
A short 70–90 minute hand-drawn cozy-gothic puzzle adventure with easy, relaxing puzzles, where color slowly returns to a cursed town as you uncover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Curse We Made is a short, cozy puzzle adventure featuring easy, relaxing puzzles and a story designed to be experienced in around 70–90 minutes.
The Curse We Made is a short ride into a cursed town.
You arrive in Gravebrook by train, stepping into a place abandoned by time and swallowed by shadows. Each street, shop, and room hides handcrafted puzzles, waiting to be solved.
As you explore, you’ll face eerie ghouls, whispering monsters, and unsettling remnants of the town’s past. With every puzzle completed, color returns to the world, and the story of the curse slowly unfolds.
Featuring hand-drawn art, atmospheric soundscapes, and a cozy-gothic tone, The Curse We Made offers a short, relaxing puzzle-adventure, designed to be experienced at your own pace, for fans of cozy, dark, story-driven games.
Features & Gameplay Highlights:
▪ 32 handcrafted, gentle puzzles set across eerie, hand-drawn locations — from haunted restaurants to candlelit churches.
▪ Explore the town of Gravebrook, uncovering secrets in each shop, motel room, and crypt.
▪ Meet the townsfolk — haunted, regretful, or ghostly — and piece together their stories.
▪ Read diaries, journals, and whispers to slowly understand what really happened.
▪ Follow Pesto the cat, your sarcastic and surprisingly helpful guide through the gloom.
▪ No timers, no pressure — puzzles are designed to feel intuitive and calming, letting you focus on the story and atmosphere.
▪ Solve to heal — every mystery solved brings warmth, light, and color back to the world.
▪ Immerse yourself in cozy-gothic ambience with original soundscapes and atmospheric art.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 65reviews | 89% | — | $4.7K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really pretty art and really relaxing “puzzles” that span from actual jigsaw puzzles, observational & memory games, and even a literal little crossword puzzle. Epitome of comfy cozy game to spend a couple sessions on.
I loved this game! the aesthetic was so pretty, the story interesting too. I'd like to see more like this, maybe some puzzles a bit more challenging, but overall a great game!
A short and easy puzzle game with a simple plot. I like the art. The ending was quite abrupt. I'd recommend it as a relaxing and uncomplicated way to pass a couple of hours. Just don't expect anything more, and buy it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cozy little puzzle game with a good narrative thread throughout. Don't expect anything too challenging though.
Great fun. Interesting puzzles.
A lovely game with a very pleasing art style, both pretty and spooky, with gentle puzzles and a heartfelt story. My only complaint is that it was too short :) Good value for money though, and very impressive for the debut game for what looks like a lone developer, I'd like to see more from her!
This is a puzzle game with a dark twist. All of the puzzles make sense when you pay attention to the surroundings and the music is so lovely. It feels both peaceful and eerie at once, a wonderful experience.
Well done and congrats on your first game! I thoroughly enjoyed the game beginning to end!
I really enjoyed this game and wish it were longer. I am looking forward to the next one. Puzzles, art, story and music were all great. Thanks for the entertainment.
The Curse We Made is a perfect example of "bitter-sweet", being a gentle game with soft music and cartoon-style background ghosts, skulls, etc, but with a story underpinned by quiet sadness and regret. Each location (inn, bakery, church etc) in a cursed town contains a number of puzzles, and the thoughts of the owner about the tragedy that befell them all and their part in it. The game is really about bringing the colours of understanding and acceptance about what happened to each of the monochrome locations, rather than breaking the curse or changing the past. There are a range of puzzles - reassembling torn notes or objects, sorting things into a particular order, finding hidden objects, filling letters into a crossword grid etc, copying musical sequences - but none are particularly difficult, and there is always at least one clue nearby (or the puzzle's mechanics prevent errors e.g. not allowing the wrong label or letter to be placed). The comically cynical cat which meets you at each location tells you how many puzzles there are. Completing a set of puzzles leads to an achievement and also to a piece of the final puzzle. I really enjoyed the style and story of this game. It was short but I was happy with the value for money - and the pleasure - that it gave. My congratulations and thanks to the developer. My only suggestion concerns the letters written by the shop owners etc at each location - these were quite small on screen to read (at least for my aged eyes!), and I would have appreciated them being zoomed if clicked on.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $4.7K | 154 | 90% | $0.95 | |
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