
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
루즈한 부분 없이 타이밍에 맞춰 들어오는 의뢰와 자원, 생산 문제를 해결하는 데 시간을 쓰는 게임 입니다. 왜 공장을 짓는데 터부터 배치까지 시간을 잡아먹는지 잘 가르쳐 줍니다. 약간의 아쉬운 점은 기능에 대한 자세한 튜토리얼이 아직은 부족하다는 부분입니다. (예 : 로버에 드론과 자원을 탑재하는 방법 같은 것) 이 부분만 추후 업데이트로 충분히 지원한다면 더할 나위 없이 훌륭한 게임이 될 것 입니다. 무엇보다 사람을 24시간 굴리고 병들면 대체하고, 로봇이 그 자리를 매꾸는 방식이 달을 식민지로 만드는 미래에도 유효합니다. 이런 미래를 위해 내가 박사를 한게 아닌데....
Muszę przyznać, że bardzo podoba mi się ta gra. Mam dopiero około 4 godzin na liczniku, ale już teraz wiem, że spędzę w niej dużo więcej czasu. Najbardziej podoba mi się mechanika gry, szczególnie automatyzacja i wydobywanie surowców. Lubię gry, w których można stopniowo rozwijać produkcję, usprawniać wszystko i patrzeć, jak kolejne elementy zaczynają ze sobą współpracować. Fajnie rozwiązano też powierzchnię Księżyca, gdzie możemy budować różne rzeczy dla naszych kolonistów. Dzięki temu nie skupiamy się tylko na samej produkcji i wydobyciu. Ciekawie wygląda również system badań mamy trzy różne drzewka technologiczne, co daje dodatkowe możliwości rozwoju i sprawia, że jest nad czym się zastanawiać. Mam dopiero 4 godziny gry, więc jeszcze sporo przede mną, ale już teraz mogę powiedzieć, że The Crust naprawdę mnie wciągnął. 👀🚀
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
楽しいとは思いますが…! 翻訳がまじで残念… せめて未翻訳は英語にしてくれよ…スパニッシュ?ラシアン?は推測もできんて… 上記を理由にやる気を削がれますが…まぁでも…工業系好きとしては楽しいですよ…!
It's pretty good, I've only played for a bit, but I've enjoyed it so far. The production quality is really good. I think if you enjoy these factory games, this offers a lot of familiarity with some good new aspects that are interesting. It almost feels like WC2 or AOE2 meets Factorio or DSP.
Surprised by how much I cared about the story. A base builder with an actual campaign and voiced characters is rarer than it should be, and the corporate-dystopia framing fits the genre perfectly — you're not a hero, you're a contractor with quarterly targets. The pacing is off though. Story beats are gated behind progression thresholds, so I'd go ten hours with nothing and then get three story events back to back. The narrative and the factory are running on different clocks. Also I'd genuinely like a codex. There's a lot of world here and no way to go back and read about it.
moon factory go brrr. conveyor spaghetti at 60fps. yes.
Затянуло до 5 утра, супер, рекомендую.
nICE
The power and heat management is the part I didn't expect to like. Solar goes away for two weeks, so you're not building for average load, you're building for the worst case, and that single constraint makes the whole energy layer interesting instead of a checkbox. Balance feels tuned now. Earlier in EA I remember resources being either trivially abundant or absurdly gated with no middle ground. Now the mid-game actually has scarcity that I can plan around rather than get ambushed by. Minor: some of the numbers in tooltips still don't match what I observe in practice. Not sure if that's a display bug or my own miscounting.
игра супер много интересного. Много можно чего добавить но не знаю как это сказать напишут в приват напишу и ошибки и что добавить и будет круче!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
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