
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 1 → 18.29/day in the week after.
About
You have crash-landed on a lethal, radiation-soaked planet, and you are running out of time. A scorching sun that burns everything in its path is coming your way. Your only hope of survival is a massive mobile base too complex for one person to operate. You are forced to make a decision no human has ever faced: creating a crew of alternative versions of yourself.
But your solution may just become your biggest problem.
You crashed. You are entirely alone. The sun is a death sentence, and your mobile base must keep moving to outrun it. With no rescue coming, you must find a way to operate it, or you’ll die.
When the planet itself is your enemy, every second spent standing still brings you closer to ash.
To survive, you must move. To move, you need help. Forced to use the base’s advanced quantum technology and the planet’s unique resources, you must create The Alters: alternative versions of yourself. Brought to life by a supercomputer that turned your alternative life choices into reality, they are your only hope. They bring the specific expertise and capable hands you drastically lack, but they also bring their own human baggage.
A crew of ‘yourselves’ is a psychological nightmare. Every Alter arrives with distinct personalities, memories, and regrets. You aren't just managing resources. You are also a relationship manager to yourself, mediating conflicts and confronting your past choices lightyears from home.
As tensions rise, your Alters will clash over how to handle the mission. Keep them sane and keep them together, or your own egos will destroy your only chance of seeing Earth again.
Your rolling base is your lifeline, your factory, and your home. Customize and upgrade it to accommodate your growing crew. Research cutting-edge technologies, manage crucial life-support gear, and manufacture what you need to survive. Turn your base into a self-sustaining powerhouse capable of keeping both your crew fed and your systems humming.
You cannot hide inside the hull forever. To fuel your base and progress your research, you must step out onto the hostile planet's surface. Venture out into unpredictable anomalies and heavy radiation to mine essential resources.
But watch the clock, as every expedition is a high-stakes gamble against the oncoming burning sunrise.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.8Kreviews | 90% | — | $9.1M |
| $34.99 | 6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak Gaming
Had a few bugs here and there but overall, very happy with this game. I'll come back in a few months and get the rest of the achievements (since you can't get them all in one run) but yeah. The writing was pretty solid, although at times a few of the alters can become a little annoying. I liked the base and resource management stuff a ton. The soundtrack/sound design was awesome. The graphics were as good as any other game these days, so not bad but nothing explosive. The gameplay "loop" this game has is pretty good as well, however the "combat" was a little lackluster. Overall a strong 7/10. Worth your time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 26.1K | 84% | $12.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $199.3K | 648 | 77% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best FR #92, worst RU #99 · 3 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
| $34.99 |
| 4.2Kratings |
| 93% |
| — |
| not modelled |
| $17.49−50% | 189ratings | 88% | #198 | not modelled |
| $34.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top!!!
矿工是陷进!!!!!!(悲)
剧情:4/5。玩法:2/5。美术:3/5。 一款瑜不掩瑕的作品,缺少持续玩下去的趣味性,但本体尝鲜仍可一试,最终就其作为游戏的质量而言,实在谈不上值得推荐。 该作的主要问题集中在玩法上,对于初接触经营类游戏的玩家来说,本作的经营玩法尚能算的上新鲜,但对于玩过11bit旗下其它如冰汽时代、这是我的战争等作品的玩家会脱敏极快,于是剩下的便只有重复度极高,趣味性极低扫异象玩法,毫不夸张的说,这个扫异象简直是我今年到此为止见过最愚蠢的玩法设计,明明毫无趣味性,却被塞的满地都是,对着一个旋转的球体练习跟枪上百次。 剧情是本作的一大亮点,但抛开创新的外壳,会发现本作的伦理设定充满矛盾,剧情中确实存在道德选择上的亮点,但当这些亮点建立在克隆人这个已经塌陷的地基上,总显得虚伪,并且本作实际上设定的伦理议题显然要比生与死高得多,比如如果记忆可以随意删改,那么如何证明自己不是缸中之恼;剧情中提到植入体可以修改情绪,这不亚于机械战警式的泯灭人性,那么人的自由意志该何去何从,而制作组在剧情设置中又仿佛刻意回避这些问题,于是就出现了“明明我已经欺骗了数人的人生,让他们以工具诞下,但我仍然要在已经诞生的人有失去自由意志的可能的前提下对一个毫无意识的克隆空壳负责”的矛盾场面,前者是对一个人一生的否定与欺骗与对人类自由意志的嘲弄,后者的伦理道德重量则仅仅接近堕胎。 所以总得来讲,这部游戏的议题设置确实有创新之处,但无论是剧情推进方式与议题探索度,美术的观赏性都乏善可陈,玩法更是折磨,只适合买来本体浅尝辄止。还是那句话:如果一个游戏只有剧情出色,那比起买来玩折磨自己,为什么不直接云通关?
I'm a gamedev myself, and that's the only review you need [h1]Idea/Highlights 6/10[/h1] [hr][/hr] - Dual gameplay structure, alternating between base management and FPS exploration with dialogue and story in between. Exploration gives you resources to spend on your base, which in turns helps you explore further. - Visuals. I really like the surroundings and base itself - The main plot idea is quite unique [h1]Gameplay 6/10[/h1] [hr][/hr] You spend most of your time in dialogue (if you don't skip it, of course), which is the game's main focus. I played on max difficulty, and the resource (base) management part was easy for me. It adds variety to gameplay and nothing more. Exploration is interesting due to awesome visuals, but after some time it becomes a bit tedious The same goes for the dialogue - it makes an awesome first impression but falls apart as the game goes on. From the ~9-hour mark onward, most dialogue is just boring fillers Overall, you just switch between different gameplay loops. Exploration and resource management are quite shallow, so you focus on dialogue mostly [h1]Replayability 5/10[/h1] [hr][/hr] It gave an insane first impression. For the first 0-2 hours, I was very excited For me it started becoming boring at the 9-hour mark. From that point on, basically nothing conceptually new was introduced and nothing engaging happened And I finished the game in 19 hours. You would probably take around 25-30 hours to finish it After finishing this game once, I don't know why you would play it again. You could try the DLC (I havent't played it) which adds around 20 hours on top according to its description [h1]Story 5/10[/h1] [hr][/hr] The core idea, the plot itself, is quite good, though. [spoiler] Search for mysterious matter while working for a corporation, create alternative versions of yourself to survive, travel in a base that is a giant monowheel; very sci-fi. It even sounds awesome. [/spoiler] At the beginning it's very intriguing. The middle part is quite tedious; nothing major happens, and the ending is very weak in my opinion [spoiler] I feel like there is no truly different ending. I never felt like my choices mattered at all. There are different endings, yes, but they feel very samey. Not even a cool cut scene or something. Very abrupt ending [/spoiler] [h1]Controls/UI/bugs[/h1] [hr][/hr] - Sometimes bugs occurred [h1]Design overview[/h1] [hr][/hr] Worth mentioning (positive) - awesome base design, surrounding, atmosphere Worth mentioning (negative) - [h1]Overall rating 22/40 (6/10) [/h1] [hr][/hr] Average, in my opinion. Every system is shallow by itself, but together they give you an interesting experience. "Dual" gameplay is the strongest and most interesting thing here. But they could definitely cut out a lot of the tedious parts or add more content If you like story games, maybe you can try it. If you primarily want a resource management game, I suggest skipping it [h1]Extra[/h1][hr][/hr] Follow my curator page, [url=https://store.steampowered.com/curator/45084582-Dev-inspiration/] Dev inspiration[/url], for more reviews from a developer's perspective.
真不错~~~~还好目前没有出现某某爱我~某某好感度+10~某某要和你滚床单
首先,叶子打分8分,加分点是剧情、玩法的创新依旧在线,但是游戏优化不好,后面会有点掉帧,并且剧情有点点点细微的草率,剧情党失望。总的来说值得一玩,可以入库。 【无剧透部分】 这个DLC的剧情不太想去讲,讲了就剧透了,不过可以围绕这个副标题来展开。 副标题是“最终变量”,最终剧情也可以猜到,所谓的最终变量就是自己。 游戏设定是在本体设定上,主角杨带着分身杨回地球,但是科学家杨发现了一些异常,为了探究真相,留了下来,住在之前矿工杨反叛逃离的那个地下基地(基建不赖)。剧情上依旧是叙事剧情驱动,不过选择分支点比本体少不少,所以可以放心玩,SL不是特别刚需,并且玩法上相较于本体,有了一些自动化工厂的元素,不过动作类元素主要还是本体的对抗异常,并没有什么boss战。 【剧透部分】 关于这个游戏的剧情,最后奇点反应堆启动时的那种,大义凛然奔赴死亡的这种感觉其实已经是做好心理准备的了,但是没想到是在时间/空间上进行了倒置,引出随后的谜底陈述,但是有一说一,这个结局处理有点虎头蛇尾,相较于本体的结尾处理略显粗糙了。结局目前是打出了打破循环和继续循环两种结局,暂时没有隐藏,但是猜测应该会有比较合理的隐藏结局。 叶子主要是想聊聊这个结局以及这个游戏强调的自我和解的唯心主义,感觉整个游戏的基调就是继续往前,但是自己知道自己很执拗,分身更是凸显了各种放大化的性格,但是最后也都放下过去的自己,和未来的科学家杨和解。 虽然打破循环和继续循环是对立的结局,打破循环表明要及时放下,和自己和解;继续循环表明要努力向前,探究真相。 但是想一想 打破循环确实也是一种努力,一种敢于放下的勇气,一种知道自己的这么多迭代的努力,为了最后的真相,无限接近的真相,花费这么多的资源和心力,但是重复面对失败,并且人类是否存在也无从而知,下定决心结束循环,在绿洲的簇拥下安然离世的那种勇气,还是很有魅力的; 继续循环也是一种和解,在知道自己已经有三百多次迭代,宇宙过去了一万多地球年的情况下,立刻接受,并且打算继续探究,发现不断迭代下,从屡次失败到发现新研究,到这次的迭代研制出反应堆,一次比一次更加接近真相,这也是一种对自己的和解——不断探索,接近真相的初心。 所以这也能感受到,副标题最终变量的含义,这个变量就是自己,也就是“我/我们/他/你”,就是“科学家杨”——所有科学家杨的合集。 好游戏,值得玩。
bardzo dobra polska gra
Jogo sensacional, com bastante história a ser explorada e elementos de construção de base/sobrevivência. Mas o principal mesmo é lore, descobrir o que está acontecendo e tomar decisões (que impactam o que ocorre no final), refletir sobre o que a vida poderia ser caso tivesse tomado decisões diferentes. Recomendo também assistir os mini filmes que você encontrar explorando o jogo, são bem legais. Certamente vou jogar de novo, em outro momento, para tentar outra combinação de alters. Performance é razoável (comparado a outros jogos feitos no unreal engine), mas não tive problemas de deixar tudo no ultra, DLSS ultra quality em resolução 3440x1440, frames limitados a 90fps. Não encontrei nenhum bug que atrapalhasse, na verdade, o jogo é bem estável e não crashou nenhuma vez.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.