
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
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Reviews
Themes across 591 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лично для меня это дополнение превзошло основную игру (хотя она безусловно тоже очень понравилась). Прокладывание труб конечно могут немного задушить, но новые механики разбавили процесс игры. Новые персонажи достаточно интересные, мне даже хотелось пообщаться с ними больше. [spoiler]Теперь придется еще долго отходить от концовки... [/spoiler] Из минусов: два раза вылетала игра и в некоторых локациях случались фризы, но в целом не так страшно (по крайней мере тут нет бага с материалами как в основной игре)
Строго не рекомендую этот кусок говна. При интересном вводе новой механики оазис биома это единственное положительное решение в ДЛЦ. Аномалии, которые постоянно спавнятся на одном и том же месте которые ты проходишь по кругу каждую итерацию. Альтеры которые запрограммированы на свою линию поведения без возможности изменить ее. Смысл всей задачи, ради чего это было очень разочаровывает.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 591 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had fun playing it, although the pipe-laying was a bit annoying. Some things could have been explained more clearly, like [spoiler] the time-anomaly booster [/spoiler] . The game looks great and all in all it's a good game for those who want more of the Alters. The ending is however not very satisfying and still leaves many questions unanswered,
I did not think the DLC was as good as the base game. The base game was a lot more narrative and story, less base building. The DLC drops a lot of the narrative and focuses on base and surface building way more. I got the DLC to support the devs regardless because I loved the base game so much, but I think thats a good summary. The DLC at least has a unique ending.
Как пройти бунт альтеров? Уже всё перепробовал, загрузок 50 сделал. Тип еды куча, радиации 0, все здоровы, комната отдыха присутствует. В разные итерации загрузок строил разные комнаты типа парка или размышлений и всё равно смерть.
Nie zawiodłem się. Poczułem się, jakbym grał nie w DLC ale w The Alters II. ;) Pomysł na teraformację i hibernacji to strzał w dziesiątkę. Polecam.
作为剧情推动游戏 完完全全的一坨
改變人生的神作
К очень большому сожалению, DLC которое я ждал с таким нетерпением, пройти я не могу, FPS адекватный только если смерть на небо, в остальном кадров 1-2 наберётся, но я покупал DLC не чтобы в небо смотреть, очень и очень печально
Great DLC for a great game.
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