
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 591 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10 Под конец уже заставлял себя доигрывать. Нового мало, а ковыряться со всем этим ещё часов 20. Трогать только если очень не хватило основного сюжета.
Симулятор сантехника. У меня ПТСР после прокладывания труб. Помогите....
都是科学家一定会顺利的吧。 闪退有点频繁,不知道什么原因,等修复。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $198.2K | 425 | 83% | $17.99 | |
| $198.2K | 1.1K | 90% | $5.99 | |
| $197.9K | 1.7K | 88% | $4.49 | |
| $198.3K | 736 | 78% | $9.99 | |
| $198.3K | 252 | 88% | $19.99 | |
| $198.4K | 593 | 58% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 591 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It took me two attempts to appreciate the main story, because I lost almost all my Alters during my first playthrough to the rebell faction. But at least the first part had a somewhat pleasant story, interesting character "branches", personalities, which all tied back to the story itself. The story itself had a satisfying, rewarding set of endings available, that ultimately made me feel like it was worth it (in my second playthrough). This DLC has none of that. Last Variable doubles down on the base building. Base building becomes the grind. In itself this isn't necessarily bad. But grind for what? The new Alters feel like a doubling down of the first part's challenges, to an artificial extent. It feels old, tiring, boring to listen to the new Alters. Not because they are poorly written in themselves, but because we've been through this at length in the main story. It's cliche at this point. So there's no reward from the character interactions. There's no reward from external characters anymore, no Lena, nobody else to care about. Caring about people is one of the key drivers that keeps humans engaged. But fine, you'd think, it's just a DLC. At least the ending will reward you, but nope. The ending validates a certain undertone that is hinted throughout the story (if you want to call it a story). I appreciate movies with this specific genre/theme, and there are certain components that you need to make such a theme satisfying, not depressing. This story doesn't adopt these components. Unless there's a hidden ending nobody has discovered afaik, the main ending is depressing, not satisfying, not rewarding. It's a net zero impact you have for all the grind. There's no philosophical insight gained, which could be some worst case excuse for this ending. That is because all philosophy and physics mentioned ingame is superficial and/or inaccurate. So nobody gains anything from this DLC. Neither player nor characters gain knowledge, insight, or have any impact on anything. It's a unclimactic grind that ends in a huge void. The ending also makes implausible assumptions, pitches possibilities that then can't be pursued (like destroying the QC or not lying to a significant Alter). It forces the player into two choices when I as a player would immediately have picked a third choice that the game doesn't offer. And there would be tons of other plausible options to bring this to a satisfying ending, with or without the themes they tried to incorporate. Overall, the developers have failed to learn from what has made their first part interesting. The game feels like a grind, without any thrill to it. I had to push myself to get to the ending just because I was curious about the ending itself, but then the ending isn't rewarding either. There are no characters to care about much, partially because character dialogues are reintroduced/repeated as part of the regular gameplay. The base building is actually fun at first, but then the challenges stop and the new tasks are more like alterations and repetitions of previous tasks. It's a boring grind without reward.
game crashes constantly. it's currently unplayable
У меня 300+ часов в Сатисфактори, мне насрать на ваши трубы
Вообщем интересное длс, в основную игру не играл, но основной геймплей понял. С сюжетом длс не согласен в корне, спойлерить не буду, могу только сказать, что ничего не идёт по одному сценарию, всё различно всегда, время это непостоянная шкала и наличие 4 альтеров это серьезно, как минимум у каждого своё восприятие цели и у меня было событие на бунт альтеров, значит всё всегда идёт по разному. Одним словом, с финалом не согласен. Внизу человек писал что длс делали с нейросетями, охотно верю если честно, альтеры в полевых лабораториях сидят во время магнитной бури около лаб и по идее должны умереть через минуту. При передвижении есть коллизия геометрии, когда вы залезаете на камень, и не можете с него слезть. P.S Концовка обьясняет почему нельзя строить базу больше по размеру, а это очень нужно если честно. Не хватает больше контента, больше концовок, больше квестов и модулей разных научных.
Amazing DLC which serves as a sequel to the main game by connecting them through one of the alter's side quests / storylines. Smart move by the devs which worked perfectly in my humble opinion. The DLC offers new mechanics, tools and new areas. All of it works very well together and expands / enhances some rather simple ideas from the main game (e.g. different ways to use the same resource). I love that the difference between the main game's moving base to the DLC's underground base is present and reasonably crafted into the story. If you enjoyed the main game, there's no doubt in my mind that you'll have just as much fun playing this DLC. Highly recommended!
整体来说还可以,就是结局太少了
Отличное дополнение к отличной игре. 325 из 325!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.