
Unravel the mysteries of death, and find the answers to life.A unique Mystery-Adventure Game:The Centennial Case: A Shijima Story
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作!
文字类游戏的上乘之作!
推理部分比较一般,叙事诡计还不错,单纯当成故事看还行。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难玩,没有逻辑
自分で推理出来ておもしろい
我是很感謝史克威爾還願意發行這類視覺小說類型遊戲啦,而且當初看到是 428 ~被封鎖的澀谷~ 的編劇做的,我就很期待這遊戲,可是玩完後,老實說是滿失望的。遊戲的劇情沒有 428 這麼精彩緊湊不說,有些角色決策行為很奇怪,然後最痛苦的是遊戲機制,我是第一次玩這類遊戲,遇到拼湊線索的機制這麼痛苦的,我甚至還希望就乾脆不要那些系統,讓我當日劇看就好了。而且劇情說實在的,我也不覺得有到神作這麼浮誇,我只覺得是個讓我玩了很想睡覺,然後真的玩到結局了,也沒有太多情緒波動的遊戲...
还是没能玩下去,前期主线灌大水和演员全程日式尬演太难绷了
打完了,写个测评 我是第一次玩影游,这个游戏给我的体验非常好。演员演得还不错,比较适配游戏的,但作为一部句可能就有点尬了(特别点名一些悬疑类电视剧拍得跟游戏一样,不如做成影游(bushi)。玩的时候代入感挺强的,音乐也很好听。 主线六章,其他还有序章和终章,流程大概在13小时左右,从序章打到第一章刚好可以试试水然后退款。全成就不难,但是想单周目全成就的话,第五章那里可能需要看下攻略。价格偏贵,买cdk会划算一点。 推理不是很难,剧情中有线索收集部分(虽然不收集也会给你线索,主要是成就,所以完全不动看剧也是完全可以的。 接下来吐槽玩法,脑内推理过程太他妈折磨人了,主要感觉是过场动画硬直太长了,操作难受。推理部分选错了很麻烦,要重新回到脑内推理部分,再次折磨。 以下评价剧情,有微剧透 剧情中规中矩,没有特别惊人的作案手法。一到五章各讲一个案件,其中第五章是密室逃脱,比起推理,解密成分更大一点。接着第六章期末考,完了之后终章直接究极大反转,哇原来这个人就是你,哇原来你没死,哇原来你们三个都他妈长生不老(哪来这么多香果),哇这就是爱啊(呜呼我的纯爱变母女百合了) 还有我是真挺喜欢前期男人形象的如水的(抵御不了和服男的魅力)(要说为什么不喜欢同一个演员演的永司,问就是如水更智商在线),之后半男半女更喜欢了(突然想起之前玩丝之歌的时候一直以为大黄蜂是男的,哇这就是漂亮大姐姐吗)
かなり面白かった。 1章だけでは微妙なところあるけどそこから引き込まれてどんどん面白くなってくる。 終盤はほんとストーリーが良い ミステリードラマを自分で操作してる感、CGじゃなくて実写キャストが動くというのがすごい。 ドラマではできない推理失敗シーンが素晴らしい。 難易度的には結構考える必要はあるけどわからなければ総当たりでなんとかなる。
52.【春逝百年抄】2026.5.4 -- 循着文字穿梭于百年光阴,看电影般体验了一场日式新本格推理,揭开了四十间与贤木家族的隐秘过往。 推理难度适中,线索真假交错,作案手法比较好推理。 杀人动机略隐晦,但规则内倒也有写明,这也是为了故事收尾反转而服务吧,结局确实意料之外的惊艳,虽然并不算美满。 本作中并没有过多刻画个人对于永生的渴望与贪婪,更多是在诉说不幸与研究,爱与恨。 密室中的记录,活生生被利刃刺入心脏,用人体实验推进研究,永生反而不是恩赐而是一种残忍的枷锁,是自我牺牲,怪不得会想寻求解脱呢。 万物皆有变迁生命传承最终都将会消逝,我们本就应该怀抱着对先人的念想在有限的时间里认真生活。 摘自:春逝百年抄
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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