
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu incroyable a découvrir, un mélange des genres réussit, a faire absolument et une fin dès plus surprenante !
Really enjoyable short game. The game mechanics are different but quite refreshing.
GG
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
엑스컴도 아니고 매스 이펙트도 아니고 그냥 THE 븅신 엑스컴 시리즈를 워낙 재밌게 해서 왜 혹평을 받는지 늘 궁금해하던 차에 이번 할인을 기회로 한번 해봤는데 도저히 더 이상은 하고 싶지 않다. 제작진은 엑스컴과 매스 이펙트를 섞은 새로운 게임을 만들어 보고 싶었던 것 같지만 결과물은 로제떡볶이가 아니라 그냥 꿀꿀이죽이었다. 이 게임에서 엑스컴 시리즈의 테이스트를 느낄 수 있는 부분은 엘레리움, 섹토이드, 뮤톤 등의 엑스컴 시리즈의 고유 명사들 뿐이었고 매스 이펙트와 비교했을때 그냥 짐짝 같은 분대원들이 있었다. 게임을 진행하면서 밀려오는 꾸릉내를 견디며 2시간 정도를 "와 엑스컴! 와 엘레리움! 와 섹토이드!"를 외치며 어떻게든 재미를 느껴보려했지만 진짜 너무 재미가 없다. 이 게임에 더 많은 단점이 있겠지만 2시간 정도를 진행하며 내가 느낀 문제점은 우선, 총알이 너무 모자라다. 섹토이드는 그냥 총알받이니까 쏘면 금방 잡을 수 있는데 바로 윗병종인 아웃사이더들부터 급격하게 체력이 많이지기 시작하고, 그 와중에 실드 지휘관이란 놈도 나오는데 이것들을 다 잡고나면 총알이 거의 바닥나기 일쑤다. 군데군데 총알을 보충할 수 있게는 해놨고, 저격총으로 헤드샷을 맞추면 아웃사이더는 한방이긴 한데 저격총은 최대 15발밖에 못 들고 다닌다는 점이 문제다. 총알이 부족한건 사실 내 에임이 나쁜 것도 영향이 있겠지만, 그거랑 별개로 단순하기 그지없는 엄폐-조준-피돼지들 죽을때까지 쏘기가 진짜 재미없다. 그렇다고 헤일로처럼 외계인 총 대충 주워서 쓸 수 있는 것도 아니고... 내가 지휘해야하는 2명의 분대원 같은 경우엔 매스 이펙트와 비교하는 것 자체가 실례일 정도로 최악이었다. 일일이 엄폐할 위치 지정해주는건 약과고 저난이도 기준으로 최소한의 조작만 해주면 알아서 밥값하는 매스 이펙트의 분대원들과 달리 이놈들은 능력 눌러놓고 싸우다보면 어느샌가 누워서 내가 소생해주길 기다리고 있질 않나, 자리나 똑바로 지킬 것이지 맘대로 엄폐물에서 벗어나 있다가 또 누워있고... 이게 2013년의 인공지능 수준이 맞나? 외계인도 피차 멍청하긴한데 외계인은 수십 수백이고, 내 짐짝은 고작 둘뿐이니... 저 멀리 누워있는거 살리러 가다 나까지 눕는 일이 벌어져 열받아서 꺼버렸고, 아마 그게 나의 마지막 플레이가 될 것이다. 미국은 기밀이 오래되면 기밀을 해제하는 나라로 알고 있는데, 가끔은 굳이 해제할 필요없는 기밀도 있는 것 같다.
I gave this title 2 tries - as a huge fan of X-com games, starting from first ever game I must say, that this game is ♥♥♥♥ and great in same time.... Unfortunately - the ♥♥♥♥ part goes to stering your player.... it's just plain frustraiting hence rendering game as unplayable.... Rest - the story, graphic and all is cool. But it still cannot safe this game
it took me like 10 years to get to this game and I don't regret I did. That adds up nicely to XCOM atmosphere and made me a little nostalgic of the times I fist time played Enemy Unknown
One of the best games of all time. The story, the characters, the atmosphere. Amazing. But I can't really recommend this on PC. I beat it on PS3 and got all the achievements but on here... you have to set your game to German language the first time you launch. And then it crashed again 3 minutes in.
Great game
buen juego de la saga de xcom algo viejo las mecanicas pero la historia es lo importante
点下键盘就闪退,点鼠标没事
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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