmth, light, and color back to the world.
▪ Immerse yourself in cozy-gothic ambience with original soundscapes and atmospheric art.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 65reviews | 89% | — | $4.7K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's alright for a first game. Puzzles could be harder though. Some of the puzzles could hardly be described as puzzles. But hey, it's not over advertised and you basically get what it says for an ok price.
The puzzles are for elementary students, and the difficulty of decryption is very low. The game graphics is just so-so The plot is completely devoid of any values The main cause of the daughter Lina's death was the medicine the herbalist secretly added in the breakfast "to make her quiet". This daughter unconsciously ate the medicated breakfast, but when faced with the medicated lemonade brought by her playmate, she knew there was medicine in it but still drank it. This involves the issue of subjectively/non-subjectively taking the medicine. In the end, the two drugs were incompatible, resulting in the daughter being poisoned to death. Did the herbalist pluck herself so cleanly to poison some innocent neighbors and the townspeople? These neighbors were still very friendly to her and did not discriminate against her. They did not call them witches either. They must have been taking care of them all along (if all these people's testimonies are correct). Even if she really wants to take revenge, the first to be killed should be herself, followed by those children who feed their daughters medicated lemonade, rather than indiscriminatingly poisoning the flours in the bakery which sells to the whole town and curse them/speechless Not to mention that she herself was indeed a failed and incompetent parent, doing whatever she wanted, breaking her vows. She moved to this city to prevent her daughter from being excluded and to allow her to naturally express her outgoing and lively nature. But when she arrived here, she still restricted her daughter's freedom of life under the pretext of doing what was good for her and forced her to become introverted. This led to the fact that her daughter later deliberately drank tea with medicine to attract her mother's attention All I can say is that I do not recommend this game This plot is making me sick
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $32.7K | 180 | 86% | $11.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 155 | 90% | $0.95 | |
| $4.7K | 69 | 71% | $2.99 | |
| $4.7K | 72 | 97% | $4.99 | |
| $4.7K | 147 | 55% | $1.99 | |
| $4.7K | 177 | 77% | $1.24 | |
| $4.7K | 56 | 100% | $4.99 |