
Build, expand, and rule a growing space colony. Explore tech, trade, and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
About
Build. Expand. Rule the stars.
Welcome to My Colony, the ultimate sci-fi city builder and space empire simulation. Whether you’re leading a peaceful outpost or an industrial powerhouse, the galaxy is yours to shape — one rover at a time.
Build Your Colony
Start with a single lander and rover, gather resources, and unlock a massive tech tree full of structures, utilities, and special units. Every resource leads to new possibilities as you evolve from a basic outpost to a sprawling interplanetary empire.
Choose Your Civilization
Play as one of four distinct factions, each with unique tech trees, units, and play styles:
United Earth – Balanced and tech-driven
League of Independent States – Resource-efficient rebels
Zolarg Empire – Insectoid swarm-style economics
Alpha Draconians – Advanced reptilian overlords
Play Your Way
Single-city sandbox or Premium Region Mode with connected cities across a shared map
Multiplayer Regions: Cooperate or compete with friends — each sub-city run by a different player
Declare independence from your “mother colony” and start your own empire — with players paying taxes to you!
Form Federations with others to dominate galactic leaderboards
Go Galactic
Compete in daily online challenges
Trade on the Galactic Board of Trade, a real-time player-run auction house
Balance population, GDP, education, security, and more
Rise through the ranks as you scale your economy and influence
Play Anywhere
Works offline or online
Sync progress with your Ape Apps Account
Join a living universe of colonists. Forge alliances. Grow your power. Leave your mark on the stars.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I was a kid I used to play this game a LOT (it was on the apple store and microsoft store). so its only fitting I STILL play it a lot. less than a week of owning it once again and i'm already at 13h+ of playtime. its a VERY charming, addicting game.
This was one of the first games I ever played on my Chromebook back in middle school(and subsequently got my Chromebook taken away until I promised to stop playing it). Glad to see it's on steam and I had a blast replaying it now that I am an adult and will no longer get yelled at.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aged like fine wine. First played this in middle school with a few friends, got everyone in trouble because I had the worst seat and couldnt stop playing. Covid happens and I forget about this masterpiece until I randomly remember it and low and behold its on steam for 5 dollars. If you enjoy somewhat simple colony sims with a lot of depth this is for you. Its not something that gets constant updates, its a project from one person and with that knowledge I think it is an amazing game. Warning, there are some bugs with moving things and random horrid rover pathing, but if you can look past that and you want something fun get this game.
An utter waste of time stemming from the seemingly paradoxical design choices of this game. The following are observed: - Map size is limited. Perhaps performance is a concern, which can be valid depending on the playing computer. - Progression is exponentially more difficult. This is expected for a progression game such as this one. - Resources produced from regional maps are discounted, which means it is always better to stuff everything to the main map. When playing single-player mode, the above leads to extreme grinding/AFKing when the game gets to late-game. The billions of research points requirements just isn't calibrated for a medium-sized map of e.g. 100x100. This was never a problem in the past when the default map size was huge (perhaps I misremembered) since the player can always go wide and build more to make up for the exponential progression. Another observed problem is certain resources are seemingly unimportant, and it feels like their existence is just to gate progression. Example is Pottery, which is virtually unused except for building high-tier buildings; or perhaps Paintings, which is even more un-obvious. This bloats the resource menu and makes it quite difficult to see the whole picture. I played this game many years ago when it was still in alpha/beta, and I was glad to have rediscovered this recently. However, it is very disappointing to see this game is a waste of time. After about 150 hours on a single save-game, as the United Earth Empire on a Lunar 100x100 map, I still cannot arrive at the Nanite stage (billions of research points?!), and the game still hasn't hinted what Weapons of Mass Destruction, Salt Water, and Cobalt is even supposed to be used. There are clearly more in the game, but at this point, it is clearly not worth the time and effort. Therefore, would not recommend.
have been playing this for a long time, i love it. I miss the pre-3.0 version- zoom hot keys, idle vehicle selection would make it better again i think. over all i am slowly getting used to the overhaul and will continue to play.
I have 2.2 hours trying to get the game to work on steam and still cant get it to work... Used to play it on the phone when I was younger and loved it.
Very fun idle game. i just wish it also played while tabbed out.
I've been playing this game on and off since 2018 on my phone, I'm glad to see that I can play it on my computer now. It's a nice relaxing game.
I would not play this game right now, currently unplayable. When it gets fixed this review will be deleted.
Aluminum...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $143.2M | 246.4K | 98% | $27.99 | |
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| $33.4M | 25.5K | 86% | $34.99 |
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