
A brutally challenging physics-horror caving game. Using only your hands, drag yourself down a suffocating cave system where every hold pulls you further into the darkness. Equal parts rage-game, claustrophobic nightmare, and descent into a forgotten folktale...
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About
The Cave Diver is equal parts rage-game, psychological horror, and folklore nightmare.
A rage-inducing descent into darkness, built around unconventional hand-based controls and a story buried deep beneath the earth.
The suffocating rocks of the caves are slowly closing in to claim another soul.
Keep crawling... You're almost there...
Cave dive through a labyrinth of crushing stones and constricting passageways. Branching tunnels will lure you into claustrophobic passages where turning back seems physically impossible.
Hammer crude signs into the stone to track your descent into the caves. With every new body, the cave grows familiar. The marks of those who came before remain…
The caves are no place for the living. Getting stuck means dying alone, entombed in rock. No one is coming to save you. When you return as a new cave diver, you might stumble upon your predecessor's decayed remains - if you can reach them.
Master the movement and grip of your two hands to carefully navigate obstacles and overcome physics puzzles. Every movement is perfected through failure. Only the obsessive, the patient, and the insane make it deeper.
For generations your family has told stories of a rare flower that grows at the bottom of these caves. They say the flower can cure any ailment - even paraplegia of the legs . But every man who's entered the caves has failed to return... Some say the cave itself takes them... Others speak of something ancient that stirs below - an evil older than man himself...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全身がほこりや汗でベタベタになるところまで遊んだ感想です。(ランタン(※チェックポイント)4,5個目) 思わず操作する手に力が入る良い作品ですね。※閉所恐怖症注意! 案外あっさりと詰み状態になりそうな雰囲気ですが、技術力でカバーできる部分もあり、上達を感じられる作りにもなっているのが◎。 アグレッシブな動きに慣れてくると「これ無理なんじゃねえか?」な箇所も越せるようになり思わずうれしくなる場面も。 看板設置は回数制限ないので備忘録として頻繁に立てるのもあり。 場合により両手で掴むよりも片手ずつ掴んで交互に動かす必要がある(これ大事)。 また潜ってきますね。(エリア1,2楽しい。エリア3キツイ…)
I wanted to like this game. I do like the visual style and controls but the difference between this and getting over it is massive. Both are rage games, both have infuriating controls but at least I can say that Getting Over It actually works and the player can learn or understand why they failed. The cave diver is clearly just a crutch for lazy/bad design when half the diving sections I will be stuck because of my legs and chest clipping into each other. That is a fault on the game when it's glitching. Again I did want to like this game, but you could had a mechanic like. Breath: Relaxes the body and loosen locked down limbs so the player can move forward. or even be able to grab and free your own legs because they are such an unnecessary you can just get stuck on so often.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.6K | 272 | 99% | $5.99 | |
| $39.6K | 171 | 53% | $12.99 | |
| $39.6K | 413 | 92% | $4.99 | |
| $39.6K | 94 | 82% | $12.99 | |
| $39.6K | 91 | 91% | $10.39 | |
| $39.5K | 278 | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $98.5K | 467 | 90% | $9.99 | |
| $23.6K | 117 | 56% | $8.99 | |
| $1.3M | 4.4K | 87% | $9.99 | |
| $51.4K | 643 | 64% | $4.99 | |
| $7.5K | 92 | 89% | $2.99 |
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i dont know how you did it but this game upset me more then "Getting Over it" or "Baby Steps" but you know what i might come back after a little break in my sandbox love the game btw No hate just anger (: ps Keep up the great work
The Cave Diver [h1]省流:推荐,终于又碰到一款让我觉得“游戏就应该是拿来玩的”的东西了。[/h1] 毋庸置疑,《The Cave Diver》是一款好游戏。 在连续玩了不少让我觉得“也就这样”的作品之后,它很久违地让我有了一点眼前一亮的感觉。 它没有特别复杂的系统,核心玩法甚至简单得有点粗暴:拖着角色的身体,一点一点往洞穴深处钻。 但它真的把这个点子变成了体验。 [h2]它体验最棒的地方,是我真的觉得自己在钻洞[/h2] 画风、配音、操作方式,还有进入洞穴以后逐渐增加的紧张感,全都在往同一个方向推。 特别是进入那些很窄的隧道以后,心跳声会逐渐出现,角色开始大口喘气,画面外围也会慢慢变暗。 洞本来就已经够窄了,再加上心跳、喘气和暗角,真的会产生一种越来越紧张、越来越喘不过气的感觉。 特别是连续钻洞、拐弯或者倒着往里爬的时候,我其实是真的有点怕。 它没有弹一句“这里很危险”,也没有一定要靠什么东西突然跳出来吓你。 它只是通过空间、声音、画面和操作,让你自己感觉: 我现在真的被塞进这个洞里面了要很艰难的去找一朵神奇的花。 配音也给这种感觉加了很多分。 角色在游戏里咬牙往前拖,我现实里也在咬牙切齿地拖鼠标。有时候角色一直够不到,我甚至会下意识跟着一起使劲。 玩到大概九十分钟以后,我是真的开始手臂酸了。 这游戏有一种很奇怪的健身感。 [h2]最好玩的东西和最折磨人的东西,其实是同一个东西[/h2] 游戏里面很多地方不只是简单往前爬。 你要拐弯,要调整身体,有时候甚至得倒着钻,把自己折成一个很奇怪的姿势才能继续走。 这种时候操作真的会变得很不顺手。 你明明知道自己应该往哪个方向走,身体却未必愿意听你的。手伸错一个位置,整个人可能就重新卡回去了。 很容易红温。 但偏偏它最爽的地方也在这里。 我觉得爬到存档点的时候,更多是一种庆幸: 终于到了。 终于不用重新来。 甚至有一点劫后余生的感觉。 真正让我有成就感的,反而是自己已经彻底卡进一个坑里,折腾半天,换了不知道多少次姿势,最后一点一点把身体重新调整好,再硬生生把自己从那个坑里拔出来的那一瞬间。 那个是真的爽。 因为你很清楚,不是游戏把你放出来了。 是你自己把自己弄出来的。 所以这个游戏最好玩的东西,和最让人想骂人的东西,本来就是同一个东西: 你必须亲手把这个人从洞里一点一点拖出去。 [h2]而且一看就是真的测过[/h2] 玩到后面以后,我越来越能感觉出,这游戏应该是真的被反复测试过很多遍。 有些地方本来特别容易把身体彻底卡死,但旁边会故意多留出来一点空间。 第一眼甚至会觉得那个空间有点奇怪。 但等你真把自己卡进去以后,就会发现,那块地方刚刚好够你重新调整手臂和身体的位置,再慢慢把自己弄出来。 这种东西很难相信是单纯坐在那里想出来的。 这是玩出来的。 后来看到制作人员名单里那么长一串测试人员的名字,我当时只有一个想法: 游戏工作者一定要玩过自己的游戏。 这句话的含金量还在上升。 [h2]剧情我只看到了一部分[/h2] 我目前打到矿车要求收集四块银矿石的位置,所以剧情没有完整看完。 目前大概知道,主角进入这里似乎是在寻找一种古老的魔法花,而这种花的传闻又和过去的一群矿工有关。沿途还能通过笔记、记录之类的东西慢慢拼出这里过去发生过什么。 整体和它的洞穴氛围还挺搭的。 然后我看到“四块银矿石”的时候,脑子里的第一反应已经不是: “后面剧情会发生什么?” 而是: “我真的还要继续爬吗?” 不好意思。 我实在是打不动了。 [h2]当然,它确实还有一些刚发售作品常见的小问题[/h2] 游戏开局第一章有一处疑似画面异常。 实际游玩时,人物身前会出现比较明显的屏闪,但截图只能记录其中某一帧。我不确定其他玩家或者其他存档里会不会出现,也不排除它本身是什么视觉效果,不过从实际观感来看,我还是更倾向于把它当成一个渲染问题。 这种东西无伤大雅。作为一款刚发售的游戏,我觉得完全算不上什么大问题,后面记得修一下就行了。详情请参考截屏。 另外,这游戏本身就是靠拖拽身体在各种狭窄空间里移动,所以角色被地形卡住、关节摆出奇怪姿势,本身某种程度上就是玩法的一部分。 这也导致一个很微妙的问题: 我有时候甚至分不清自己到底是遇到Bug了,还是单纯“卡住了”。 毕竟“卡住、走不动、想办法把自己拔出来”本来就是这个游戏的一部分。 但确实也存在一些会让角色彻底动不了、只能重新开始的情况,这种就明显不太像设计了。碰撞和关节系统应该还是有继续打磨的空间。 中文本地化也有一些小问题。 最明显的是操作说明里的 Right Grab 被翻成了【立即抢购】,手柄的 RT 也是同样的翻译。 看到的时候我是真的愣了一下。 详情请参考截屏。 除此之外,还有一些本地化没有完全统一的地方。例如部分说明中仍然保留了英文名称,个别数字断行也比较奇怪。我不确定其中哪些属于刻意保留的专有名词,所以这里不直接算成“漏翻”,但至少值得再检查一下。详情请参考截屏。 这些问题目前都没有严重影响我的游玩。 作为刚发售的作品,有些粗糙很正常,后续慢慢修就好。 价格方面我个人觉得稍微贵了一点,不过不影响推荐。 [h2]但是,它真的非常挑人[/h2] 我自己是推荐的。 但如果平时很少玩这种受苦、闯关或者所谓“rage game”的玩家,我反而不太推荐直接冲。 因为它真的非常容易让人红温。 连续钻洞的时候,大量拐角、倒爬和身体调整都很折磨操作。你可能明明知道怎么过去,却还是要在那里和自己的胳膊、身体、地形较劲半天。 有些玩家会非常喜欢这种“我非得把自己弄出去不可”的感觉,也一定会有人玩十分钟就被关节和碰撞折磨得想退款。 这两种反应我都完全能理解。 [h2]总结[/h2] 《The Cave Diver》的体量不大,玩法也谈不上复杂,目前还有一些碰撞、画面和中文本地化方面的小问题。 它也绝对不是适合所有人的游戏。 但对我来说,它确实是最近少数重新让我觉得“玩游戏真有意思”的作品。 不是因为它有什么惊天动地的创意。 而是它真的让我进入了那个洞穴。 让我怕,让我紧张,让我使劲,让我卡在那里以后真的想办法把自己拔出来。 一个游戏能做到这一点,对我来说已经比很多只有一个漂亮点子、却始终让我站在外面看的作品有意思得多。 所以即使它还有些粗糙,我依然推荐。 还有就是, 我的手真的很酸。
Rage inducing gameplay with satisfying checkpoints and captivating storyline. The more I progress deeper, the deeper I'm drawn in, I now understand why grown men with families are so drawn to the caves...... MUST GO IN!
Super fun, clearly so much love and attention put into it which is refreshing in a world of sloppy, fodian cash grabs.
I can see the vision, BUT. In 10 minutes of gameplay I found 2 bugs that forced me to reset each. The first one was when I first got into the cave, my body parts spazzed out and I was forced into a folded position with my feet over my head. There was 0 way I could get out no matter how hard I pushed or pulled The second time was when I was passing back over the bridge. Because the bridge had collapsed the first time I had passed through, I had to go down the chasm, what happened was that my leg got impaled on one of the halves of the bridge, in other words, there was a piece of wood in the middle of my leg, this stopped me from being able to move and I couldnt get the piece of wood off my leg. I do want this game to succeed as I find this concept very interesting but I cant ignore this, the game feels awkward to play with joints often acting weirdly and I think there could definitely be more polishing.
this is a rage game. i just wanted fun horror. very disappointing
Encountered a gamebreaking glitch two hours in stopping me from making any progress. A piece of silver glitched into an unreachable position, and resetting doesn't help. The game is fun, but if I can't get past the mines, it doesn't matter.
The madness this game caused by having to listen to my heart beat heavily as i try to drag my groin against some jagged rocks through a cave that has a path the size of my head trying to squeeze through like I am re-entering the world through the womb of the world. This game caused much anger. Would recommend.
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