
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 591 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished this. There's some technical issues like frame drops and not being able to talk to certain NPCs but overall I liked the story, progression, and ending of the DLC more than the base game campaign. While the decisions you make during your playthrough do not matter as much as the choices in the end, the endings feel more distinct and I found the narrative in the DLC more compelling than the base game. (even if some of it feels hand-wavy and unrealistic). The gameplay itself of running around and playing aim trainer with anomaly balls feels very similar to the base game, so if you liked or hated that, expect the same.
I had fun playing it, although the pipe-laying was a bit annoying. Some things could have been explained more clearly, like [spoiler] the time-anomaly booster [/spoiler] . The game looks great and all in all it's a good game for those who want more of the Alters. The ending is however not very satisfying and still leaves many questions unanswered,
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| $177.6K | 748 | 91% | $14.99 | |
| $177.6K | 208 | 73% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $0 | 0 | — | Free | |
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 591 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ドキッ!ヤンまみれのDLC! 俺と同じ科学者ならいけると思って作ったオルターは、俺と全然違うし、文句ばっかり言ってくるし、もうどうなっちゃうの!? DLCではあるが本編の半分ぐらいのボリュームは余裕であり、お値段を考えるとお得な気がする。 ■残念な点 ・他に報告を見ていないので再現性は低いようだが、バイオロジストのタスクが途中で進まなくなるバグに遭遇した。 ・パイプを繋ぐのは正直めんどいが強い。もっと楽にして欲しかった。 ■気になったところ 滝の裏で見つけた先代ヤンのアイテムはどう使うんだろう? ■ゲーム作品としての感想 本編のAltersより、 11 bit studiosの悪いところ(説教臭い、余計なこだわりを感じるめんどさ)が 出てしまってる気がする。 とはいえ、楽しく遊べたので、全体としては良いと思う。
Well 11Bit didn't let me down even this time. The alters original, frostpunk and now the alters dlc: all these games are unique in one thing having BUGS and not the minor one.
Строго не рекомендую этот кусок говна. При интересном вводе новой механики оазис биома это единственное положительное решение в ДЛЦ. Аномалии, которые постоянно спавнятся на одном и том же месте которые ты проходишь по кругу каждую итерацию. Альтеры которые запрограммированы на свою линию поведения без возможности изменить ее. Смысл всей задачи, ради чего это было очень разочаровывает.
Как пройти бунт альтеров? Уже всё перепробовал, загрузок 50 сделал. Тип еды куча, радиации 0, все здоровы, комната отдыха присутствует. В разные итерации загрузок строил разные комнаты типа парка или размышлений и всё равно смерть.
Nie zawiodłem się. Poczułem się, jakbym grał nie w DLC ale w The Alters II. ;) Pomysł na teraformację i hibernacji to strzał w dziesiątkę. Polecam.
作为剧情推动游戏 完完全全的一坨
It was dope 10/10, except for those freaking pipes and Unreal Engine crashes
改變人生的神作
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