
Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16Kreviews | 89% | — | $11.1M |
| $24.49 | 3.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
норм
Душниловка и нудятина
9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Italian, Japanese, Korean, Czech, Simplified Chinese*languages with full audio support
| $24.99 |
| 1.6Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the most wonderful games of all times. The mechanics are poetically to the image of the story line, forcing you to make dilemmas every turn. The emotionnal charge of this game is extremely high, it's really cathartic and it's a piece of art of a game!
This is the game that brought me back to video games as an adult. Beautiful serene mostly 2D animation was a standout.
Пройденная еще в далеком 2014, достойная перепрохождения. Отличный релакс, интересные диалоги, впечатляющие ветки развития от принятых решений. Сюжет достойный экранизации. Жаль вселенная не развилась более и далее 3-ей части.
[h1]The Saga Begins...[/h1] A turn-based strategy game with a huge story spanning 3 titles. Its unique art style and soundtrack managed to captivate me throughout the series. Each choice you make will carryover to the next game and it's consequences or rewards will follow suit. For example, sometimes you want certain characters to team up with you, or even survive an encounter, but that can't always be the case here. Be very careful, even the smallest pebble rolling downhill can cause an avalanche, [i]and other phrases of that kind of pretentious caliber.[/i] [b]8/10. It's rather difficult and slow, but worth it for the story. [/b]
One of my favourite games. Might be time for a 4th playthrough soon.
Great game with astounding visual style, authentic music and interesting and unique tactical fights (tho tactical part isn't perfect) based on northern/scandinavian myths. Even tho I have a very limited knowledge about those myths (thx to newest parts of GoW and Neil Gaiman's American gods) I enjoyed being a part of it. The game is split in 2 notable parts - that are influencing each other with resource management part. The Visual Novel part is about your journey, you travel and each day (or once in a while some activity triggers, which leads to a short text-based quests or series of choices, where the outcomes are rather unknown, from gaining more supplies to getting your party members killed. As you travel on foot to some distant places, your men need to be well-rested to be prepare to fight (which grants more willpower, depends on current caravan motivation), and have enough food to travel between towns and other places. The problem is that you don't really know the distance between those (at least for the first playthrough) which means you can face starvation. Which leads us to the 2nd part of the game - fighting, where you play in some kind of chess on the flat board, without any covers, hights and deeps, lakes or fire, etc. Fighting gets you a currency - renown which you can spend to buy supplies, level up your party or buying items. (beware, characters can wear only items of their level or lower). Invest renown in leveling up too much - and you will possibly lose clansmen from starvation, which leads to more tough battles, more injuries and more resting, which leads to even more supply spending. Invest too much renown in supplies and your party would be underleveled, facing tough opponents, meaning more injuries and resting again. Buying out powerful artifacts too early - leads to underleveled party with low supplies... You should get the point. tip - some items of 4 and 5 lvl are very powerful, so its better to have at least 1 character of lvl 5 that 4 chars of lvl 3 Pros: - visual style - while the game has very simple fighting animations and couple of talking ones they are very pleasant to see - music - both heroic scald songs and music definitely make epic moments even more epic, same goes for tough fights - interesting battle system (like its LOGICAL that units do much less physical damage if they are on dying breath and less damage if they were recently injured) - many classes and variations of heroes with different sets of abilities (and even their sizes change) with leads to tactical variety, tho generally you need someone who is good vs hp and someone who is good vs armor - story - it is great and dialogs are natural, also you can watch all movements on the map, that lore wise is great (and i would like to play an RPG in openworld manner in that world) Cons: - some outcomes of events are...frustrating. And some of them can play their part after half of the game...(those who know what i'm talking about - stay silent). Also... people you invested in leveling up can die too, that's upsetting and getting through the campaign even on normal difficulty without knowing all of those could be VERY difficult, and on hard you have little to no room for error (but still the game fights on hard are ok-ish, except for the last fight) - initiative system in battles, it is absent and it makes battles counterintuitive. If both parties have more than 1 unit, they will play turnbased, almost like in chess but in a given order (that you set for each battle before it starts, and you don't know the enemies order before placing your characters and starting the fight). But the problem is that units in this game have power levels (armor and health). Which means focusing weak enemies will make strong ones FASTER. For example you have 5 grunts with 1 hp left, that deal basically no damage to you, and a unit that oneshots everything it touches. It will act every 6 turns, and wait until all grunts will make their moves. But if you kill them - he will act once per 5, 4, or even 2 turns, until he becomes the last one and the specific mode activates, where all your party acts and then the last enemy (same goes for you btw). - battlefield is always plain and simple (only once or twice it will have some chokepoints, abysses - but again - you cant even push your enemies into it), no fires, pits, etc. (hope some more complexity will be added in 2 and 3 parts) - making fights falling under the same script over and over again, after you figured out the strategy that works for you Anyway, this game is great and i definitely recommend it to any audience, its classics at this point.
The Banner Saga is what happens when you cross: - Oregon Trail: A treacherous caravan journey fraught with gut-wrenching decisions and sudden, unforgiving losses - God of War (2018): A brooding, Norse-inspired world steeped in myth and melancholy - Fire Emblem: Grid-based tactical combat driven by a roster of distinct, pre-defined characters - The Animated Lord of the Rings: Lush, hand-drawn visuals that feel lifted from a long-lost 1970s fantasy film I really was surprised to learn just how much "Oregon Trail" there was compared to the tactical combat side of things. Probably 50% or more of the game consisted of your caravan moving along a beautifully illustrated Nordic landscape, engaging in dialog, and making decisions which sometimes had brutal and abrupt consequences. Like with XCOM 2 I had tried playing this multiple times before finally getting past the first section. It has a slow start and it doesn't always do a great job of introducing new characters and gameplay mechanics. Patience and tolerance are required, but also rewarded. Although often awkwardly told, there is a great narrative here with some really gut-wrenching turns, and both the music and the hand-drawn art go a long way to immersing your in this hauntingly beautiful world. The (almost) total lack of voice acting held it back from being as emotionally impactful as it could have if there had been performances akin to those in Baldur's Gate 3 and Clair Obscur: Expedition 33. Regarding the combat, it was relatively simple and there wasn't a huge variety of enemies, but I grew to really appreciate its unique mechanics. Each unit has both armor and vitality. Vitality serves as both health and damage, so the more hits they take to vitality the less damage they do. Each unit also has a Willpower resource which is used to increase movement, perform special attacks, and increase damage. Unit progression was also relatively limited with each unit having a single active and passive ability and a handful of stats. It took me a while to warm up to The Banner Saga but I'm glad I gave it a chance, as I ended up thoroughly enjoying it by the end despite some of its shortcomings, and I eagerly look forward to playing the rest of the trilogy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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