
A brutally challenging physics-horror caving game. Using only your hands, drag yourself down a suffocating cave system where every hold pulls you further into the darkness. Equal parts rage-game, claustrophobic nightmare, and descent into a forgotten folktale...
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About
The Cave Diver is equal parts rage-game, psychological horror, and folklore nightmare.
A rage-inducing descent into darkness, built around unconventional hand-based controls and a story buried deep beneath the earth.
The suffocating rocks of the caves are slowly closing in to claim another soul.
Keep crawling... You're almost there...
Cave dive through a labyrinth of crushing stones and constricting passageways. Branching tunnels will lure you into claustrophobic passages where turning back seems physically impossible.
Hammer crude signs into the stone to track your descent into the caves. With every new body, the cave grows familiar. The marks of those who came before remain…
The caves are no place for the living. Getting stuck means dying alone, entombed in rock. No one is coming to save you. When you return as a new cave diver, you might stumble upon your predecessor's decayed remains - if you can reach them.
Master the movement and grip of your two hands to carefully navigate obstacles and overcome physics puzzles. Every movement is perfected through failure. Only the obsessive, the patient, and the insane make it deeper.
For generations your family has told stories of a rare flower that grows at the bottom of these caves. They say the flower can cure any ailment - even paraplegia of the legs . But every man who's entered the caves has failed to return... Some say the cave itself takes them... Others speak of something ancient that stirs below - an evil older than man himself...
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
симулятор квартиры в центре москвы
This game is mediocrity trying to masquerade as magic. This is not a rage game because it is difficult, it is a rage game because the developer(s) were to lazy to make a game with consistency and polish, deciding instead to have it wrapped in a package that translates as "all part of the experience". If you cannot even be asked to code in a way to leave the marker menu when you go to place one down, and cannot remove them after, forcing someone to place a marker every time the S key gets pressed, you were definitely to lazy to polish the game in a way that makes me think I am earning a reward after each headache, more so just completing some annoyances you felt were "good enough" and shipped them at that point because you knew it could pass as a rage game anyways. Edit: THE HEART BEAT IS NOT SPOOKY OR SCARY WHEN IT PLAYS FOR 15 MINUTES WITHOUT END, IT IS OBNOXIOUS, STOP OVERUSING THIS AND SET IT ON A TIMER JESUS CHRIST
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Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I saw the launch update, and man, only 50 reviews? I usually don't review because I'm a scared little boy, but this game is really good and I think it deserves more attention.
Very engaging game that tests your patience and lets take in the sound and art design. I am just in love with the soundtrack and how scary this game actually can be. Love to see devs with passion!
我负责临时起意,酒后探索,没有经验,装备不齐,独自进洞,体力不足,来都来了,惊慌失措,迷失方向
I thought this would be a horror game, why did it had to be a rage game. no fun
I was cave diving when suddenly a B O U L D E R fell on me, reducing me to a shape 2 picoseconds before rescuers arrived to the scene
游戏第一章还是比较好地还原了矿洞探险应有的逼仄感与紧张感的,然而进入第二章关卡设计立刻就进入了一个没活硬整的状态。第二章矿洞引入了银矿的设定,需要你将一定数量的银矿搬运到矿车上才能过关,然而,搬运物体与这个游戏的底层框架是完全相悖的。游戏基础的物理系统是:在你没有抓住物体时伸出手臂,会获得同向的力,在你抓住物体时伸出手柄,则会获得反向的力。在静态的山洞中爬行时问题不大,可当你需要搬运一个活动物块时问题就来了:你在抓住银矿并伸手时,会直接获得反方向的力。第二章有部分关卡,需要你将银矿不停的抛来抛去以达到高处,而一旦你抓住银矿并伸手,便会因为获得了反方向的力而直接滑出去,甚至可能直接滑出当前所在的平台而落向低处。这就导致你一抓住银矿就必须脱手,无法尝试进行精准的抛掷。而游戏在这方面给你的容错也并不高,抛掷的力度和方向难以控制,而且稍有偏差就不能落到你想要它去的地方,并滑落到低处,你只能重新把它送上来。这部分游戏流程极具挫败感,我可以直说,你的操作逻辑做成这样的情况下,你就不配设计一个依赖精确抛投才能通关的流程。 如果你只是想体验探洞的体验的话,游戏第一章是完成了它的任务的,然而从第二章开始就极速地偏离主题做一些既不合适也不好玩的关卡。我没有体验到更后面的内容,但作者的黔驴技穷已足够明显。
i dont know how you did it but this game upset me more then "Getting Over it" or "Baby Steps" but you know what i might come back after a little break in my sandbox love the game btw No hate just anger (: ps Keep up the great work
全身がほこりや汗でベタベタになるところまで遊んだ感想です。(ランタン(※チェックポイント)4,5個目) 思わず操作する手に力が入る良い作品ですね。※閉所恐怖症注意! 案外あっさりと詰み状態になりそうな雰囲気ですが、技術力でカバーできる部分もあり、上達を感じられる作りにもなっているのが◎。 アグレッシブな動きに慣れてくると「これ無理なんじゃねえか?」な箇所も越せるようになり思わずうれしくなる場面も。 看板設置は回数制限ないので備忘録として頻繁に立てるのもあり。 場合により両手で掴むよりも片手ずつ掴んで交互に動かす必要がある(これ大事)。 また潜ってきますね。(エリア1,2楽しい。エリア3キツイ…)
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