
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un 8
its pretty good
is ok i guess
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY GOOD! SHOOT N KILL ALIENS VERY FAST VERY GOOD ALIENS DIE
This was a weird take on the XCOM series. It wasn't terrible, but it wasn't nearly what I'd of hoped it would be.
Хорошая, интересная игра, класный сюжет, дубляж
The Bureau is like someone said ‘What if XCOM was a 1960s sci-fi thriller, but also kind of Mass Effect and sometimes just a cover shooter?’ And weirdly it works. The Good Stuff: + Cool Retro Sci-Fi Atmosphere: The Cold War-era aesthetic + alien invasion vibes = a setting that’s genuinely unique. Feels like The X-Files meets Mad Men meets XCOM. + Tactical Third-Person Combat: Not full strategy like classic XCOM, but there's squad command depth here. Flanking, suppressing, and using powers like Lift and Mind Control make fights feel strategic and satisfying—when it all works. + You’re Basically Alien-Fighting Men in Black: Fedoras, suits, glowing alien tech—it’s silly and stylish in a good way. + Guns and Powers Feel Satisfying: Especially later in the game when you unlock abilities that really shake up fights. Once you hit your groove, it feels cool. + Solid Sound Design & Music: Gunplay sounds meaty, powers feel punchy, and the score fits the eerie, 60s sci-fi tone perfectly The “It’s Fine, I Guess” Section: = Cover Shooter Mechanics Are Serviceable: If you’ve played Mass Effect 2 or 3 or Gears of War, this won’t blow your mind. It works, but it’s not revolutionary. = Story Has Cool Ideas, So-So Execution: The main plot starts strong, with secret government programs and alien tech conspiracies — but the characters don’t fully land, and the emotional beats fall flat The Not-So-Great Stuff: - Wasted Potential: There’s a great game in here somewhere. But it's buried under safe design choices and a confused identity between tactical shooter and RPG-lite due to ist development history. Verdict: The Bureau is a weird, flawed gem. It’s not the XCOM strategy masterpiece you might expect — but if you’re in the mood for a stylish, atmospheric alien invasion story with tactical third-person combat and 1960s paranoia, it’s worth your time. It plays like Mass Effect meets XCOM-lite, and once you accept it on those terms, you’ll find a surprisingly fun and unique experience—rough edges and all. “Come for the fedoras and laser pistols. Stay because it’s actually better than people said... just not quite what anyone expected.”
very cool game
Nie jest to typowy X-Com - tutaj zrobiono to w stylu strzelanki TPP, ale można wydawać kompanom polecenia jak w Mass Effect - fabuła też jest bardziej rozbudowana - można rozmawiać w bazie z postaciami npc (jest nawet koło wyboru kwestii), można wykonywać misje, wybierając je z mapy świata, ale jest dość ograniczona liczba, na tyle jednak, by grą się nie znudzić. Graficznie też daje radę nawet dziś. Aha no i jest rozwój postaci, wybiera się umiejętności aktywne i pasywne. Niczego tej grze nie brakuje w sumie.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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