
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 591 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very good expansion overall, although I do feel there is some inconsistency when it comes to how the oasis works, especially once you start thinking about it more deeply. As for the people complaining about the fluid mechanics, I honestly think they are being a bit lazy. Not every mechanic needs to be explained and handed to the player on a silver platter. Sometimes you have to put in a little effort and figure things out for yourself. The DLC also does a great job of building on what we already know from the base game, while introducing new elements in an interesting way and refreshing some of the familiar ones. [spoiler]When it comes to the ending, I personally don't feel that every story needs to have a happy ending. Because of that, they definitely managed to surprise me with how things turned out.[/spoiler]
I really liked the main game for its camaraderie and focused driven narrative. Rather than some closure or a twist on that excellent main game, this DLC turned out to be a bleak, grindy disappointment, populated by irredeemably unlikable caricatures of intellectuals. Rather than humanize the Alters and their respective walks of life as the main game did, the writers for this DLC apparently tried to think of the most annoying character archetypes they could think of. Add to that the game designers' decision to dial the resource grind up to 11 just to stretch gameplay time, and, by the end, [spoiler] you'll be just as interested in laying down and just dying as the protagonist is.[/spoiler]
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 591 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩完序章第一章末尾的派对之后就可以带着对于分身概念的有趣想象退出游戏了,因为后面的所有剧情都超不过那个阶段了 完全不理解怎么就变成异星工厂了??为什么需要我设计管道和混合设备,这不是个剧情游戏吗?分身完全没有存在感,纯纯工具,我收回对本体冲突戏剧性的评价了。 看了某个计算设备用量的评测后,我直接去看了结局视频,不得不说这是唯一一款没通关就看结局视频的游戏。玩到第四个周期已经感觉到期待中的现象和发展完全不会发生而游戏推进剧情是靠完全没有意义的词汇堆砌,底层玩法还是原本那些。这家工作室从这是我的战争就有一种往好的剧情里塞数值玩法的痕迹,这个dlc真的是集大成。
It was very interesting. Had a lot of fun.
I LOVE the base game. I LOVED this DLC up until it wanted me to produce a certain substance towards the end of the game. I'm not going to go through that. It is too tedious and confusing. I'll finish this story through YouTube. What a damn shame. What an unfaun and tedious mechanic to add to the game.
It's not as good as the base game, but if you beat the game and were still hungry for more of what The Alters offered, The Last Variable is a fine dessert course, albeit bittersweet.
Хорошее дополнение, если основная игра понравилась.
Определенно рекомендую к приобретению, ровно то что хочется видеть от всех длс ценой выше 500 рублей.
Absolutely worth it. I loved the Alters and Last Variable is a fitting DLC that continues what made the base game great.
This is awesome! Finally more exploration and still a lot of fun! Well done 11Bits!
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