
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 594 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пушка допка пушки игры
this sh*t is literally unplayable. I had performance issues in base game but this update is something else. Constant 5 fps, crashes on LOWEST graphics. Dont recommend
Очень крутая игра и дополнение и разрабы
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 594 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как и основная игра DLC вышло прекрасным
[b] 地图设计有些恼人: [/b]大量的死路、障碍物,对前期探索很不友好。拾取样本的设定一开始还蛮新奇,到后期就成了枯燥无味的“扫地式”检索。相当无趣。在迷宫般的地图里不断折腾相当耗费时间,消磨玩家的耐心。 [b] 剧情略显单薄: [/b]分身作为本游戏的核心,故事线十分令人不满意:仅有四个分身,且线路短得惊人!我才刚完成几个小任务,他们的设定还在我眼中完全没有展开,就突然弹出成就,显示我完成了所有科学家的剧情线,这不诡异吗? 抛开分身支线上的各种毛病,主要剧情上的问题也很大:大量名词堆砌,与科学扬的交谈中每句话都要加入数个专有名词,实属让人云里雾里。虽然是以科学家团队为主视角展开的故事,但对玩家有些太不友好了。 [b] 玩法让人失望 [/b]:巽气生产真的很令人头疼。铺设管道,设置什么中和器、分流器、采集器、混合器……间歇泉的数量太少,巽气产地仅有一处,游玩过程中让人恼怒。与此同时末期物品制造需求的资源过高,完全是靠堆高资源要求来加长游玩时间。 [b] BUG相当影响游戏体验 [/b]:当放置采集器后,由于体积过大,玩家很容易被卡在原地。还有基地附近的有机物矿点也是如此。每次传送后都有一定概率被卡在原地无法移动;基地门口的传送点有时候也会卡住玩家。十分破坏游戏体验。 另外不得不吐槽的是休眠系统。每次放置好环境改造装置,都要进入一次休眠,随后再放置科研站,又进入休眠。这样的操作还要来整整三次。 与此同时,和本体一样,优化问题依旧存在。中和畸变的时候卡顿异常明显。此外还有瀑布场景的水花,也每次都会让我帧率暴降。 虽然是很好的游戏,但我觉得作为《多重人生》的DLC,质量还略显不足。希望会有后续修改。目前并不推荐游玩。 (2026年7月16日) (剧透)彻底通关本作了。[spoiler] 结局没有揭示任何绿洲的真相,只告诉主角这一次也失败了,而且整个过程已经重复了三百多次,历经五万多年。地球可能早就毁灭,只留他们在星球上重复循环实验。每次经历都一样。结局有两个选择:继续循环赌下一次会成功,或者结束循环。完全没有任何对绿洲真相的解释。结局时突然所有分身就消失了,已经做好的一切建筑也消失不见,然后主角莫名其妙变老,回到基地告诉你要么循环要么就此结束。结局动画敷衍至极:循环就是把开头动作重放一遍,配新台词。结束循环就是主角坐在绿洲旁边,然后死了。此时旁白大意:比继续更勇敢的是学会放手。 [/spoiler] [spoiler] 考虑到制作组在冰汽时代的前科(在结局里追问“这值得吗?”),我觉得本体的成功很大程度上是因为没有着眼于莫名其妙上价值。各种伦理抉择都是切实存在的,没有DLC这样的突兀感。一且都快成功的时候,所有分身都已经开始成功了,此时游戏告诉你:你失败了!我实在不能理解制作组的意图。 [/spoiler] 我很失望。 (2026年7月17日)
Contrairement à certains avis négatifs, je n'ai pas rencontré de bugs majeurs dans ma partie, simplement un crash. Le gameplay reste étrangement addictif. Il y a moins d'embranchements de personnage à explorer que dans le jeu de base, mais c'est pas plus mal pour les chasseurs de trophées :) Je trouve la fin du DLC exceptionnelle. Elle a réussi à me cueillir, même si les gros amateurs de SF auront peut être déjà rencontré ce genre de scénario. Bref si vous avez apprécié le jeu de base, foncez !
Ten dodatek na spokojnie mógłby być drugą częścią, ale zamiast tego wybrali DLC, które jest lepsze niż nie jedna gra. Nowe mechaniki i spora mapa na początku może przerazić ogromem rzeczy jakie trzeba zrobić, ale przynajmniej u mnie szybko to przeszło i na spokojnie wszystko ogarnąłem. Plus to zakończenie. Jedyny minus to optymalizacja, niestety przynajmniej u mnie w wielu momentach klatki spadały mimo że w podstawkę grałem na najwyższych ustawieniach i nie miałem takich problemów.
剧情勾人. 地图设计依旧花了不少心思. 管道铺设后期需要稍微动点脑筋. 卡牌游戏不小心跳过了教程, 靠试错搞懂了规则. 要是玩法能再丰富一点回合数再长一点就好了.
非常感谢为科学家杨开发了DLC,本体的结局让我念念不忘很久,通关后仿佛失恋了一样,能再次和科学家杨相遇真是太好了!
Really impressive extension — I enjoyed it a lot. I did encounter a few performance issues and some bugs in the extractors where the character could get stuck and become unable to move. But I’m sure these will be fixed soon. [spoiler] One thing I didn’t like was the inconsistency in how instructions were presented: the first one was on a whiteboard, while the second was in the manual. It would be better to present them in the same format. Also, it was a little frustrating that I sometimes had to go back to the sleep capsule just to skip time. [/spoiler]
Players by region
Where this game's players are, estimated from review languages.
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