
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
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Themes across 591 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Офигенное дополнение, отличающееся от основной игры новым контентом, новой сюжетной линией. Концовки классные. Больше и добавить нечего, я кайфанул от прохождения
Купил DLC в день выхода и об этом не жалею, потому что оригинальная игра великолепна. Поддержал разработчика так сказать. Играл в него спустя два месяца и пару патчей (2.2.0). Технические баги - были. Иногда здания не ставились (терраформеры), часто Ян застревал ботинком в текстуре после телепорта, ядра аномалий застревали в текстурах и их невозможно было достать. ФПС иногда проседал, но не так критично как у многих, вероятно. Сюжетно - dlc сильно слабее чем оригинал и альтеры больше ноют. Биолог и Химик - чисто Сифон и Борода. Основной "вот это поворот" был понятен после первой установленной лабы и дальше я тупо сидел и ждал "как" мне это расскажут. Концовка мне не понравилась, как и весь остальной сюжет. Геймплейно - многие пишут, что трубы душные. Частично, соглашусь. Мне было относительно интересно провести оптимальный маршрут собрав все ускоряющие ворота и смешать все три нужные жидкости и забить ими баки. Минуc в том, что смысла в этом нет. В оригинале количество улучшений ограничено, и при прохождении нужно выбрать "приоритет". Тут же, я прокачал абсолютно всё дерево навыков в момент их открытия потому что жижи было вагон и тележка. Бегал ловил лицом все аномалии, потому что защитных зарядов полным полно. Просадка была в конце, когда надо мегажижи накачать полный бак. Я тупо мотал дни играя в карты, потому что всё а автоматических аванпостах и ресы девать просто некуда. Сюжетки новых альтеров не так цепляют, т.к. они +- одинаковые (версии учёного, кто бы мог подумать). Оценка - нейтральная. Брать понимая, что ждёт и ради чего это всё.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 591 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026年8月14日 04:59 通关DLC 再一次全成就 这也是我第一个全成就以后 因为出DLC增加成就 又再次全成就的游戏。 多重人生共100.4h(本体75.6h+DLC24.8h) 我是很喜欢这部作品的 本体完整打了接近三遍 DLC也会给好评 整体我觉得价格不贵 中规中矩 没有多少惊艳的地方 但DLC我要说亮点有限 问题很多 以下有剧透。 去年夏天发售不长时间就买了 第一次玩就感觉很惊艳 这是部好作品 就又购入了豪华版升级包 没想到这么良心豪华版包还包含DLC。我很喜欢科幻作品 多重人生的故事和背景设定和我的爱好完美契合。也可能因为本体让我很惊艳的原因 DLC本来就是作为补充 没让我有初见的感觉。优点都是本体的优点 不是DLC的优点 非要说的话 巽气混合机制 有点创意。DLC剧情虽然简单 和克隆人题材电影那种套路类似 但是不能说不好 最后揭开谜底 剧情是过关的。其他的优点我真是想不到 而问题就太多了。 1.新加入资源的机制。 三种新加入巽气 相位巽气 拟巽气 巨流体。新加入精粹矿物和精粹巽气 就是分别在原有原有巽气区和矿区建造收集器获得 一片区域限制建造一台收集器(只有1出口)。还有很重要的设备 主要有三种 相位器(1进1出) 分流器(1进2出) 混合器(2进1出) 很像逻辑门那种元件。 相位器 分流器限制在固定点位“间歇泉”建造 混合器无地点限制。三种巽气都需要专门的储存空间 和有机物一样。配方相位巽气=精粹巽气过相位器;拟巽气=相位巽气混合精粹矿物;巨流体=精粹巽气+相位巽气+相位矿物(相位矿物=精粹矿物过相位器) 收集都是全自动。 由于是气体管道 不和电路一样 电路走线可以互相“借” 而气体走线 一路就是一路 我最后地图上气体管道走线可以用一坨形容。首先DLC是整块大地图 纵横交错 又混杂电路走线 乱一点倒是小问题 咱们先进行一个简单算数 已知后期最后一个任务 三种巽气开销都很大 凭最后这个任务资源开销判断 制作组意图应该是让玩家三种巽气一直收集 不要中断。如果同时收集3种巽气玩家需要的资源如下 精粹矿物*1路 相位矿物*1路 精粹巽气*1路 相位巽气*3路。全图就仅有1片巽气区 只能建造1个巽气收集器 也就是玩家只能有1个巽气源 矿区起码2片以上 所以矿物收集走线压力不大 2片矿区 简单起见随便找一个间歇泉设置1*相位器就可以。但是巽气起码需要3*分流器这就是3*间歇泉 由于需要精粹巽气 所以收集器出来第一个间歇泉只能放置分流器不能是相位器。分出AB两路 A路留着最终混合巨流体 B路再过相位器 生成一路相位巽气C 然后C再找2*间歇泉过2*分流器 才能生成需要的3*相位巽气 因此巽气收集就需要4*间歇泉 加上收集矿物所需的1个 共计需要5*间歇泉。而它们的分布如何呢 答案是非常分散 我最终都因为实在差一个分流器 只能生成3种巽气中的任意两种 不能同时生成三种。这也并不是说连不出来 总归比考试简单 就是有力无心 实在是不想折腾 让本来一坨的走线变成更大的一坨。 我怀疑11bit都没怎么测试 地图本来就九曲十八弯 这又是气体管道不像电路能借 间歇泉的位置真像是建模时候随手一点 每一处间歇泉分布在世界各地 我该怎么安排这些气体管道?但凡稍微改几个地方都不至于这么难受。要么优化间歇泉位置 或者可以增加基地附近间歇泉数量 现在只有1处 增加1-2处压力就小多了;或者分流器可以用间歇泉限制 但是让相位器的建造任意 压力也能缓解 不会这么难受;现在只有低级巽气到高级巽气的转化机制 也可以增加 高级向低级的转化机制 只是这个数值要合理 感觉平衡比较难;或者后期的资源开销就只保留2种高级巽气 剔除相位巽气 也能缓解走线压力。要不单单巽气就要从一个源出发找4个间歇泉 这是设计的一大败笔。 2.而且玩家游玩过程三种巽气是依次解锁的 过程中不会知道有几种新资源 因此不可能从一开始就设计三路巽气走线 大部分玩家不可能再玩一次 而且玩家也不知道后期还需不需要收集低级巽气 这不像本体几种资源贯穿始终 你一直收集就可以。同时生产3种巽气走线难度极大 而且我后期感觉很长一段时间看上去并不需要前2种巽气 我就停了 结果最后的任务三种全要 措手不及 需要的量还极大 那时候为时已晚 一个周期内不可能收集起来 只能回档到上一个周期。 3.新周期重复开图 可能是为了拉时长。地图上的畸变本来就多 DLC又不像本体每一章都换图 新周期路上的畸变要重打 堵住的道路 要拿钻机重开 每个周期一直重复拿手电照小球 我实在找不到其中的乐趣。还有为什么前期钻机很多障碍不能打通 为什么要设计新周期连障碍都要重打 我没看清对于游戏性提升的帮助 可能就是为了增加时长。做8个周期 20h可能有商业上的考量 如果砍掉40% 按照12h做 不要这么多重复的环节 可能很多问题就随之都没有了。 4.优化不能说差 那是几乎没有 甚至也许可以去掉几乎。本体优化就算不上好 但是和DLC一笔也算云泥之别 我的显卡是4060laptop 比较明显的就是绿化前和绿化后 太离谱了 我一直习惯的草地 阴影这些选项都是直接拉到最低。这次也是 前期除了类似选项 我其他的选项都开高和极高 DLSS 2倍插帧 能到50 我觉得还行 对流畅度要求不高。但是后期 都已经开到中低了 插帧以后我记得还基本到不了50 卡顿极其明显 不是稳定50 LOW帧经常极低 太离谱了。 5.后期资源严重溢出 感觉又闲又忙。11bit的游戏都是资源管理 这方面是可圈可点 之前不觉得什么 直到玩了DLC才感觉之前的设置精巧。但是资源采集和开销是围绕本体设置的 DLC三种巽气资源加入结合的并不好 后期基地中最多4个分身 资源溢出 分身基本没活了。而我要忙着满世界找样本 架设管道 改线路。按理说游戏后期应该越来越从容 我感觉对于本体 也是后期压力就不大了 资源都自由了 但是DLC由于新资源的加入 后期又闲又忙。11bit的游戏本来就累人 有心理准备 可如果这种资源机制结合的不好 就是身心俱疲了。 但是我还是推荐 如果有类似水平的DLC我还愿意付费。只要本体的背景设定加机制还在 即使有很多不足 不翻大车 就是及格的作品 我都愿意花时间欣赏。
본편보다 퇴보한 DLC 딱 보니 본편 판매량이 자기들 생각보다 훨씬 적게 나와서, 디 얼터스 팀은 오체분시당해 다른 제작 팀으로 흩어지고, "DLC 만든다!" 내뱉은 말은 지켜야 하니 소수 팀이 1년간 억지로 만들었다는 의심이 강하게 듬.
Main game was amazing. Last Variable SEEMED amazing up until the very end when it all falls apart. Nothing you do matters. They dropped the ball with the ending. Also, by the time I reached the very end, all the neat research upgrades had become utterly useless. This is poorly balanced, they should have unlocked a bit earlier honestly.
DLC食之无味弃之可惜,巨流体给我拉吐了.剧情也远不如本体精彩
To be honest... this DLC was not my cup of tea. As I mentioned before in my review of the main game, I am not a fan of base/resource management gameplay. Yet what made me stick with it initially was the storyline. Each Alter you brought to the table had their own personalities, hangups, and personal dramas to deal with, and I enjoyed that immensely. There was also so much time between Acts to deal with their situations that it felt more like an RPG with base/resource management elements, than the other way around. The DLC prettymuch goes the opposite route: It is far more about having your character do research and gather resources to ensure the success of your experimentation. It introduces four new Alters into the equation--each based off of different life paths the Scientist might have taken--but dealing with their personal hangups is so brief and unsatisfying. You barely talk to them, mostly just assigning them daily chores while you explore for even more resources. They even added a complex system of obtaining advanced liquids through piping them in very inconvenient pathways throughout the landscape. By the end of my playthrough, I had so many wires and pipes around me I often wondered how I was navigating it at all. With that said, it's still hard to give the game a complete thumb's down, even if I hated both ending choices. It's a beautiful game and anyone who actually enjoys base/resource management will probably find it a huge improvement as an expansion. However, unlike the main game, where you seemingly had a lot of time to explore and socialize with your Alters, Last Variable only gives you mere days between sunrise to get everything done before you have to go into cryosleep. And with each series of days having a magnetic storm to deal with, things felt real repetitious real fast even though I had new tasks every time. Once I got the improved automatic miners going, my Alters just felt like NPCs wandering around the base while I ran around trying to get things done. So yeah, it's a sideways thumb from me, dawg. Get it on sale, or go ahead and pay full price if you really liked The Alters but wanted to spend more time worrying about resources and efficient base module placement. I'm glad I went through the story, but it's going to be one of those books that will go on my shelf and never get picked up again.
Small review of version 2.2.0 I liked this DLC; it helped close one loose end from the base game, and it took me 12 hours to finish it. For only 15 euros, it's a good deal. Don't expect anything groundbreaking; it builds on the solid foundations of the base game. You will still manage the base, but this time not on wheels but underground. You only need one playthrough to create all the variants of Alters, even repeatedly. The story has an intriguing essence, and I was definitely surprised by the ending. I didn't expect such a twist. The graphics are beautiful, full of stunning details and effects. Nature is beautifully processed. The initial appearance of the landscape after terraforming is truly remarkable. However, the game's technical state is poor. The optimization desperately needs to be fine-tuned; there are frequent frame drops, image freezes, and loading screen freezes. However, I never experienced any crashes while playing the game.
If you enjoyed the base game, you'll probably also enjoy this, [i]as long as you lower your expectations[/i]. It's simply not as good, but for me it was good enough. The Alters is a great game because of its strong compelling characters. Not only were you bonding with the Jans, you were choosing [i]which[/i] Jans you surrounded yourself with, and making choices that impacted all of you, while under great pressure to survive. And building a base and outposts was also fun. I think it's a shame that Last Variable does away with so much of that: There are no high stakes for failure, the Jans have much less depth and character, and there's no pressure to favour one Jan over the other. That doesn't mean Last Variable is bad, it's just not as good as the base game. The outpost building has expanded significantly with the introduction of pipes and all sorts of other resources and machines, and these kept me occupied for the majority of the time. So overall, I still thought it was worth it.
Ana oyunu çok sevdiğim için dlcye de büyük bir heyecanla başladım ve bitirdiğimde yine fazlasıyla memnun kaldım. Uzun zamandır beni bu kadar içine çeken, bitirdiğimde bile aklımda kalan çok fazla oyun olmamıştı. Hikayesi, atmosferi, karakterleri ve verdiğin kararların ağırlığı benim için oyunu çok özel bir yere koymuştu. dlc ile Oyunun dünyasına tekrar dönmek ve o atmosferi tekrar yaşamak gerçekten çok güzeldi. Normalde bir oyunu bitirdikten sonra dlcsine geçtiğimde aynı heyecanı bulamamaktan korkarım ama bunda öyle olmadı başından sonuna kadar yine severek oynadım. Ana oyunu sevdiyseniz dlcyi kesinlikle es geçmeyin.
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