
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
进商店来来回回都是那些个没用的东西,想要的东西永远不给,按概率也不可能10几天都不出来一张吧
Game is very fun but $20 per character is highway robbery. Don't pick it up unless they change the pricing or put on a good deal.
本来是玩法、策略上都很优质的游戏,却因为平衡性导致了评价褒贬不一 官方对于新卡和新角色的推出是很卖力的。除了平衡性和自闭性这两点,没什么好喷的,所有DLC角色都很有风味,每个角色的推出也让现有角色的局外玩法有所扩展,深度不断增加,怎么玩都玩不腻。 给点不成熟的建议: 1、官方能否考虑降低新卡、新角色推出频率? 玩家方面,每次新卡的平衡问题都会引起社区大量不满,同时不少玩家会觉得频繁的改动导致自己需要不断适应版本; 官方方面,降低更新频率能减少成本。 可以采取的策略:尝试将赛季延长。单独设计活动模式入口,引入趣味玩法的同时不影响排位。这么一来活动也可以设计地更奔放,例如所有人开局有100金币!商店可以无限重置!每次升级奖励都变成随机附魔!再给活动模式加入奖励,打出10次黄金胜利可以获得活动称号。 2、官方能否推出更多有趣的商品? 目前游戏外地趣味仅限于皮肤,装饰等。。。其实有非常丰富的扩展空间,例如,加入角色的入场特效,击杀特效;为某张人气较高的卡牌设计可以替换的使用特效;为角色设计特殊皮肤,这类皮肤可以在升级、胜利、战败时触发特殊动作。 这些高级特效和皮肤完全可以用来营收。 总之,我希望能一直玩到大巴扎,你千万不要四啊
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 39.3K | 92% | $7.49 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.4M | 15K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.2K | 99 | 51% | $19.99 | |
| $6.1K | 27 | 96% | $7.49 | |
| $0 | 8 | 75% | Free | |
| — | 0 | — | — | |
| $0 | 0 | 58% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,绝对的神作。极大程度治愈了我的电子阳痿。卡牌游戏的集大成之作,没有任何一个爱玩卡牌游戏的玩家该错过这个游戏
I cant stop playing this game
flim flom flim
By far the most satisfying autobattler I played. It is visually very beautiful, but even without that, it is mechanically the best. I find that it manages to scratch that one itch: diverse and creative builds, with opportunistic pivots, and without so many moving pieces that you stop caring for details (I feel that way playing other backpack games). The limited stash adds even more mechanics (should I keep this? But this one gives me money over time...). Positioning on a 10 cases on a line might seem limited, but imo it is still very interesting and much much less a brain-frying puzzle than 2D backpacks. Each items and values are relevant, more « crunchy ». There are lots of way to stumble upon a weird but potentially powerful item that you will want to use and throw away your build for it. But you have to work for it, no item carry the game by itself without support. That's what I want in those kind of game.
服务器卡成这b样玩NM,专挑要吃的时候卡,只能重启,重新进来进度直接卡没开新的一把,观望玩家千万不要入坑,这个问题都多久了,根本没把玩家当人,多少把爽局给这样卡没玩这游戏的纯纯M。新玩家千万不要入坑!!!
好玩爱玩! 重生之我想成为机宝高手 我说机宝就是完美职业! 偏差认知了
Es un juego bueno y adictivo, la pena es que los personajes son de pago, y obviamente existe un desbalanceo. Estaría poder obtener estos personajes incentivando a los jugadores que jueguen mucho. No lo recomiendo por el método de monetización tan descompensado que tienen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.