
You’re a lowly blob, but with the ability to evolve any DNA you eat, you don’t have to stay that way. Upgrade parts to fight, run, fly and overcome your environment. Mammals, birds, insects, dinosaurs... everything is on your menu!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Strange Seed is a creature evolution game inspired by games like E.V.O.: Search for Eden and Spore’s creature stage. You begin as a humble blob: the “strange seed” that fell from a very unusual tree. While many blobs exist, you’re not quite like the others.

Defeat creatures to collect their DNA and unlock new body parts. Reshape yourself and experiment with combinations to build the ultimate form. But remember that balance is key: a strong torso and powerful head might win fights, but what good is strength if you can’t catch your prey? With 7 part slots and over 40 creatures to discover, you’ll have over 10 million possible combinations to play with.

Venture through 10+ unique biomes, from lush forests and sandy beaches to cityscapes and even the heart of a volcano. Each environment brings its own challenges. Too big for a narrow path? Evolve into something smaller. Stuck at a platform you can’t reach? Grow wings and take to the air. The world is full of secrets; can you uncover them all?

Don’t let the colorful world fool you - Strange Seed is full of danger. Creatures range from simple lizards to ferocious, Soulslike bosses. And victory isn’t just about reflexes: the right combination of parts could be the difference between survival and defeat. If you’re clever enough, you might even find ways to cheese your way to victory!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
came here nostalgic for spore wanting a nonsensical creature creator. not quite what i was expecting in that regard -- way less sandboxy and way more adventure and story focused, in the best way. had much more fun than i thought i would and found myself intrigued by the world my critter found himself in. also some parts of this game are hard which was a wonderful surprise for me :) well worth the price and i think if youre considering this game to give it a try as its super duper charming and the writing is genuinely entertaining
7/10 As an old Spore fan, Strange Seed immediately caught my attention. Gameplay: The creature-building and evolution mechanics are genuinely fun. Progression is fast, and the learning curve is easy enough that both adults and kids can jump right in. Within minutes you're creating bizarre creatures, experimenting with mutations, and discovering what works—and what hilariously doesn't. It's a cozy little game with a lot of charm and a surprising amount of potential. Flaws: Unfortunately, the combat feels underdeveloped. Most encounters, including bosses, boil down to: Press attack. Wait 1–2 seconds. Attack happens. Move. Repeat. After a while, combat feels more like a timer than a challenge. Suggestions: I would love to see a meaningful death penalty system. Something like losing a portion of your DNA points would make survival and progression feel more rewarding and give combat more weight. That said, the biggest issue wasn't the gameplay. After about 10 hours of playing with my kids—who absolutely loved the game—we logged in on day four and were greeted with a message that essentially said: "Your save file is corrupted and has been deleted. Have a nice day." The kids were crushed. Conclusion The foundation for a fantastic game is here, and I genuinely hope the developers keep building on it. There's a gem hidden beneath the rough edges, but right now it needs more time in the oven. We probably won't be coming back soon. But maybe one day, after a few more updates and some much-needed polish, we'll give it another chance. 7/10 ______________________________________________________________ Update Credit where credit is due. After posting this review, the developers reached out and provided guidance on how to recover the corrupted save files. Thanks to their help, the saves were rescued, and I got to pretend to be a superhero dad who had somehow managed to save the kids' game from certain doom. The smiles returned, the creatures survived, and family gaming night was back on track. A special thank you to Chronicle - Chris for the support and guidance. It was genuinely appreciated.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Korean, Spanish - Spain, Russian, French, Portuguese - Brazil, Spanish - Latin America, Italian, Polish
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really fun, but honestly, if I could give a middling review I would. It's fun but there are a lot of problems. It is really prone to bugs and bad hitboxes, the keyboard and mouse controls feel really bad. This game has a great idea with really fun concepts, I love the creature building and the concepts put forward, but the game still needs a good bit of work. I am excited for the next big update but I do hope some of the bugs are smoothed out and the controls are improved. Especially with gene-snake as it is very clear the game was made controller first which kinda sucks for players like myself who lack a controller. The combat could also use some work as it is incredibly basic and is not that interesting, the only real difficulty to it is if you can pass the damage check of a boss. The combat system could really use a rework, but, this game feels almost like a sequel to Cubivore, and I love it, but I hope some of the issues get worked out eventually. Overall, games alright.
honestly i'm only a few hours in and just kind of messing around while inebriated but i can safely rec this so far! i'm having a lot of fun and it scratches that spore itch what i like thus far: - making abominations against god and science - combat and part-mixing mechanics actually make me think in terms of "okay what would be most efficient for this biome" - SPEED 8 GO GO GO GO dislike: - controls are a little bit wonky sometimes - some areas are a little too dark/muddled and it makes it hard to figure out what you're looking at - NPCs can die and they leave a little gravestone :( - mantis shrimp there's also an underwater area that does not play well with my depth perception (but that's not the fault of the devs or anything) so i figured i'd mention that for the other vision issue girlies out there
Charming game, my 3 year old daughter loved watching me play. Runs well on my laptop on medium settings.
This game is a lot more fun than I anticipated. There was a review that called it a spiritual successor to EVO: The Search for Eden which was a really cool and interesting game on I want to say the SNES. That sealed it for me so I chose to pick it up. They were pretty much spot on with the assessment. That being said, this isn't Spore, it's more of an action adventure/puzzle game where your combat, puzzle solving, traversal, ability to climb walls, etc is based on the parts you choose to use. You don't have freedom of placement ala Spore, but you can mix and match parts from the various creatures you fight and eat (which gives you the parts, along with the ever increasing biomass stat that basically "caps" your parts.) You have Head, Neck, Body, Arms, Legs, Wings, Tail. You can have an Axolotl head to breath underwater, chicken legs to attack with, a snakes tail to move a bit faster, the arms of a mushroom boy, all while flying on using seagull wings and defending yourself with the shells of your geoduck body. I was sort of floored that they animated a Geoduck, don't really see that often. Still, it's a fun game. The levels are basic in terms of overall scenery, aesthetic etc, but they're an excellent form of level design. The pathing, secrets, and shortcuts on the map are really impressively done with some real ingenuity so whoever was in charge of that did a great job. The story isn't really there for the most part. It sort of throws you in and lets you sort of do your thing as you organically explore. You'll end up doing quests and making whatever decisions you want regarding which paths to take while you continue collecting parts but beyond a few points where it's clear you need a certain part or to interact with a specific NPC to progress it's relatively hands off. So far, I've made it through a small handful of zones and the variety of creatures is pretty well done along with the parts available. They give you a ton of freedom in choosing your attacks and buffing your stats with whatever builds you think are handy. They even have a mechanic for simply increasing or decreasing size with corresponding tradeoffs to include map traversal in smaller spaces. I haven't really seen any sort of real detriment to dying, but perhaps I didn't notice. There's platforming and some instant kill falls but progress is tied to check points in the form of nests you change your stats in and evolve ala dark souls bonfire style. It doesn't automatically refresh everything, but it lets you choose to do it so you are able to farm parts. There are definitely some decisions you cannot take back though, even with a refresh. If there's something in here that's interesting for you, I think this is a game you'll really enjoy. For the price it's hard to find anything to dislike other than perhaps some of the jankyness and somewhat exploitable mechanics. Still, I have a feeling I'll be playing this one all the way through for sure.
Considering the older title with the same premice(and it's quality(not that good)) this game is a very significant step for the developers and the result is a very VERY well executed release, I cannot wait for the ocean expansion
Was NOT expecting a spore-ish souls-like when I bought this tbh but it's incredibly charming and delightful. It's pretty janky but really enjoyable, highly recommend. Love messing with the part options and the 3D print part combiner was a truly inspired idea. Great way to keep the parts you like for the aesthetic without losing out on stats. If you enjoyed spore creature stage, you'll love this too. The game isn't particularly difficult despite the souls-like tag I'm giving it though. I beat the final boss with my cave navigating build which was just some damage heavy parts with a glowy skin on. Ignore anybody complaining about the graphics, not important at all. Dumb. The real issue is just general bugginess and some not-fully-realized ideas. The indie single dev really shows through here. Lots of invisible obstacles when running around, quests and events that don't really fire quite right, fake hints because I'm assuming updates made them obsolete, hitbox markers that are just plain wrong, etc. But nothing *important* is broken. The game was fully playable on the steam deck, I think I only missed out on a few accessories because of the bugs.
Just played an hour on the deck, got to the first boss who was a little tricky, think i need to get myself some faster legs. There's a really cozy charm to it. It reminds me of games from the 360 era in the best way possible!
This is the dark souls of sporelikes. It's fun and silly, which is too uncommon these days. The game definitely feels early access in that the overall level of polish for the core gameplay isn't quite there yet but the game idea is solid. The combat is the big issue, as the game is largely centered around combat (you need to consume creatures to gain more parts) and it is either much too easy or unnecessarily punishing. As it stands, the game is fun enough to explore around and design horrendous abominations that I can't really complain too much about the overall experience. The music is a nice touch, very whimsical and reminiscent of the work of Grant Kirkhope in the Banjo Kazooie games. Some nice quality of life touches in the game as well, you can resurrect dead NPCs should you accidentally kill them (though at a cost). And in the occasions you manage to clip through the geometry and fall through the world the return to in-bounds mechanism is very friendly. It just casually pops you back up, no deaths or anything penalizing. I spent I think $10 and got ten hours of gameplay, doing the vast majority of the content. Can't really beat the cost to gameplay ratio. And while I don't plan on playing the game in the near future as I don't see this as a game with back-to-back playthough levels of replayability, but I will certainly come back for another playthough some time in the future.
Players by region
Where this game's players are, estimated from review languages.
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